415167b228
Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
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This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
2015-04-27 04:05:25 -04:00
cd1d625ab2
Replace PRNG assertions with PrngException
2015-04-27 01:24:37 -04:00
27e3a353d8
Remove craftdef serialisation
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It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
2015-04-26 21:30:52 +02:00
4f851faa91
Craftdef refactor
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Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
2015-04-26 21:28:40 +02:00
7220ca906d
Tests: Modularize unit testing
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Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
1fb3d1156c
Fix fast leaves with texture_clean_transparent enabled.
2015-04-26 23:39:40 +10:00
400c6087b6
Fix player pitch and yaw not being set properly
2015-04-26 23:36:05 +10:00
ab04b7fe94
Remove unused variable Client::m_active_blocks
2015-04-24 15:41:45 +02:00
ac6efa2539
DecoSchematic: Fix missing trees in rough terrain
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Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
ccc09abc2d
Protocol 25: wstring -> string for custom access denial reasons
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Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
eec01bc2fa
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
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but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
17a173f474
Fix crash on startup (Windows)
2015-04-22 13:48:10 +10:00
3be9787e64
Only lowercase project name at compile time
2015-04-21 20:51:16 -04:00
e0eec201a1
Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
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This reverts commit 972d17baea
.
The commit being reverted was unauthorized. There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
972d17baea
m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue
2015-04-21 23:28:13 +02:00
943c6e523e
Noise: Add noise unittests
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Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
c197e03922
Fix sign-compare compiler warnings in mg_ore.cpp
2015-04-20 22:57:30 -04:00
d36067fda5
Fix mod store rating
2015-04-20 22:48:14 -04:00
46a2c1f167
Ore: Add biomes parameter
2015-04-20 20:25:33 -04:00
a443a13a9d
Fix build on OS X (Thanks neoascetic)
2015-04-20 01:35:41 -04:00
3d4244cc75
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
2015-04-19 21:42:40 -04:00
687d969c9c
Noise: Correct noise objects created with invalid dimensions
2015-04-19 21:39:10 -04:00
386d695330
Porting: Refactor initalizePaths()
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Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
f1a41e4f77
Disable connection timeout for singleplayer and server tabs
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In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
a615da6b12
Biome API: Add biome-specific river water
2015-04-19 06:09:57 +01:00
0c792db05c
fix infinite spawners
2015-04-18 20:14:34 +02:00
e0889c6c03
Schematics: Fix core.schematic_create()
2015-04-17 18:39:37 -04:00
5f0b36b8b7
10s timeout when connecting to server
2015-04-17 10:40:48 +02:00
d4d561fbcd
Fix build since: "Remove referenced schematics from Decorations on clear"
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Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b
.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
3576f4fab7
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
2015-04-17 01:03:13 -04:00
406d9ba87b
Schematics: Remove referenced schematics from Decorations on clear
2015-04-17 00:53:05 -04:00
f0a1379e5a
Refactor around translatePassword
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Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
821d0025da
Biomes: Remove referenced biomes from Decorations on clear
2015-04-16 23:38:05 -04:00
4abb96fb54
Fix path detection with --std= parameter
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Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
b318c4712c
Fix build for < C++11 since last commit
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Build broke since last commit 479f38973e
for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00
479f38973e
Schematics: Refactor NodeResolver and add NodeResolveMethod
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NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
0c634a9719
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
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We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
d02300a749
Mgv5: Fix above/below ground spawn when water level is altered
2015-04-16 06:36:57 +01:00
ad789be45b
Mgv5/v7: Add check for water for deciding biome node stability
2015-04-16 04:01:58 +01:00
a09e4427d6
Defaultsettings: Add dungeons and jungles flags. Update conf.example
2015-04-14 02:04:57 +01:00
b2a89c04b2
Schematics: Reorganize (de)serialization and add Lua serialization API
2015-04-13 03:10:52 -04:00
a5f942c3c0
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
2015-04-12 05:52:41 +01:00
75cbd80e5b
Mgv6: Add optional snow biomes
2015-04-12 04:27:26 +01:00
ce8a9ed94b
Fix a rare crash case un SendPlayerHP
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If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
0a413265cb
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
2015-04-08 23:05:26 +02:00
c758fd73ff
Link against shlwapi.lib and unify linker input sources for Windows
2015-04-08 12:56:53 -04:00
d2fc98e4a6
Fix freetype detection
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Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
0df736173e
Schematics: Prepend mod path to relative schematic filepaths
2015-04-08 00:28:56 -04:00
5132908f4b
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
2015-04-07 14:28:36 +02:00
3c6e112c28
Fix missing SQLite3 statement pointer initialization
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This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00