minetest/src/script
kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
..
common Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
cpp_api Clean up and tweak build system 2015-03-27 15:00:48 -04:00
lua_api Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
scripting_game.cpp Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
scripting_game.h Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
scripting_mainmenu.cpp Use "core" namespace internally 2014-05-08 13:02:04 -04:00
scripting_mainmenu.h Fix code style of async API 2014-04-27 16:15:53 -04:00