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Commit Graph

10100 Commits

Author SHA1 Message Date
a6170963b8 Fix invalid queued package element and path (#12218) 2022-04-24 22:49:07 +01:00
77325b92fb DevTest: Add more test weapons and armorball modes (#11870)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24 22:48:50 +01:00
b55d7cd45a Fix worldaligned textures
As reported in #12197, b0b9732359
introduces a regression in worldalign textures.

The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.

Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.
2022-04-24 21:11:24 +02:00
23f981c458 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-04-24 21:10:23 +02:00
48d1bca9b8 Fix typo: vector.check() ought to be vector.check(v) 2022-04-24 21:10:03 +02:00
a13cf0e3ce Use mod names/titles instead of technical names (#12192) 2022-04-24 21:09:11 +02:00
1c8614ac9a Builtin: Allow to revoke unknown privileges 2022-04-24 21:08:33 +02:00
4558793caf Fix some debug info showing despite being disabled in the UI (#12205) 2022-04-21 21:45:47 +02:00
583257f093 Update docs to reference CSS Color Module Level 3
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-21 21:45:20 +02:00
7cea688a1c Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
062dd8dabc Send chat error when attemping to /set a secure setting (#12193)
Attempting to /set a secure setting will now say that is disallowed.
Previously this would shut down the server.
Reading secure settings via /set is still allowed.
2022-04-16 18:50:36 +02:00
1d07a36552 upright_sprite: Fix walk animation in first person (#12194) 2022-04-15 18:55:08 +02:00
a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
9aabd911eb Fix item entity Z-fighting 2022-04-10 23:25:00 +02:00
1f27bf6380 Remove unneeded ObjectRef setter return values (#12179) 2022-04-10 23:20:51 +02:00
2d8eac4e0a Don't test overflow behavior for VoxelArea extents 2022-04-08 14:55:21 +01:00
833538cc90 Remove generate-texture-normals.sh
Minetest does not use normal maps any more.
2022-04-08 14:55:21 +01:00
80db8804c7 Fix typo and update settings files 2022-04-08 14:55:21 +01:00
d9effbb179 Fix spaces generated by settings file generator 2022-04-08 14:55:21 +01:00
24a0f55c9c Use CMake's -B, --build, and --install options 2022-04-08 14:55:21 +01:00
f5e54cd398 Fix OOB read in trim("") 2022-04-08 14:55:21 +01:00
c9317a16c5 Remove duplicate test for trim 2022-04-08 14:55:21 +01:00
dae6fe91a1 Update directory name sanitization
Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.
2022-04-08 14:55:21 +01:00
65fdc7ae50 Add tests for sanitizeDirName 2022-04-08 14:55:21 +01:00
00ebedad93 Add additional reserved directory names 2022-04-08 14:55:21 +01:00
35bfffb556 Auto-detect level of parallelism 2022-04-08 14:55:21 +01:00
8af332c9a7 Remove duplication in config.h 2022-04-08 14:55:21 +01:00
7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
88b21a72f1 Treat empty XDG_CACHE_HOME same as unset
This matches the XDG base directory spec.
2022-04-08 14:55:21 +01:00
ea2fba877a Use build directory for builds 2022-04-08 14:55:21 +01:00
5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
3a87fab6c8 Remove reference to a removed file in devtest (followup to #12157) 2022-04-07 23:13:09 +02:00
23516acd0b Remove obsolete commented code (follow up to #12166) 2022-04-07 22:38:01 +02:00
48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
0b5b2b2633 Disentangle map implementations (#12148)
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
1348d9aaf8 Enable shadows by default in devtest (#12157)
* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow

Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 21:55:19 +02:00
21f17e871e Compile Lua as C++ (#11683)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 15:54:17 +01:00
837cea6b4a Fix -mwindows flag not being applied anymore
closes #12165
2022-04-03 21:44:22 +02:00
b0b9732359 Add depth sorting for node faces (#11696)
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
26c046a563 Increase the ratio between shadow range and viewing range 2022-04-02 10:39:43 +02:00
cf650fcaac Avoid negation of comparison operator (luacheck warning) 2022-04-01 09:00:39 +02:00
3dd7d7867b Limit shadow map to the viewing range (#12158) 2022-03-31 22:40:59 +02:00
31578303a4 Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
06d197cdd0 Store vector metatable in registry 2022-03-29 18:07:00 +02:00
11aab4198b Optimize swapping nodes with equivalent lighting 2022-03-29 18:06:44 +02:00
DS
8d387433b1 Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
DS
8d55702d13 Improve lua vector helper class doumentation (#12090) 2022-03-19 12:06:55 +01:00
e54f5e544f Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-03-14 21:01:36 +01:00
289c3ff377 Fix footsteps for players whose collision box min y != 0 (#12110) 2022-03-14 21:01:18 +01:00