Commit Graph

3620 Commits

Author SHA1 Message Date
paramat d569c91f48 Mgv7: Use density noise + density gradient for mountain terrain
Tune and optimise noise parameters
2015-07-21 23:16:14 +01:00
RealBadAngel 60350699c7 Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
est31 254dbe7abd Clarify docs for auth.cpp method 2015-07-21 18:14:39 +02:00
est31 a57d83b46a Ask auth handler to create auth when a default password is set
-> Fix server crash with protocol >=25 if a default password is set.
-> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
2015-07-21 18:12:28 +02:00
Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
Elia Argentieri 5ebb4237e2 Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
est31 7bbb9b066a MoveItemSomewhere double bugfix
-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself.
-> Fix bug where MoveSomewhere would needlessly call callbacks.
-> Remove trailing whitespaces
2015-07-19 06:23:41 +02:00
paramat 4046f3e302 Cavegen: Mgv6: No small caves entirely above ground
Mgv5/mgv7: Remove 'should make cave hole' feature
Remove ravine code
2015-07-19 02:47:11 +01:00
TeTpaAka e47f390e0d Refactor particle code to remove the while loops
Replaces while loops with proper getfield calls
2015-07-18 14:54:07 +02:00
TeTpaAka dd2e08e117 Make acc and vel deprecated in add_particle and search for acceleration and velocity instead
The doc and the actual behaviour differed.
2015-07-18 07:57:20 +02:00
TeTpaAka 8d03301138 Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
Kahrl 9c76f379ac Display an access denied message when client detects a server timeout 2015-07-17 12:06:30 +02:00
est31 bf7174f3f9 Server kicks: make messages configurable, cache wstring 2015-07-17 06:37:16 +02:00
nerzhul f9dbec6edf Kick players when shutting down server and there is a crash due to a Lua stack exception 2015-07-16 20:27:42 +02:00
RealBadAngel 655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
Kahrl b30e8d8ec6 Make serialization error message translatable
Also don't show "probably running a different version" message in simple singleplayer mode
2015-07-14 19:01:33 +02:00
Loic Blot 8ac0cf500f connection.cpp: remove unused constructor 2015-07-14 18:33:20 +02:00
kwolekr 515e7028ac Increase limit of serialized long strings 2015-07-14 03:22:16 -04:00
kwolekr 5006ce8260 Remove raw message output on AOM deserialization failure
Improve TOCLIENT_ACTIVE_OBJECT_MESSAGES robustness for handling invalid data
2015-07-13 23:29:29 -04:00
kwolekr 6f07f79c2f Add more robust error checking to deSerialize*String routines
Add serializeHexString()
Clean up util/serialize.cpp
2015-07-13 22:38:01 -04:00
paramat 66ea356e68 Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgames 2015-07-13 19:41:26 +01:00
kwolekr 1a1774a105 Fix damage flash when damage disabled 2015-07-10 15:58:57 -04:00
kwolekr 8eb272cea3 Misc. minor fixes 2015-07-10 15:58:57 -04:00
Loic Blot e6f0178e83 Little coding style fix on porting.h 2015-07-10 19:04:05 +02:00
est31 cb8978fb1d Settings: pass name to callbacks by reference
Spare some copies.
2015-07-09 08:25:17 +02:00
est31 4ece2b9e32 Update clouds enable_3d_clouds when setting changed 2015-07-09 08:24:51 +02:00
Diego Martinez 13e100e1d8 Windows: Fix some warnings. 2015-07-09 01:52:28 +02:00
paramat b51738177e Biome API decorations: 'spawnby' searches a 3D neighbourhood
The neighbours checked are the 8 nodes horizontally surrounding the decoration base
and the 8 nodes horizontally surrounding the ground node below the decoration
2015-07-08 22:44:10 +01:00
RealBadAngel 39439cbd3d Add new leaves style - simple (glasslike drawtype) 2015-07-08 11:20:07 +02:00
est31 b0784ba871 Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-08 10:12:44 +02:00
kwolekr e234d8b378 Clean-up Minimap code
- Fixed race conditions
- Fixed null dereference
- Fixed out-of-bounds array access
- MinimapMapblock is now allocated and added to update queue only when enabled
- Removed dependency on LocalPlayer
- Fixed code style
- Simplified expressions and program logic
- Cleaned minimap object interfaces
2015-07-08 01:50:31 -04:00
paramat ba15c98e4d Mgv7: Auto-set lowest mountain generation level
Lowest level of base terrain determines mountain generation in mapchunk
Change some positional function arguments from int to s16
2015-07-08 00:49:04 +01:00
est31 d92d376148 Client: better m_proto_ver initialisation
Previously, m_proto_ver was set to the serialisation version
inside the legacy init packet.

Now, if the server doesn't send a protocol version (protocols < 25),
we set m_proto_ver to some value < 25 and > 0.
2015-07-07 17:03:26 +02:00
ShadowNinja a93838707a Use minetest logging facilities for irrlicht log output 2015-07-05 01:05:24 +02:00
paramat d786a272c0 Mgv7: Lower base of mountain generation to -112 and define constant 2015-07-04 20:21:19 +01:00
est31 64dc053209 Fix endless loop since grandparent commit 2015-07-04 19:43:46 +02:00
est31 96989e0a6a Craftdef: Use numbers instead of iterators
Use numbers instead of iterators to traverse various vectors.
2015-07-04 16:28:21 +02:00
TeTpaAka 87b9cdab07 Fix missing check for 0 in craft replacements 2015-07-04 14:33:49 +02:00
kwolekr 7b171ea2be Fix code style from recent commits and add misc. optimizations 2015-07-02 23:14:30 -04:00
RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. 2015-07-02 21:36:45 +02:00
est31 2e44873ac9 Inventory manager style cleanup and further checks 2015-07-01 17:03:02 +02:00
est31 b2160bcecd Disable mesh cache by default 2015-07-01 13:50:25 +02:00
paramat c0dafa1c10 Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH 2015-07-01 06:21:13 +01:00
est31 9e3e6dc5ec Make m_blocks_cache private
@RealBadAngel has removed all outside access of the cache.
2015-06-30 21:34:23 +02:00
est31 370a33686a Defer minimap update when shape changed 2015-06-30 21:14:28 +02:00
est31 842579eb8c Close keybind settings menu with esc 2015-06-30 21:04:06 +02:00
paramat 91f95fd4df Biome API: Increase heat and humidity noise spreads to 1000 2015-06-30 07:04:18 +01:00
est31 29dda9f356 Add UpdateThread and use it for minimap and mesh threads 2015-06-29 15:00:19 +02:00
kwolekr 4e28c8d3c8 Fix *BSD build with GNU iconv 2015-06-29 12:32:01 +02:00
rubenwardy 0d65ee878c Add Lua errors to error dialog 2015-06-29 04:47:35 +02:00
RealBadAngel 0a90fedabc Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos 2015-06-28 14:45:47 +02:00
RealBadAngel b160f8dfe7 Minimap update 2015-06-28 12:17:36 +02:00
est31 420125debd Remove busy polling inside minimap thread 2015-06-27 19:20:25 +02:00
paramat 36163d9653 Mgv5/mgv7 caves: Remove sand found in underground tunnels
Add missing check for max_stone_y to mgv5 cavegen
Tunnels now carve through sand below water_level
2015-06-27 03:36:40 +01:00
RealBadAngel ffd16e3fec Add minimap feature 2015-06-27 03:42:01 +02:00
est31 3376d2e114 Remove compile warning
Thanks @TeTpaAka for pointing this out.
2015-06-25 15:50:31 +02:00
est31 3d43df99f1 Return to ignore 2015-06-24 22:47:41 +02:00
Loic Blot c6766b275f Typo fix on previous @est31 commit 2015-06-23 23:17:47 +02:00
est31 3a89e25fe0 Small TOCLIENT_HELLO logging fix
Fix grammar error and missing number conversion for version.
Also add deployed protocol to log line.
2015-06-23 21:14:48 +02:00
est31 2c1fd29884 Add MoveSomewhere inventory action
Improve shift+click experience
2015-06-23 20:18:41 +02:00
Craig Davison bc55ef337c Use actionstream instead of errorstream when failing to emerge player 2015-06-23 19:25:06 +02:00
est31 6f8bdda90e Fix string conversion error message 2015-06-23 15:04:14 +02:00
TeTpaAka 17ba584fe2 Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
MirceaKitsune 660fa516bf Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
paramat 622918d8a8 Mgv7: Edit noise parameters. Fewer octaves, larger spreads. 2015-06-21 04:34:19 +01:00
est31 14f4cd0ef9 Small CAO improvements
-> remove the old parent as @kahrl suggested
-> use indices no iterator as @kwolekr suggested
2015-06-20 06:58:07 +02:00
paramat 70da8a940b Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
figec d7190df07e More correct wrap_rows implementation 2015-06-20 03:41:51 +02:00
est31 dd91b3d6fb Generic CAO cleanups and renames for clarification
* Use enum for GENERIC_CMD_*
* Rename m_attachements to attachement_parent_ids (public member and clearer name)
* Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
* USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
* Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
2015-06-20 03:37:30 +02:00
est31 40226e5274 Make attached objects visible in 3rd person view 2015-06-20 02:59:53 +02:00
figec 3b65a6a36c Fix wrap_rows at inner byte of multibyte sequence
Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
2015-06-18 23:39:23 +02:00
paramat e45ecad3ab Biome API: Add noise defined biome blend 2015-06-18 07:05:22 +01:00
paramat 2da1503780 Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain 2015-06-18 04:18:15 +01:00
est31 ea1b17b88f Don't print an error for valid listring[] formspec 2015-06-18 04:25:11 +02:00
est31 43dab2ffc8 Make wrap_rows not wrap inside utf-8 multibyte sequences
Also count multibyte sequences as "one" character.
Adds unittest for the bug reporter's case.
Fixes #2796.
2015-06-17 22:22:15 +02:00
est31 6dcf549ba9 Fail iconv call gracefully
No freezing when inbuf_size doesn't decrease over time.
2015-06-17 19:03:58 +02:00
est31 7a90b31b30 GUIFormSpecMenu::OnEvent code style update and small refactor
* Make method (more) consistent with current code stlye
* Move index into loop constructor after @rubenwardy's suggestion
* Cache inv_s->getList(s.listname), which removes a possibly bad scenario
of inv_s being null.
* Properly check for validity
2015-06-16 20:33:07 +02:00
est31 c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Nathaniel Olsen 3ae8b92be6 Remove unneccessary space for tab completion 2015-06-16 07:16:22 +02:00
paramat 38482d2656 Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
SmallJoker bb5f830d16 Ignore punches with no damage in the actionstream 2015-06-15 00:10:13 +02:00
est31 ee38bcd307 Automated whitespace error fix for last commit 2015-06-14 23:15:20 +02:00
RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
est31 d105bf27dd Add UTF and other utility unit tests 2015-06-14 12:07:51 +02:00
est31 60f31ad523 Android: bypass broken wide_to_utf8 with wide_to_narrow
While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason.
2015-06-14 08:25:21 +02:00
Ilya Zhuravlev b6387b4e0f Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
est31 572990dcd3 Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
TeTpaAka aa13baa30a Add minetest.register_on_player_hpchange 2015-06-13 19:40:31 +02:00
TeTpaAka e50aa4ed06 Add return list of individual counts to find_node_in_area 2015-06-13 19:39:18 +02:00
est31 502e40a649 dofile error reporting for syntax errors
According to doc, dofile() raises an error when parsing failed due to syntax errors.
Fixes #2775
2015-06-12 20:23:31 +02:00
paramat 0b187ede4b Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat 74d8b341bc Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 2015-06-03 06:37:10 +01:00
est31 ba3ff5ef39 Fix uninitialized variable error
If you run minetest with valgrind, you'll quickly notice uninitialized jump
depend error messages that point to s_base.cpp:131. This commit fixes those.
2015-06-02 13:55:02 +02:00
est31 617a3d426f Make split method static 2015-06-01 17:04:21 +02:00
est31 06a2eee692 Mapblock: nodecount refactor
Spare direct multoplication, use constant MapBlock::nodecount instead of
local nodecount variables.

Also use strides at one place instead of multiplications.
2015-05-31 06:24:41 +02:00
SmallJoker b4dfaa3a7a Only retrieve always_fly_fast setting once 2015-05-30 22:29:36 +02:00
Craig Robbins addf3ee165 (Android) Only simulate holding down fast key if fast_move is toggled to true 2015-05-29 22:59:21 +10:00
kwolekr 522acf920f Make get_biome_list() error message more helpful 2015-05-28 20:04:50 -04:00
Kahrl 0f15488eae Fix typo in variable name 2015-05-28 20:47:15 +02:00
TeTpaAka c0335f7d13 Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position

Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset

Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00