5b854f95d2
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
b0f39da131
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
dc54af7a89
Translated using Weblate (Russian)
2013-03-28 13:15:36 +01:00
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
a782a88913
Fix parameter list of obj:set_attach() and obj:set_bone_position()
2013-03-28 01:09:01 +01:00
8800896824
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
880d9e53c3
README.txt: Add some build stuff
2013-03-26 18:40:32 +02:00
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
8d13967aa3
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
650d706d35
Use minetest.register_ore() in minimal
2013-03-24 21:20:41 +01:00
0e07a7157f
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
423d69bd40
Fix indentation of lua_api.txt
2013-03-24 21:39:15 +02:00
6767ed74f8
Update lua_api.txt
2013-03-24 15:20:37 -04:00
57cbb8bfd8
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
e1ff5b1361
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
ab57fdac44
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
dacc8cdb3a
Include backface_culling flag in serialization format for TileDefs
...
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
ca7043e52d
Set of changes to build mineTest using Visual Studio 11.0. These affect
...
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
2318d19bb4
Merge pull request #563 from proller/guest
...
Random guest name and finite liquid checkbox
2013-03-23 08:21:30 -07:00
f98d0433f9
Random guest name and finite liquid checkbox
2013-03-23 19:17:08 +04:00
34b185e955
Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
2013-03-22 19:16:51 +02:00
b6dcadeb79
CMakeLists.txt: Add games/common to be installed when available
2013-03-22 07:46:48 +02:00
c2250d95c4
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
adc52f3f3c
lua_api.txt: Document paths, games and common mod loading
2013-03-21 20:04:00 +02:00
0a568a6037
Update buildwin32.sh to get minetest/common
2013-03-21 19:45:20 +02:00
0747c285cd
Update README.txt to instruct to get minetest/common too
2013-03-21 19:43:08 +02:00
306d1ab866
Common mods support
...
Implement "common mods", includeable from
{$user,$share}/games/common/$modname
by using the game.conf setting
common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
9b5bb5c755
Allow falling nodes to pass through solid "buildable_to" nodes.
2013-03-19 16:38:56 +01:00
450e7ef0c5
Git-ignore SQLite build files
2013-03-19 16:20:13 +01:00
8f0d29f931
Fix Map::initBlockMake to actually use chunksize setting
2013-03-18 22:19:02 -04:00
d6026a5fee
Prevent passing nil to unpack() in minetest.after
2013-03-19 00:15:41 +01:00
939397dd6e
Add jungle grass to jungles
2013-03-17 23:08:11 -04:00
d207d359d1
Don't erase modified_blocks
2013-03-17 21:17:13 +04:00
5f88cd98ad
Add FPS limit to menu clouds
2013-03-17 12:13:48 -04:00
7f51b2da28
lua methods set_look_pitch and set_look_yaw
2013-03-17 11:39:35 -04:00
c00c8832c6
Fix new_style_water
2013-03-17 11:28:43 -04:00
5a9fd8f433
Add missing settings to minetest.conf.example
2013-03-17 13:07:53 +01:00
fc5d2074b9
Allow minetest.after to take a variable number of arguments
2013-03-17 00:23:30 -04:00
10c03e1a9d
build with ogles2 driver
2013-03-16 22:37:50 -04:00
67228160ae
Some minor cleanups from the last commit
2013-03-16 22:34:12 -04:00
165498cecf
initial mapgen indev version with farscale feature and huge caves
2013-03-16 21:48:32 -04:00
e3badd7062
Make saplings only grow on dirt or grass, make jungle tree trunks only replace air
2013-03-16 19:55:29 -04:00
6823ce99a7
Re-add jungles, apple trees
2013-03-16 17:06:11 -04:00
1f1ad9fd23
Optimize Mapgen::updateLighting(), add setLighting()
2013-03-15 23:04:50 -04:00
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
16c031be77
Remove 'tape and glue', update Credits tab
2013-03-14 16:46:42 -04:00
350596b94f
Add cloud menu background by Krisi, configurable with the menu_clouds option.
...
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
66750dc88e
fix typo invalid for loop end
2013-03-13 19:42:05 -04:00