Josiah VanderZee
a34eb196a9
Upgrade client active object mgr tests to Catch2
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In addition to invoking Catch2's test runner after Minetest's homemade
runner, this refactors the tests to follow the DRY principle, and gives
them expressive names and clear assertions. Catch2 is already bundled
with Minetest, so there are no added dependencies.
2024-04-20 07:01:20 -05:00
sfan5
1b89d4d541
Simplify getBlockNodeIdMapping
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since commit 0f9c78c3eb
nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
2024-04-20 13:03:42 +02:00
sfan5
d8190e1c5f
Some globals (un-)init fixes
2024-04-20 13:03:42 +02:00
sfan5
2af5191070
Optimize MapNode::serializeBulk
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before
serializeBulk [us] __________________________ 9047x 9.363
after
serializeBulk [us] __________________________ 8458x 1.214
2024-04-20 13:03:42 +02:00
sfan5
4027e08cc8
Print profiler at end of session
2024-04-20 13:03:42 +02:00
sfan5
72eeb9fecb
Refactor profiler and related classes
2024-04-20 13:03:42 +02:00
DS
5a07f5a652
Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator ( #14555 )
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floatToInt rounds 0.5 differently depending on sign.
2024-04-20 13:03:34 +02:00
sfan5
d767ab0890
Add runtime test to mingw CI
2024-04-17 16:58:31 +02:00
sfan5
df2fd399df
Fix missing DLLs in Windows build
2024-04-17 16:58:31 +02:00
grorp
f2b5c35fa2
TouchScreenGUI dehardcoding refactor ( #14472 )
2024-04-17 15:59:52 +02:00
rubenwardy
b2057a5da7
Hypertext: Fix missing space after single letter word ( #14551 )
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Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5
38cacfa577
Try to fix macro definition order problem with OpenGL code
2024-04-15 19:27:05 +02:00
sfan5
13e271c6cb
Improve error checks in COpenGL3DriverBase
2024-04-15 17:48:33 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
sfan5
ecfe9c5c2f
lua_api: Clarify some environment API functions
2024-04-14 11:57:20 +02:00
Wuzzy
9f263319ca
Fix 4dir nodebox sometimes not rendering face ( #14533 )
2024-04-14 11:57:13 +02:00
paradust7
00ef597639
CI: Pin CMake to 3.28 because of regression in 3.29.1
2024-04-12 16:34:05 +02:00
sfan5
30e280b694
Use MT's string conversion inside Irrlicht
2024-04-10 15:31:59 +02:00
sfan5
b9adf244e5
Simplify Irrlicht CMake for static linking
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removes any dynamic linking capability, which will stop being possible soon anyway.
2024-04-10 15:31:59 +02:00
cx384
8a5e49c856
Refactor builtin HUD ( #14346 )
2024-04-10 11:43:15 +02:00
rubenwardy
284f6d3682
Refactor ContentDB integration ( #14507 )
2024-04-09 21:18:40 +02:00
Gregor Parzefall
cc1bfc6d03
Improve SDL GL fallback code
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It now works even if window creation succeeds and only context creation fails.
Adapted from https://github.com/MoNTE48/Irrlicht . This should be fine
license-wise since that repo still contains the original Irrlicht license
(this is no legal advice).
Original PR: https://github.com/MoNTE48/Irrlicht/pull/9
Co-authored-by: Deve <deveee@gmail.com>
2024-04-08 20:15:37 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
Gregor Parzefall
fca60e2a41
Add SDL2 Java code
2024-04-08 20:15:37 +02:00
DS
e12db0c182
Sounds: Queue more than two buffers if pitch is high ( #14515 )
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Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS
1d673ce075
Print filenames in irrlicht png warnings ( #14525 )
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Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5
7e4462e0ac
Better handling of temporary folders
2024-04-06 12:10:21 +02:00
sfan5
f87994edc7
Use better randomseed for Lua too
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see e985b7a0bf
This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518 ).
2024-04-06 12:10:21 +02:00
sfan5
ef0c19477c
Fix HAVE_RECENT_LJ false-positives
2024-04-06 12:10:21 +02:00
grorp
9bee6d899b
Fix invisible crosshair with effective HUD scaling < 1
2024-04-06 12:10:12 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls ( #14505 )
2024-04-05 13:00:50 +02:00
sfan5
4e1679d2a2
Keep empty servers at bottom of list ( #14511 )
2024-04-05 13:00:34 +02:00
Gregor Parzefall
fd8e02195e
Fix local server startup and shutdown blocking the main thread
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Co-authored-by: sfan5 <sfan5@live.de>
2024-04-05 13:00:21 +02:00
Gregor Parzefall
b2982a6f14
Fix all cached media being loaded at once on the main thread
2024-04-05 13:00:21 +02:00
sfan5
a9a0f1e129
Fix GLES shader precision issues ( #14516 )
2024-04-05 13:00:10 +02:00
Lars Müller
0ea1ec31fc
Misc. doc things ( #14509 )
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* Improve `[sheet` docs
* Clarify that `self` is a luaentity in `self.name`
* Clarify `textures = {itemname}` deprecation
* Document global callback table names
2024-04-03 14:24:15 +02:00
sfan5
f8bff346f4
Batched rendering of particles ( #14489 )
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Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: Desour <ds.desour@proton.me>
2024-04-03 13:56:49 +02:00
sfan5
ff88ed7c75
Add symlink for Irrlicht shaders
2024-04-03 13:56:27 +02:00
sfan5
57a737c417
Improve logging of driver probing
2024-04-03 13:56:27 +02:00
sfan5
eb8785a209
Fix segfault if SDL GL context fails
2024-04-03 13:56:27 +02:00
cx384
d4b10db998
Add LF config to .gitattributes
2024-03-31 21:02:47 +02:00
cx384
3a35db6e67
Turn dos files into unix files
2024-03-31 21:02:47 +02:00
Gregor Parzefall
e79587c934
Add shorthand form for touch_interaction
2024-03-30 11:40:50 +01:00
Gregor Parzefall
8935f2af3c
Make long tap delay customizable and change default to 400ms
2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa
Re-add "long tap to punch" as a client-side setting
2024-03-30 11:40:50 +01:00
Muhammad Rifqi Priyo Susanto
e8a8525bcd
Fix path splitting in translation updater script
2024-03-30 11:08:18 +01:00
grorp
6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion ( #14501 )
2024-03-30 11:07:36 +01:00
sfan5
97066bf795
Sanity-check reliable packet size at earlier point
2024-03-30 11:07:20 +01:00
sfan5
5df60d85f7
Cache iconv context per-thread
2024-03-30 11:07:02 +01:00
sfan5
008d6be900
Rework iconv encoding detection
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WCHAR_T doesn't seem as portable as we thought, so it's just easier
to detect the right encoding using macros at this point.
2024-03-30 11:07:02 +01:00