828ecac826
Translated using Weblate (Italian)
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Currently translated at 97.9% (1386 of 1415 strings)
2022-01-25 23:05:56 +01:00
a0edf2849a
Translated using Weblate (Indonesian)
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Currently translated at 99.9% (1414 of 1415 strings)
2022-01-25 23:05:56 +01:00
e7fe20ada6
Translated using Weblate (German)
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Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
37aa8468a0
Translated using Weblate (French)
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Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
1b2176a426
Cancel emerge callbacks on shutdown
2022-01-23 00:56:17 +01:00
95a775cd3a
Bump formspec version ( #11980 )
2022-01-23 00:55:43 +01:00
71317b8579
Make sure nightRatio is always greater than zero.
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To avoid underfined behavior of GLSL pow()
2022-01-22 18:52:12 +01:00
f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
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Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
f66ed2c27f
Fix local animation not instantly updating after being set
2022-01-19 23:30:18 +01:00
4f6f09590c
Free arguments of cancelled minetest.after() jobs
2022-01-19 23:30:18 +01:00
7c321ad7f5
Main menu: Fix automatic dependency enables on doubleclick
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When mods were toggled by double-click, the hard dependencies were no longer enabled automatically.
However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
2022-01-19 18:52:27 +01:00
42839fa1db
Optimize folder handling in 'files' mod storage backend
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This regressed in bf22569019
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2022-01-17 21:49:18 +01:00
b02b381af2
Bump IrrlichtMt to 1.9.0mt4 in CI
2022-01-16 15:54:08 +01:00
b6555ee6af
Reset override material in anaglyph
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Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
7c93b2d7a3
Give the ASCII console splash a facelift
2022-01-15 17:45:33 +01:00
9a12e4499e
Minor improvements to Lua sandbox
2022-01-15 17:45:08 +01:00
379473b670
Improve situation around race condition with dynamic_add_media during client join
2022-01-15 17:45:08 +01:00
72b14bd994
Don't call on_dieplayer callback two times ( #11874 )
2022-01-15 17:44:55 +01:00
76e97e85a0
Update compiler versions in CI
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downgrade gcc 6 -> 5 to better match our minimum
upgrade gcc and clang by moving two images to ubuntu 20.04
2022-01-15 17:44:22 +01:00
a90b2a4d4f
Raise minimum compiler versions
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Supporting these is not reasonable anymore and effectively we didn't
do that anyway, brokenness was only noticed by chance and a PR to restore
support for gcc 5.x is ready now.
2022-01-15 17:44:22 +01:00
97248c6957
Add client/mod_storage.sqlite to .gitignore
2022-01-13 20:43:02 +01:00
b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 ( #11942 )
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1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
4c8c649779
Mainmenu game-related changes ( #11887 )
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fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
b164e16d1b
Copy smoothing note to gui_scaling_filter description
2022-01-09 21:13:54 +01:00
8fab406c28
Formspec: Fix bgcolor and set_focus checks
2022-01-09 18:47:12 +01:00
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
76dbd0d2d0
Fully remove bitmap font support ( #11863 )
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Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
bf22569019
Use a database for mod storage ( #11763 )
2022-01-07 20:28:49 +02:00
b81948a14c
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00
85da2e284b
Fix incorrect bit positions in paramtype documentation
2022-01-06 21:16:23 +01:00
e39b159845
Base formspec coordinate size on padded screensize
2022-01-04 17:47:32 -08:00
d33ab97434
Inventory: Add ServerEnv checks for calls during script init
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This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
1965628705
Fix vector.from_string returning a table without vector metatable
2022-01-02 22:15:41 -05:00
84fdd369d4
Cap damage overlay duration to 1 second ( #11871 )
2022-01-02 22:14:02 -05:00
835524654e
Fix shadow mapping when PCF is disabled ( #11888 )
2022-01-02 13:45:55 -08:00
e030d9cff0
Recalculate normals before adding mesh to the scene
2022-01-02 14:32:13 +01:00
8910c7f8ae
Better document sky_color scope ( #11892 )
2022-01-01 22:46:00 +01:00
29d2b2ccd0
Print announce error response ( #11878 )
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Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
544b9d5c72
Add padding[] element to formspecs ( #11821 )
2021-12-30 12:54:47 -08:00
4a16ab3585
Improve TTF support for pixel-style fonts ( #11848 )
2021-12-30 12:54:21 -08:00
14c7fae378
Formspec: Unify argument checks ( #11851 )
2021-12-29 23:58:26 +01:00
0ea8df4d64
Socket-related cleanups
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Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
05573d6d8d
Remove unused (de)serializeAttributes() methods
2021-12-29 23:00:16 +01:00
9b650b9efb
Add more neighbors on mesh update ( #6765 )
2021-12-29 22:59:53 +01:00
481bb90eac
Fix segfault in drawItems() due to missing inventory list
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This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
0fa54531d4
Fix check that denies new clients from a singleplayer session
2021-12-28 14:08:21 +01:00
cc64a0405a
Automatically use SSE registers for FP operations on i386 ( #11853 )
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use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations
https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
7f6306ca96
Restore GCC 5 compatibility ( #11778 )
2021-12-28 14:05:49 +01:00
0c4929f025
Remove wrong function from lua_api.txt
2021-12-19 17:03:16 +01:00