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Commit Graph

1278 Commits

Author SHA1 Message Date
DS
f3ae45b2b2 Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
f0b6f7909a Mention texture modifier colorspace (#10112) 2020-10-08 19:44:27 +02:00
2f4037752b Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
3068853e8a Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
3250b37e32 Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
41a6136f77 Document builtin entities (#9453)
This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
2020-10-03 19:01:38 +02:00
9624387179 Add note to docs on how to override privileges (#9792) 2020-10-03 19:00:08 +02:00
7d3641021b Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
4b423ee9b1 Chatcommand: Show help message if func returns false without message
#9440
2020-10-03 17:33:43 +01:00
34e3ede8ee Ability to remove minetest.after once set (#10103) 2020-09-23 19:11:56 +02:00
c8303f790c lua_api.txt: author, release and title fields when downloading from ContentDB (#10129)
Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-09-16 15:47:20 +02:00
050964bed6 Fix inventory swapping not calling all callbacks (#9923)
"Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties.

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-09-04 20:49:07 +02:00
DS
9ed84cfa85 Mark multiply and divide with two vectors as deprecated (Schur product and quotient) (#10329) 2020-09-01 20:18:10 +02:00
c18dbadcb8 Fix dropped craftitems/tools not using light_source values (#9438) 2020-08-30 00:02:21 +01:00
5c4b560b68 Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
386d5f778a Document normalmap textures (#10096) 2020-08-29 16:43:09 +01:00
DS
28e87ce9d5 Add vector.offset (#10321) 2020-08-29 16:41:29 +01:00
1eaff3dfa4 Improve set_texture_mod documentation (#10339)
Properly documents the select_x_by_camera values
2020-08-27 21:48:18 +02:00
DS
98faeac5a7 Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
83d0c360cc Add gradients and borders to FormSpec boxes (#8676) 2020-08-19 18:14:47 -07:00
5bda36143f Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations.

Co-authored-by: hecktest <>
2020-08-19 19:26:37 +02:00
291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
fff0393187 Render nodeboxes with opaque material if possible (#10122) 2020-08-12 11:52:50 +02:00
93ecc589bc Implement override.txt support for special tiles (#10140)
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.

The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-08-04 20:12:47 +02:00
9bba52c400 content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
715a123a33 Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
ae83edd165 Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
808fa5ecb3 Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
4b4513a67d Implement grouped mode for find_nodes_in_area (#9888)
plus general improvements to find_node_* functions
2020-07-14 22:36:53 +02:00
88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
2bec83eec0 Add FormSpec font styling options (#9763)
* Add FormSpec font styling options

* Change multiplication to stof

* Remove extraneous check
2020-07-12 09:48:50 +02:00
e0499731a8 Allow FormSpec elements to be focused with set_focus (#9353)
This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
2020-07-12 09:47:05 +02:00
b1ff04e06d Formspec: Make dropdowns optionally return event based on index, not value (#9496) 2020-07-10 12:11:26 +02:00
2384c10e10 Continue with 5.4.0-dev 2020-07-09 22:04:22 +02:00
f7c78993f6 Document deprecation of *_hovered and *_pressed styles (#10092) 2020-06-23 17:59:02 +01:00
a1b444bb61 Fix typo (#10043) 2020-06-17 18:59:02 +01:00
3a6dfda358 Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
e7e065f553 Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
2424dfe007 Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
982a030f33 Add LevelDB player database (#9982) 2020-06-12 18:54:20 +02:00
7148834440 Some vector functions useful for working with rotations (#9572)
* added vector.rotate

* added vector.forward_from_rotation and vector.up_from_rotation

* added vector.forward_up_to_rotatiton

* fixed some bugs and formatting with vector functions

* shortened name of some new vector functions and added documentation

* made vector.rotate not require a unit vector as axis

* fixed crash with vector.forward_up_to_rot

* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis

* documented vector function changes

* removed some whitespace to appease luacheck

* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker

* added some unit tests for rotation vector functions

* clarified that rotation vectors are in radians and according to the left hand rule

* hopefully appeased luacheck

* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation

* handled cases where sin or cos are 0 in rotation vector functions

* added more comments

* clarified documentation of rotation vector functions

* added more unit tests

* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems

* made vector.rotate_around_axis actually left handed

* unrolled matrix multiplication

* removed vector.forward_at_rotation and vector.up_at_rotation

* prettified vector.rotate_around_axis, made previous commits not break anything

* removed references to removed vector.forward_at_rotation and vector.up_at_rotation

* removed documentation of removed vector functions

* clarified documentation and fixed styling of rotation vector functions

* restyled comments minorly

* spelling fixes and some hopefully better comments

* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments

* made vector.rotate_around_axis() right handed again for consistency

* documented previous changes

* made matrix multiplication actually multiply

* renamed vector.directions_to_rotation() to vector.dir_to_rotation()

* optimized a distance comparison

* Fixed potential false positive in unit tests.

Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09 19:38:39 +02:00
e746607d0f Restore visual_scale support for nodeboxes (and allfaces) (#9906) 2020-06-06 22:25:18 +02:00
60bab8b2d7 Add HTTP API to main menu (#9998) 2020-06-06 17:17:08 +01:00
34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
083b285f43 Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
8ee2ece3c9 lua_api.txt: Fix minor typo (#9917) 2020-05-24 11:48:19 +02:00
9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00