Commit Graph

7304 Commits

Author SHA1 Message Date
grorp 2b99dabdac
Touchscreen: Abort ongoing short taps if touch interaction mode changes (#14305) 2024-01-26 23:19:06 +01:00
sfan5 4158759265 Move mtevent.h to src/client/ 2024-01-26 22:10:36 +01:00
sfan5 8927e7caf6 Handle some edge cases in tile images 2024-01-26 22:10:36 +01:00
sfan5 a46fe79939 Reduce code duplication in tile.cpp 2024-01-26 22:10:36 +01:00
lhofhansl 2ef080a51b
Slight simplification of RemoteClient::getNextBlocks(...) (#14302) 2024-01-25 11:32:18 -08:00
Sokomine 4468813d47
Show more lines in chat scrollback buffer (#14290) 2024-01-24 19:41:29 +01:00
Lars Mueller 6a2eb4da07 Restore pointability backwards compatibility 2024-01-23 23:30:28 +01:00
sfan5 731b84d725 Reduce some instances of useless data shuffling 2024-01-23 22:34:36 +01:00
sfan5 362e4505e8 Minor improvements to media request / announce code
I had to throw away the code switching sendRequestedMedia to
a bin packing algorithm because it actually performed worse. :(
2024-01-23 22:34:36 +01:00
sfan5 13013d1b8b Fix client loading not aborting correctly in certain cases 2024-01-23 22:34:36 +01:00
sfan5 6df0de565f Check media requests on the server more carefully 2024-01-23 22:34:36 +01:00
sfan5 89eabb5803 Drop speed tests and some other unused code from clientlauncher.cpp 2024-01-23 22:34:36 +01:00
sfan5 6aa4f14a28 Drop some unneeded MOD_REASONs 2024-01-23 22:34:36 +01:00
sfan5 be7844192b Don't save blocks asap for only lighting updates 2024-01-23 22:34:36 +01:00
sfan5 9e3a11534f
Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
grorp a29d3cf074
Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-01-23 21:33:27 +01:00
cx384 5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
Lars Mueller fb461d21a5 Fix waypoint precision wraparound, add bounds check 2024-01-21 21:00:09 +01:00
grorp 404a063fdf
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) (#14087)
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
 - Punching players/entities with short tap instead of long tap (enabled by default)
 - Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
sfan5 8cbd629010
Fix bugs in ModifySafeMap (#14276) 2024-01-20 15:37:30 +01:00
David Heidelberg 371b9a7fc2
Move check for strlcpy before config.h generation
Fixes: 225aa107f6 ("Define strlcpy only on platforms where it's not available")
2024-01-19 22:48:43 +01:00
sfan5 699d1bf27c Use newer IrrlichtMt
now with SDL2
2024-01-19 11:54:40 +01:00
David Heidelberg 225aa107f6 Define strlcpy only on platforms where it's not available
Linux musl-libc and recent glibc > 2.38 have it.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-19 11:53:08 +01:00
DS e416c99419
Fix signed overflow UB in PseudoRandom::next() 2024-01-19 11:52:53 +01:00
Lars 7c9706fdcf Remove unused meshgen_block_cache_size setting 2024-01-19 11:52:39 +01:00
HybridDog f08e4bb27d
Return to the main menu if a shader compilation fails (#14256)
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
2024-01-19 11:51:46 +01:00
savilli 432988a4ad
Fix multiple password changes in one session 2024-01-19 11:50:55 +01:00
sfan5 e985b7a0bf Initialize random with better seed 2024-01-17 20:06:26 +01:00
sfan5 6caa06eaed Remove mistaken exec mode from three files 2024-01-17 20:06:26 +01:00
sfan5 5ceb327e55 Replace SHA256 implementation with one from LibreSSL
They have cleaner code than OpenSSL :)

from here: https://github.com/libressl/openbsd/tree/master/src/lib/libcrypto
and https://github.com/libressl/portable
2024-01-17 20:06:26 +01:00
sfan5 b0f76d82c5 Remove references to SHA1 and SHA512 from SRP code 2024-01-17 20:06:26 +01:00
sfan5 5756d6262e Minor improvements and fixes in httpfetch.cpp 2024-01-17 20:06:11 +01:00
sfan5 56943bef48 Use modern libcurl poll/wait methods 2024-01-17 20:06:11 +01:00
sfan5 ee727eb65e Migrate UDPSocket to use poll() 2024-01-17 20:06:11 +01:00
sfan5 e8008c1b21 Sanitize lang_code and full_version received from client
fixes #14262
2024-01-17 20:05:57 +01:00
sfan5 bdc124ba41 Require client to consistently use peer ID 2024-01-17 20:05:57 +01:00
sfan5 f27f701251 Make server disconnect lingering clients 2024-01-17 20:05:57 +01:00
sfan5 b2f0a37b18 Rate-limit client connection attempts 2024-01-17 20:05:57 +01:00
sfan5 050152eb90 Do not allocate packet quota to half-open connections 2024-01-17 20:05:57 +01:00
sfan5 3987318f09 Time out when reliables can't be delivered
If one of the channels stalls for whatever reason we can't pretend the connection is fine.
2024-01-17 20:05:57 +01:00
sfan5 9f684eac92 Remove weird command procession limit
it was set to 1 too, wtf?!
2024-01-17 20:05:57 +01:00
sfan5 abf3142b26 Send initial dummy packet as empty
No functional change and no compatibility implicatons
but this better matches what is documented everywhere.
2024-01-17 20:05:57 +01:00
sfan5 eeb873b23c Minor code corrections 2024-01-17 20:05:57 +01:00
sfan5 84d4647329 Scale resend timeout exponentially 2024-01-17 20:05:57 +01:00
sfan5 7acb14f7a1 Use fixed, lower timeout for half-open connections 2024-01-17 20:05:57 +01:00
sfan5 2587302987 Assign peer IDs randomly 2024-01-17 20:05:57 +01:00
sfan5 db88d24ff8 Track connection half-open state 2024-01-17 20:05:57 +01:00
cx384 2ea8d9ca11
Fix out of range enum casts in deSerialize functions (#14090) 2024-01-17 20:05:46 +01:00
sfan5 0383c44f0d
Custom data structure for active objects to get performance *and* safety (#13880) 2024-01-17 20:04:56 +01:00
Wuzzy 08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
sfence ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
Vitaliy 8093044f07
Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
cx384 92c55c27cf
Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
SmallJoker ed7d4037b2 Client: fix possible division by zero in [crack modifier 2024-01-14 16:28:03 +01:00
sfan5 1ba26d67bd Remove excessive includes from porting.h 2024-01-14 13:17:53 +01:00
sfan5 e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5 d20f1182f2 Fix Lua PseudoRandom seeds being mangled
closes #14237
2024-01-14 13:17:53 +01:00
sfan5 e83530d40b Use explicit types on PseudoRandom implementation 2024-01-14 13:17:53 +01:00
sfan5 6f494a968d Move setenv compat code to porting.h 2024-01-14 13:17:53 +01:00
sfan5 133f706bf3 Make unittests less reliant on files in the source distribution 2024-01-14 13:17:53 +01:00
sfan5 863c9b55b4 Remove broken MINETEST_SUBGAME_PATH test
The path being tested for is in the default search path for games,
so it would still pass if the env var was not working.
2024-01-14 13:17:53 +01:00
sfan5 45561b89a4 Make sure unittests don't try to write to cwd 2024-01-14 13:17:53 +01:00
grorp b12be0498e
Don't enable relative mouse mode if in touchscreen mode (#14118) 2024-01-13 20:01:10 +01:00
lhofhansl 59abf1bb42
Allow active blocks to be generated (#14185) 2024-01-13 10:27:41 -08:00
lhofhansl 518ecd7f4e
Slight optimizations in ClientMap (#14251) 2024-01-12 16:53:08 -08:00
HybridDog 345e93d19c Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
SmallJoker a7eaee77ca
ContentCAO: Fix threshold of alpha channel textures (#14213)
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
Muhammad Rifqi Priyo Susanto 0d41996562 MSVC: Fix locale workaround code 2024-01-10 19:33:04 +01:00
lhofhansl 4bf95703a0
Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
cx384 2766c70ad3
Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
sfan5 2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
sfan5 20692d54de Some minor cleanups for UDPSocket class 2024-01-07 21:49:05 +01:00
sfan5 dc7fb26921 Extend capabilities of Address class 2024-01-07 21:49:05 +01:00
Muhammad Rifqi Priyo Susanto 171f911237
Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
  (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
  (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
lhofhansl bd42cc2c77
Ensure deterministic client occlusion culling and minor improvements (#14212)
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
sfan5 8db4ba9e58 Fix some console window behavior on Windows 2024-01-06 15:38:09 +01:00
sfan5 7c7ae79f9f Fix native thread handle usage on win32 2024-01-06 15:38:09 +01:00
sfan5 8674dc831d Avoid unused argument spam with MinGW-clang 2024-01-06 15:38:09 +01:00
sfan5 3fbe42c3a2 Add unittest to check thread_local destructor brokenness 2024-01-06 15:38:09 +01:00
sfan5 6550bc252f Fix logic in porting::attachOrCreateConsole()
No functional change but now the comment is actually correct.
2024-01-06 15:38:09 +01:00
Zughy c2c8d4d410
Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
Maintainer_ 34ce86a8f5
Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
grorp 05a53cd330
Touchscreen: Recognize double-taps as double-clicks (#14187) 2024-01-05 00:39:40 +01:00
Muhammad Rifqi Priyo Susanto e17455cb22
Remove server's address and port from pause menu (#14082) 2024-01-05 00:39:11 +01:00
grorp 995c192874
Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar (#14206) 2024-01-03 21:58:58 +01:00
DS c9cd0d20ef
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
DS 3eab5e9002
Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
Lars Müller 2c44620e5e
Comply with base64 license terms (#14199) 2024-01-01 22:49:12 +01:00
sfence d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
Alfred Wingate c9ab61aa8c Add missing header for gcc-14
https://gcc.gnu.org/gcc-14/porting_to.html

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
sfan5 431444ba9f Extend sanity checks in ActiveBlockList::update
also fixes the space indentation
2023-12-30 00:31:03 +01:00
lhofhansl c99196d363
Do not emerge blocks in the active_object_send_range_blocks range (#14152)
The active object range is about active objects (not blocks). Activate blocks (and hence any object "in" them) in the cone define by the active object range (and fov) when they are loaded (i.e. visible), otherwise ignore them.
2023-12-29 14:18:06 -08:00
lhofhansl 22a1653702
Perform server occlusion check before a block is loaded or generated (#14148) 2023-12-29 21:53:27 +01:00
sfan5 edd947b645 Enable some runtime hardening on win32 2023-12-29 21:52:08 +01:00
sfan5 b8dc349099 Clean up gettext initialization 2023-12-29 21:52:08 +01:00
sfan5 93c2aff2cf Clean up OS-specific initialization 2023-12-29 21:52:08 +01:00
Desour ad5e9aa5e3 Fix AsyncRunStep() skipping steps when dtime < 1 ms 2023-12-29 21:51:19 +01:00
cx384 467d3a8c62
Rename `hud_elem_type` to `type` (#14065) 2023-12-29 21:51:02 +01:00
lhofhansl bc336480e6
Avoid short overflow with large viewing ranges (#14175) 2023-12-28 09:10:11 -08:00
grorp 32e492837c
Support both mouse and touch input in GUIs in a single binary (#14146) 2023-12-27 22:37:36 +01:00