Commit Graph

9 Commits

Author SHA1 Message Date
Paramat b3c245bb46
Move duplicated mapgen parameters to class MapgenBasic (#9134)
'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
2019-11-19 19:59:17 +00:00
Paramat 97764600e2
Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-18 23:40:01 +00:00
Paramat 2a74727857
Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves (#8928)
Add mapgen parameters to set the range of the random number of
randomwalk caves per mapchunk, and to set the proportion that are
flooded with liquids.
Default values are, for now, unchanged from the previous hardcoded
values.

Add parameters to allow small randomwalk caves
Disabled by default for now as they have never been present in the
non-mgv6 mapgens.
2019-11-08 03:09:43 +00:00
Paramat 245a31d6b7
Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
2019-07-25 19:58:35 +01:00
Paramat 7379aa74cf
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.

Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.

This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
2019-06-01 20:50:43 +01:00
Loïc Blot b55fc3d773 mapgen: drop mapgen id from child mapgens.
This id must be owned by the child mapgen and never be set to a misc value by a developer

Also use nullptr in some places
2019-03-31 20:49:39 +02:00
paramat 2bc7c5ff93 Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
paramat 142474196a Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
Vitaliy 20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00