32e492837c
Support both mouse and touch input in GUIs in a single binary ( #14146 )
2023-12-27 22:37:36 +01:00
4f1dbb127a
Update CMakeLists.txt to fix MacOS build ( #14160 )
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Co-authored-by: sfan5 <sfan5@live.de >
2023-12-27 22:19:56 +01:00
93dfa8a6d8
Optimize and improve built-in PNG writer ( #14020 )
2023-12-27 11:56:48 +01:00
5054918efc
MacOS: Add codesigning instructions to docs ( #14060 )
2023-12-27 11:44:54 +01:00
335af393f0
Make the loading screen progress bar respect "gui_scaling"
2023-12-26 20:21:15 +01:00
524721ee27
Remove non-existent textures from texture_packs.md
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These textures were removed 5 years ago by 326eeca306
.
2023-12-26 12:01:46 +01:00
5405a558fd
Fix minor issue with log_deprecated()
2023-12-25 19:47:34 +01:00
094c433e58
Update clang-tidy workflow
2023-12-25 10:07:28 +01:00
961652c2e9
Address some clang-tidy warnings
2023-12-25 10:07:28 +01:00
322c4a5b2b
Rework server stepping and dtime calculation
2023-12-25 10:07:03 +01:00
b6c7c5a7ab
Link with -latomic
2023-12-25 10:07:03 +01:00
46c930cf70
Touchscreen: Make server-sent overrides of button textures work ( #14145 )
2023-12-23 14:39:42 +01:00
e0d4a9d575
Make volumetric light effect strength server controllable
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- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
04f0d545da
Initial implementation of 'Godrays'
2023-12-21 16:21:01 -08:00
cad8e895f2
Fix set_bone_position regression (error on passing none)
2023-12-21 18:55:12 +01:00
cb38b841af
Split windows from linux CI workflows
2023-12-21 18:54:57 +01:00
d58cc7fb7a
Fix on_(grant|revoke) not being run by mods
2023-12-21 18:54:50 +01:00
7e143cb33d
Manually configurable minimum protocol version ( #14054 )
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Partially address #13483 . Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
04dc4a10f0
Fix TouchScreenGUI ignoring server-sent pitch changes
2023-12-20 21:24:10 +01:00
47e557b96a
Enable segment heap on Windows
2023-12-20 21:23:08 +01:00
3b346fd3c9
Fix touch input on Linux
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The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5
.
2023-12-20 21:22:15 +01:00
0d61598d8a
Extend bone override capabilities ( #12388 )
2023-12-20 21:21:53 +01:00
61d0f613df
Hand roll UTF-16 conversion in CGUITTFont ( #14121 )
2023-12-19 20:18:43 +01:00
00d9d96e48
Android: Pause rendering while the app is paused ( #14058 )
2023-12-19 20:18:28 +01:00
b1aec1b5c8
Add dithering ( #9014 )
2023-12-19 20:18:11 +01:00
5d3e830176
MinGW toolchain refresh
2023-12-17 20:47:26 +01:00
91ba02449b
Add touch_controls
boolean to get_player_window_information()
( #14092 )
2023-12-17 20:47:07 +01:00
7162b536eb
Extract Game::drawScene from Game::updateFrame
2023-12-17 20:44:45 +01:00
ca1a723890
Allow cheaper culling checks at a distance ( #14073 )
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* Allow cheaper culling checks at a distance
* Pick a random ray, so that far missing block will eventually be shown
2023-12-16 15:04:21 -08:00
16c22477c2
Update porting.h to fix build errors on macOS 14 / Xcode 15
2023-12-16 12:52:07 +01:00
128ed87dd8
Reorder members of MapBlock for performance
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Before and after as obtained via `pahole -C MapBlock bin/minetest`:
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 4, sum holes: 7 */
vs.
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 2, sum holes: 7 */
There is not much to be gained by packing but I made sure
to move the most important data (mainly for the client) into
the first cache line.
2023-12-16 12:51:42 +01:00
9408a1a025
Reduce size of some MapBlock members
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Also adds assertions to catch refcounting errors (on a debug build).
2023-12-16 12:51:42 +01:00
777dca7043
Elide MapBlock::contents_cached
2023-12-16 12:51:42 +01:00
f5b35a074f
Get rid of parent pointer in MapBlock
2023-12-16 12:51:42 +01:00
c6cf90f67b
Change MapBlock content cache to a vector
2023-12-16 12:51:42 +01:00
cb6e3ac6e1
Allocate data seperately from MapBlock class again
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This effectively reverts commit b3503e7853
.
2023-12-16 12:51:42 +01:00
2c2bc4a427
Try to benchmark common MapBlock usage
2023-12-16 12:51:42 +01:00
e5a6048eec
Allow running individual benchmarks
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mirrors and reuses the option from 2f6a9d12f1
2023-12-16 12:51:42 +01:00
3c60d359ed
Remove usage of removed "PP" macro
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This fixes a compilation error introduced by e7be135
.
2023-12-15 10:28:07 +01:00
94a54375e2
Inventory: prevent item loss when stacking oversized ItemStacks ( #14072 )
2023-12-15 10:24:04 +01:00
c871b6dd4e
Hash-check buildbot dependencies
2023-12-15 10:23:52 +01:00
62c6667b0b
Get rid of VERSION_EXTRA for buildbot
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This is probably a leftover of when CMake didn't automatically
detect the revision from git.
2023-12-15 10:23:52 +01:00
704b5d88b9
Upload artifacts in MinGW CI
2023-12-15 10:23:52 +01:00
a292cc42aa
Fix Windows architecture reporting in sysinfo
2023-12-15 10:23:52 +01:00
da832a295e
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
64b59184d1
Reduce test framework macrosity
2023-12-15 10:23:32 +01:00
bd06466d3a
Improve clock_gettime usage
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- correctly use value of _POSIX_MONOTONIC_CLOCK
- drop special path for macOS: it supports clock_gettime since macOS 10.12
2023-12-15 10:23:19 +01:00
d4123a387c
Clean up porting.h a bit
2023-12-15 10:23:19 +01:00
e7be135b78
Warning: inform about entity name when bug detected about attachement ( #13354 )
2023-12-15 10:22:58 +01:00
d1a55e9ca4
Remove use_texture_alpha compatibility code for nodeboxes & meshes ( #13929 )
2023-12-13 13:15:59 +01:00