minetest/src
kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
..
cguittfont Clean up and tweak build system 2015-03-27 15:00:48 -04:00
client Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
json Clean up and tweak build system 2015-03-27 15:00:48 -04:00
jthread Clean up and tweak build system 2015-03-27 15:00:48 -04:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename 2015-04-07 00:15:15 +02:00
script Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
util Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
CMakeLists.txt Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
camera.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
camera.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
cavegen.cpp Cavegen: Remove now unnecessary checks for water, lava, ice 2015-04-07 04:43:24 +01:00
cavegen.h Cavegen, mgv5: Cleanup code 2015-03-04 23:53:58 +00:00
chat.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
client.h Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. 2015-03-31 11:01:08 +02:00
clientiface.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientiface.h Replace NetworkPacket pointers to references 2015-03-13 22:01:49 +01:00
clientmap.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientobject.h SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clouds.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
cmake_config.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
collision.cpp Use std::vector instead of std::set for Environment::getObjectsInsideRadius 2015-04-16 18:37:29 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Fix Android build-related bugs 2015-03-29 22:27:01 +10:00
constants.h Change format of screenshot names 2015-03-31 16:24:25 +10:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_cao.h SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_sao.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_sao.h Send Position packet on event, don't check it at each AsyncRunStep. 2015-03-04 12:19:26 +01:00
convert_json.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp craftdef.cpp: Return 0 after assert to make Clang happy 2015-04-05 11:16:12 +02:00
craftdef.h Crafting speedup 2015-04-05 09:25:46 +02:00
database-dummy.cpp Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp Fix missing SQLite3 statement pointer initialization 2015-04-07 00:31:41 -04:00
database-sqlite3.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Fix MSVC compile error 2015-03-27 15:16:41 -04:00
debug.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
defaultsettings.cpp Defaultsettings: Add dungeons and jungles flags. Update conf.example 2015-04-14 02:04:57 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
emerge.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
environment.cpp Use std::vector instead of std::set for Environment::getObjectsInsideRadius 2015-04-16 18:37:29 +02:00
environment.h Use std::vector instead of std::set for Environment::getObjectsInsideRadius 2015-04-16 18:37:29 +02:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable 2015-04-03 08:53:31 +02:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
filesys.h Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
fontengine.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
fontengine.h Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
game.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
game.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
gamedef.h Clean up rollback 2014-11-19 16:21:59 -05:00
gameparams.h main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp Fix use of unitialized variable in gettext.cpp 2015-03-31 21:26:34 +10:00
gettext.h Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiEngine.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiFormSpecMenu.h Disable double-click -> ESC translation for main menu 2015-03-14 23:41:42 +10:00
guiKeyChangeMenu.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Minor fixes in translations 2015-02-12 16:41:40 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiscalingfilter.cpp Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
httpfetch.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
inventory.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventory.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventorymanager.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
inventorymanager.h Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification 2015-03-24 14:13:17 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
itemdef.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Add display_gamma option for client 2014-12-31 02:44:31 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
localplayer.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
log.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
log.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mainmenumanager.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock_mesh.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mapblock_mesh.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen.cpp Fix MSVC error caused by ed10005 2015-04-02 22:56:36 +10:00
mapgen.h ObjDefManager, Mapgen SAPI: Huge refactoring 2015-03-31 23:27:58 -04:00
mapgen_singlenode.cpp Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_singlenode.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_v5.cpp Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
mapgen_v5.h Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated 2015-03-19 10:18:42 +00:00
mapgen_v6.cpp Mgv6: Fix taiga, allow pine tree spawning on snowblocks 2015-04-12 05:52:41 +01:00
mapgen_v6.h Mgv6: Add optional snow biomes 2015-04-12 04:27:26 +01:00
mapgen_v7.cpp Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
mapgen_v7.h Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
mapnode.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mapnode.h Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
mapsector.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapsector.h Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save(). 2015-02-17 15:28:49 +01:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
mg_biome.h Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
mg_decoration.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
mg_decoration.h Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
mg_ore.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
mg_ore.h Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
mg_schematic.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
mg_schematic.h Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
nodedef.h Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
nodemetadata.cpp Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear 2015-01-17 19:14:36 +01:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix endianness inconsistency with PcgRandom::bytes() 2015-03-23 22:23:16 -04:00
noise.h Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
particles.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
player.h Fix usage of destroyed mutex 2015-03-31 23:50:38 -04:00
porting.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
porting.h Add Lua function get_video_modes() for main menu 2015-03-28 13:26:03 +10:00
porting_android.cpp Android: Backport changes from stable-0.4 2015-03-14 19:59:14 +01:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix a crash (assert) when client set serial version < 24 in INIT 2015-01-27 16:55:25 +01:00
server.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
server.h Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set 2015-04-03 09:44:36 +02:00
serverlist.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00
serverobject.h Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
settings.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
settings.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
shader.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
sky.h Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors 2015-01-18 13:16:01 +01:00
socket.cpp Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound_openal.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
staticobject.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
test.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
touchscreengui.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
treegen.cpp Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
wieldmesh.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00