Commit Graph

11535 Commits

Author SHA1 Message Date
Josiah VanderZee a34eb196a9 Upgrade client active object mgr tests to Catch2
In addition to invoking Catch2's test runner after Minetest's homemade
runner, this refactors the tests to follow the DRY principle, and gives
them expressive names and clear assertions. Catch2 is already bundled
with Minetest, so there are no added dependencies.
2024-04-20 07:01:20 -05:00
sfan5 1b89d4d541 Simplify getBlockNodeIdMapping
since commit 0f9c78c3eb nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
2024-04-20 13:03:42 +02:00
sfan5 d8190e1c5f Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
sfan5 2af5191070 Optimize MapNode::serializeBulk
before
  serializeBulk [us] __________________________ 9047x   9.363

after
  serializeBulk [us] __________________________ 8458x   1.214
2024-04-20 13:03:42 +02:00
sfan5 4027e08cc8 Print profiler at end of session 2024-04-20 13:03:42 +02:00
sfan5 72eeb9fecb Refactor profiler and related classes 2024-04-20 13:03:42 +02:00
DS 5a07f5a652
Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#14555)
floatToInt rounds 0.5 differently depending on sign.
2024-04-20 13:03:34 +02:00
sfan5 d767ab0890 Add runtime test to mingw CI 2024-04-17 16:58:31 +02:00
sfan5 df2fd399df Fix missing DLLs in Windows build 2024-04-17 16:58:31 +02:00
grorp f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472) 2024-04-17 15:59:52 +02:00
rubenwardy b2057a5da7
Hypertext: Fix missing space after single letter word (#14551)
Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5 38cacfa577 Try to fix macro definition order problem with OpenGL code 2024-04-15 19:27:05 +02:00
sfan5 13e271c6cb Improve error checks in COpenGL3DriverBase 2024-04-15 17:48:33 +02:00
sfan5 7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
sfan5 ecfe9c5c2f lua_api: Clarify some environment API functions 2024-04-14 11:57:20 +02:00
Wuzzy 9f263319ca
Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
paradust7 00ef597639
CI: Pin CMake to 3.28 because of regression in 3.29.1 2024-04-12 16:34:05 +02:00
sfan5 30e280b694 Use MT's string conversion inside Irrlicht 2024-04-10 15:31:59 +02:00
sfan5 b9adf244e5 Simplify Irrlicht CMake for static linking
removes any dynamic linking capability, which will stop being possible soon anyway.
2024-04-10 15:31:59 +02:00
cx384 8a5e49c856
Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
rubenwardy 284f6d3682
Refactor ContentDB integration (#14507) 2024-04-09 21:18:40 +02:00
Gregor Parzefall cc1bfc6d03 Improve SDL GL fallback code
It now works even if window creation succeeds and only context creation fails.
Adapted from https://github.com/MoNTE48/Irrlicht . This should be fine
license-wise since that repo still contains the original Irrlicht license
(this is no legal advice).
Original PR: https://github.com/MoNTE48/Irrlicht/pull/9

Co-authored-by: Deve <deveee@gmail.com>
2024-04-08 20:15:37 +02:00
Gregor Parzefall 07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
Gregor Parzefall fca60e2a41 Add SDL2 Java code 2024-04-08 20:15:37 +02:00
DS e12db0c182
Sounds: Queue more than two buffers if pitch is high (#14515)
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS 1d673ce075
Print filenames in irrlicht png warnings (#14525)
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5 7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5 f87994edc7 Use better randomseed for Lua too
see e985b7a0bf

This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518).
2024-04-06 12:10:21 +02:00
sfan5 ef0c19477c Fix HAVE_RECENT_LJ false-positives 2024-04-06 12:10:21 +02:00
grorp 9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 2024-04-06 12:10:12 +02:00
1F616EMO~nya 2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
sfan5 4e1679d2a2
Keep empty servers at bottom of list (#14511) 2024-04-05 13:00:34 +02:00
Gregor Parzefall fd8e02195e Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-04-05 13:00:21 +02:00
Gregor Parzefall b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
sfan5 a9a0f1e129
Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
Lars Müller 0ea1ec31fc
Misc. doc things (#14509)
* Improve `[sheet` docs

* Clarify that `self` is a luaentity in `self.name`

* Clarify `textures = {itemname}` deprecation

* Document global callback table names
2024-04-03 14:24:15 +02:00
sfan5 f8bff346f4
Batched rendering of particles (#14489)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: Desour <ds.desour@proton.me>
2024-04-03 13:56:49 +02:00
sfan5 ff88ed7c75 Add symlink for Irrlicht shaders 2024-04-03 13:56:27 +02:00
sfan5 57a737c417 Improve logging of driver probing 2024-04-03 13:56:27 +02:00
sfan5 eb8785a209 Fix segfault if SDL GL context fails 2024-04-03 13:56:27 +02:00
cx384 d4b10db998 Add LF config to .gitattributes 2024-03-31 21:02:47 +02:00
cx384 3a35db6e67 Turn dos files into unix files 2024-03-31 21:02:47 +02:00
Gregor Parzefall e79587c934 Add shorthand form for touch_interaction 2024-03-30 11:40:50 +01:00
Gregor Parzefall 8935f2af3c Make long tap delay customizable and change default to 400ms 2024-03-30 11:40:50 +01:00
Gregor Parzefall 517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
Muhammad Rifqi Priyo Susanto e8a8525bcd
Fix path splitting in translation updater script 2024-03-30 11:08:18 +01:00
grorp 6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion (#14501) 2024-03-30 11:07:36 +01:00
sfan5 97066bf795 Sanity-check reliable packet size at earlier point 2024-03-30 11:07:20 +01:00
sfan5 5df60d85f7 Cache iconv context per-thread 2024-03-30 11:07:02 +01:00
sfan5 008d6be900 Rework iconv encoding detection
WCHAR_T doesn't seem as portable as we thought, so it's just easier
to detect the right encoding using macros at this point.
2024-03-30 11:07:02 +01:00