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Commit Graph

10021 Commits

Author SHA1 Message Date
e7659883cc Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
663c936428 Fix synchronization issue at thread start
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex
2022-05-02 20:54:55 +02:00
56a558baf8 Refactor some Lua API functions in preparation for async env 2022-05-02 20:54:55 +02:00
e6385e2ab7 Reorganize some builtin functions in preparation for async env 2022-05-02 20:54:55 +02:00
5362f472ff Remove some unused variable from Lua class wrappers 2022-05-02 20:54:55 +02:00
41e79d902d Add German translation to AppData file (#12161) 2022-05-02 18:22:23 +02:00
c7bcebb628 Initialize wield mesh colors when changing item. (#12254)
Fixes #12245
2022-05-01 17:21:00 +02:00
a89afe1229 Deal with compiler warnings 2022-04-30 16:49:41 +02:00
faecff570c Enable additional warning flags
also make them work with the RelWithDebInfo build type
2022-04-30 16:49:41 +02:00
828461c193 Run automated tests when lua files change (#12184)
* Run automated tests when lua files change

* skip busted on devtest

* use newer build env

* Add .luacheckrc for games/devetest

Co-authored-by: sfan5 <sfan5@live.de>
2022-04-30 15:54:07 +02:00
ec4a789b4f Update mods_here.txt to mention installing mods via CDB (#11876)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-04-29 17:15:19 +01:00
a65f6f07f3 Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
00f71c3b9d Fix password changing getting stuck if wrong password is entered once 2022-04-28 19:55:36 +02:00
3d2bf8fb02 Apply disallow_empty_password to password changes too 2022-04-28 19:55:36 +02:00
391eec9ee7 Fix race condition in registration leading to duplicate create_auth calls 2022-04-28 19:55:36 +02:00
0d91ef78dd Refactor local time getter functions (#12221)
This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).

Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).

The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().

(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.)
2022-04-28 18:53:33 +02:00
7e18a1f1be Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-04-28 18:52:19 +02:00
7f4fc6f8a7 Show unknown node in debug screen (#12230) 2022-04-28 18:51:46 +02:00
a2f13e479b DevTest: Fix armorball sprite (#12228) 2022-04-28 18:51:16 +02:00
fccf1e2eac Support CSS Color Module Level 4 (#12204) 2022-04-27 17:00:02 -04:00
480d5f2d51 Fix texture packs not showing as enabled in mainmenu
Fixes #12219
2022-04-24 23:09:23 +01:00
a6170963b8 Fix invalid queued package element and path (#12218) 2022-04-24 22:49:07 +01:00
77325b92fb DevTest: Add more test weapons and armorball modes (#11870)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24 22:48:50 +01:00
b55d7cd45a Fix worldaligned textures
As reported in #12197, b0b9732359
introduces a regression in worldalign textures.

The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.

Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.
2022-04-24 21:11:24 +02:00
23f981c458 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-04-24 21:10:23 +02:00
48d1bca9b8 Fix typo: vector.check() ought to be vector.check(v) 2022-04-24 21:10:03 +02:00
a13cf0e3ce Use mod names/titles instead of technical names (#12192) 2022-04-24 21:09:11 +02:00
1c8614ac9a Builtin: Allow to revoke unknown privileges 2022-04-24 21:08:33 +02:00
4558793caf Fix some debug info showing despite being disabled in the UI (#12205) 2022-04-21 21:45:47 +02:00
583257f093 Update docs to reference CSS Color Module Level 3
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-21 21:45:20 +02:00
7cea688a1c Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
062dd8dabc Send chat error when attemping to /set a secure setting (#12193)
Attempting to /set a secure setting will now say that is disallowed.
Previously this would shut down the server.
Reading secure settings via /set is still allowed.
2022-04-16 18:50:36 +02:00
1d07a36552 upright_sprite: Fix walk animation in first person (#12194) 2022-04-15 18:55:08 +02:00
a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
9aabd911eb Fix item entity Z-fighting 2022-04-10 23:25:00 +02:00
1f27bf6380 Remove unneeded ObjectRef setter return values (#12179) 2022-04-10 23:20:51 +02:00
2d8eac4e0a Don't test overflow behavior for VoxelArea extents 2022-04-08 14:55:21 +01:00
833538cc90 Remove generate-texture-normals.sh
Minetest does not use normal maps any more.
2022-04-08 14:55:21 +01:00
80db8804c7 Fix typo and update settings files 2022-04-08 14:55:21 +01:00
d9effbb179 Fix spaces generated by settings file generator 2022-04-08 14:55:21 +01:00
24a0f55c9c Use CMake's -B, --build, and --install options 2022-04-08 14:55:21 +01:00
f5e54cd398 Fix OOB read in trim("") 2022-04-08 14:55:21 +01:00
c9317a16c5 Remove duplicate test for trim 2022-04-08 14:55:21 +01:00
dae6fe91a1 Update directory name sanitization
Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.
2022-04-08 14:55:21 +01:00
65fdc7ae50 Add tests for sanitizeDirName 2022-04-08 14:55:21 +01:00
00ebedad93 Add additional reserved directory names 2022-04-08 14:55:21 +01:00
35bfffb556 Auto-detect level of parallelism 2022-04-08 14:55:21 +01:00
8af332c9a7 Remove duplication in config.h 2022-04-08 14:55:21 +01:00
7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
88b21a72f1 Treat empty XDG_CACHE_HOME same as unset
This matches the XDG base directory spec.
2022-04-08 14:55:21 +01:00