481bb90eac
Fix segfault in drawItems() due to missing inventory list
...
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
0fa54531d4
Fix check that denies new clients from a singleplayer session
2021-12-28 14:08:21 +01:00
cc64a0405a
Automatically use SSE registers for FP operations on i386 ( #11853 )
...
use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations
https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
7f6306ca96
Restore GCC 5 compatibility ( #11778 )
2021-12-28 14:05:49 +01:00
49f7d2494c
Protect font initialization with mutex
...
fixes #4532
2021-12-18 20:38:33 +01:00
b2409b14d0
Refactor trusted mod checking code
2021-12-18 20:37:13 +01:00
f405459548
Remove setlocal and setupvalue from debug
table whitelist
...
It's likely that these could be used trick mods into revealing the insecure
environment even if they do everything right (which is already hard enough).
2021-12-18 20:37:13 +01:00
8c99f2232b
Don't let HTTP API pass through untrusted function
...
This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
8472141b79
Restructure devtest's unittests and run them in CI ( #11859 )
2021-12-18 20:36:43 +01:00
fcf86ded8f
Disable inventory if player's inventory formspec is blank ( #11827 )
2021-12-13 17:43:29 +01:00
f71091bf52
Remove creative/damage info in Esc/Pause menu
2021-12-13 17:33:21 +01:00
d9d219356a
Fix get_bone_position() on unset bones modifying their position
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closes #11840
2021-12-06 00:06:49 +01:00
ff934d538c
Fix various code & correctness issues ( #11815 )
2021-12-05 14:40:30 +01:00
57a59ae92d
Network: Delete copy constructor and use std::move instead ( #11642 )
...
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
a157256706
Update minetest.conf.example and dummy cpp file
2021-11-27 19:41:45 +01:00
413be76c63
Implemented disconnect_player ( #10492 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-26 19:19:40 +00:00
87ab97da2a
Fix find_nodes_in_area misbehaving with out-of-map coordinates ( #11770 )
...
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26 19:32:41 +01:00
b9051386ae
Add Lua bitop library ( #9847 )
2021-11-26 19:31:05 +01:00
7a1464d783
Minimap: gamma-correct average texture colour calculation ( #9249 )
...
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
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(#11766 )
2021-11-22 17:27:49 +00:00
52bfbf6ed0
Allow for Game-Specific Menu Music ( #11241 )
2021-11-22 17:26:46 +00:00
c9070e54bc
Fix local digging animation ( #11772 )
2021-11-19 22:31:04 +00:00
cbf658f83d
Lua API: Add rmdir
, cpdir
and mvdir
( #9638 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-10 19:10:20 +01:00
693f98373b
Localize error messages in mainmenu ( #11495 )
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Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-01 12:27:46 +00:00
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
0b95da7ad3
Automatically package MinGW runtime in buildbot
2021-10-31 22:32:48 +00:00
532d5b21fd
Add joystick layout for DragonRise GameCube controller ( #11467 )
2021-10-31 19:17:47 +01:00
8dfeba02b9
Fix crash on hypertext[] with not enough parts
...
The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.
Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
2021-10-25 21:39:40 +01:00
4ee643f472
Fixes around emerge handling
2021-10-25 20:31:52 +02:00
1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ( #11705 )
2021-10-25 20:31:14 +02:00
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
d4b89eb106
Fix no_texture.png activation w/ simple leaves
2021-10-22 11:01:42 +02:00
0d345dc1bd
Fix view bobbing not resetting when resting
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partially fixes #11694 , also fixes #11692
2021-10-20 21:51:21 +02:00
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
c82ec8b210
Fix compiling on Windows with Visual Studio
2021-10-15 18:16:09 +02:00
6901c5fae5
Use scoped app storage on Android ( #11466 )
...
From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.
Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.
Fixes #2097 , #11417 and #11118
2021-10-15 18:14:48 +02:00
fe7195badb
Make /status message easier to read
2021-10-15 18:13:57 +02:00
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
fe5cb2cdfb
Remove broken timeout behaviour
...
Code that relies on `resend_count` was added in 7ea4a03
and 247a1eb
, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
6ea558f8ac
Fix player HP desync between client and server
2021-10-12 20:12:49 +02:00
ecc6f4ba25
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
6de8d77e17
Move instead of copy during content install if possible
2021-10-07 00:20:01 +02:00
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
2d5b7b5fb4
Make fs::extractZipFile thread-safe
2021-10-07 00:20:01 +02:00
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable ( #11515 )
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This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
b4b9bee5f2
Reduce shadow jitter ( #11668 )
2021-10-05 21:54:01 +02:00
bc71622d21
Fix crash when calling remove/kick/ban_player on start ( #11672 )
2021-10-05 21:53:47 +02:00
5aa95fef10
Make MetaDataRef:get return nil instead of nothing ( #11666 )
2021-10-05 15:38:33 +03:00
4fca601e0c
Add get_server_max_lag() ( #11671 )
2021-10-05 15:35:55 +03:00
982e03f60d
Improvements to colored shadows ( #11516 )
2021-10-01 16:21:53 +02:00