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mirror of https://github.com/minetest/minetest.git synced 2025-07-06 09:50:23 +02:00
Commit Graph

11362 Commits

Author SHA1 Message Date
863c9b55b4 Remove broken MINETEST_SUBGAME_PATH test
The path being tested for is in the default search path for games,
so it would still pass if the env var was not working.
2024-01-14 13:17:53 +01:00
45561b89a4 Make sure unittests don't try to write to cwd 2024-01-14 13:17:53 +01:00
6b9250e4ef Document settings API behavior regarding default values (#14247) 2024-01-13 20:01:50 +01:00
5089e8342f Android: Use the correct value for notification (#14209)
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.

Co-authored-by: sfan5 <sfan5@live.de>
2024-01-13 20:01:35 +01:00
b12be0498e Don't enable relative mouse mode if in touchscreen mode (#14118) 2024-01-13 20:01:10 +01:00
59abf1bb42 Allow active blocks to be generated (#14185) 2024-01-13 10:27:41 -08:00
518ecd7f4e Slight optimizations in ClientMap (#14251) 2024-01-12 16:53:08 -08:00
025516a005 Remove redundant and/or outdated client API docs 2024-01-12 16:24:15 +01:00
345e93d19c Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
d98ea7fdb6 Remove GitLab CI and redirect GitLab pages to api.minetest.net 2024-01-10 20:52:08 +00:00
a7eaee77ca ContentCAO: Fix threshold of alpha channel textures (#14213)
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
0d41996562 MSVC: Fix locale workaround code 2024-01-10 19:33:04 +01:00
7bae8ab838 Fix HUD image (waypoint) docs 2024-01-10 19:32:49 +01:00
4bf95703a0 Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
2766c70ad3 Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
20692d54de Some minor cleanups for UDPSocket class 2024-01-07 21:49:05 +01:00
dc7fb26921 Extend capabilities of Address class 2024-01-07 21:49:05 +01:00
171f911237 Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
  (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
  (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
bd42cc2c77 Ensure deterministic client occlusion culling and minor improvements (#14212)
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
8db4ba9e58 Fix some console window behavior on Windows 2024-01-06 15:38:09 +01:00
7c7ae79f9f Fix native thread handle usage on win32 2024-01-06 15:38:09 +01:00
8674dc831d Avoid unused argument spam with MinGW-clang 2024-01-06 15:38:09 +01:00
3fbe42c3a2 Add unittest to check thread_local destructor brokenness 2024-01-06 15:38:09 +01:00
6550bc252f Fix logic in porting::attachOrCreateConsole()
No functional change but now the comment is actually correct.
2024-01-06 15:38:09 +01:00
e04f618979 Add "--needed" to Arch command to avoid reinstalling packages 2024-01-06 15:35:51 +01:00
c2c8d4d410 Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
15f73258fd Don't run CDB update_detector more than once (#14214) 2024-01-05 00:40:11 +01:00
34ce86a8f5 Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
05a53cd330 Touchscreen: Recognize double-taps as double-clicks (#14187) 2024-01-05 00:39:40 +01:00
e17455cb22 Remove server's address and port from pause menu (#14082) 2024-01-05 00:39:11 +01:00
995c192874 Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar (#14206) 2024-01-03 21:58:58 +01:00
DS
c9cd0d20ef Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
DS
3eab5e9002 Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
a22b1700a4 Legible Lua profiler (#14142) 2024-01-03 21:56:07 +01:00
8e9d7611ae Apply saturation even if tonemapping is disabled 2024-01-03 21:55:53 +01:00
de4cc5c20a Fix tonemapping effect 2024-01-03 21:55:53 +01:00
0b423dd061 Remove reference to defunct gitlab docker image
see #14164
2024-01-03 17:02:51 +01:00
2c44620e5e Comply with base64 license terms (#14199) 2024-01-01 22:49:12 +01:00
d0753dddb1 Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
c9ab61aa8c Add missing header for gcc-14
https://gcc.gnu.org/gcc-14/porting_to.html

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
431444ba9f Extend sanity checks in ActiveBlockList::update
also fixes the space indentation
2023-12-30 00:31:03 +01:00
c99196d363 Do not emerge blocks in the active_object_send_range_blocks range (#14152)
The active object range is about active objects (not blocks). Activate blocks (and hence any object "in" them) in the cone define by the active object range (and fov) when they are loaded (i.e. visible), otherwise ignore them.
2023-12-29 14:18:06 -08:00
22a1653702 Perform server occlusion check before a block is loaded or generated (#14148) 2023-12-29 21:53:27 +01:00
edd947b645 Enable some runtime hardening on win32 2023-12-29 21:52:08 +01:00
b8dc349099 Clean up gettext initialization 2023-12-29 21:52:08 +01:00
93c2aff2cf Clean up OS-specific initialization 2023-12-29 21:52:08 +01:00
ad5e9aa5e3 Fix AsyncRunStep() skipping steps when dtime < 1 ms 2023-12-29 21:51:19 +01:00
467d3a8c62 Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
bc336480e6 Avoid short overflow with large viewing ranges (#14175) 2023-12-28 09:10:11 -08:00