Commit Graph

111 Commits

Author SHA1 Message Date
SmallJoker c3d0aab0bc GUIFormSpecMenu: Fix legacy sorting using std::stable_sort 2019-12-14 21:28:07 +01:00
rubenwardy 8e63d22d64 Fix spaces breaking formspec_version[] tag 2019-12-09 21:05:07 +00:00
Hugues Ross 9284313d17 Refactor to centralize GUIButton styling/rendering code (#9090) 2019-12-09 20:06:51 +00:00
SmallJoker a462181e5f guiConfirmRegistration: Fix hidden error message 2019-12-09 20:01:16 +01:00
DS 8f73ec6c6c Formspec: make bgcolor element less confusing and allow setting fullscreen color (#8996) 2019-12-08 18:59:30 +01:00
rubenwardy 51f230895c Fix failing build due to code style error 2019-12-06 23:00:54 +00:00
v-rob 4f45bfd08b Add scrollbaroptions FormSpec element (#8530) 2019-12-06 20:51:10 +00:00
SmallJoker b50a166bb0
Formspec: Fix priorities for version < 3 (#9121)
* Formspec: Fix priorities for version < 3

1) Introduce 'priority' to 'FieldSpec'
2) Sort elements based on 'priority'
3) Assign 'name' to the Item Image Button's image to show tooltips again
2019-11-20 19:39:10 +01:00
DS 5506e97ed8 Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
SmallJoker 2907c0f3a2 Android: Fix broken double-tap after 49 days uptime 2019-11-03 12:59:12 +01:00
SmallJoker 388ea737f5 Clean up font caching, fix bitmap fonts 2019-11-03 11:45:33 +01:00
Pierre-Yves Rollo 72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
random-geek 53ebd803c6 Change some rough/inappropriate language in comments (#9061) 2019-10-24 01:17:00 +01:00
SmallJoker a978278bfb Formspecs: Reset version number on rebuild 2019-10-20 12:44:52 +02:00
Hugues Ross 69a2099c04 Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
SmallJoker dee22104b7
Revert "Fix the bgcolor formspec element (#8716)" (#9018)
This reverts commit 1db3d252cf.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-06 14:50:45 +02:00
sfan5 dde0628976 Fix warnings in guiButton.h 2019-10-05 18:15:26 +02:00
SmallJoker c2458d3d3a label[]: Fix broken colors since 2c9edef 2019-09-29 14:52:41 +02:00
rubenwardy 07bdd6049b Fix error message caused by adding new parameter to background (#8922)
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-29 13:40:59 +02:00
SmallJoker 26b39f1eae
Fix some reference counters (memleak) (#8981)
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
DS 1db3d252cf Fix the bgcolor formspec element (#8716) 2019-09-15 17:14:31 +01:00
rubenwardy 1ea9bfc6f7 Fix formspec version backup in prepends losing data 2019-09-15 16:56:11 +01:00
SmallJoker 9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
SmallJoker 2c9edefde3 label[]: Fix cut-off translated text 2019-09-07 11:15:12 +02:00
sfan5 ea9b241c13 Fix Irrlicht 1.9 support 2019-09-06 18:29:29 +02:00
Paul Ouellette 008b80fe1c Add ItemStack:get_description() to get tooltip (#8847) 2019-08-24 18:38:02 +02:00
rubenwardy 91114b562f Add support for set_formspec_prepend in main menu (#8611) 2019-08-12 19:16:35 +02:00
ANAND cc610c74a7 guiVolumeChange: Fix child not being removed 2019-08-08 18:03:35 +02:00
ANAND 003af74213 guiConfirmRegistration: Set focus to text field (#8761) 2019-08-07 19:15:46 +02:00
SmallJoker 233cb86e86
Clean up and fix freetype=false crashes (#8641)
A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont
Fixes various segfaults in gameplay
Shorter font cache code, cleaned up (?)
2019-08-06 21:33:13 +02:00
sfan5 ca363d3ef8 Unify OpenGL ES support 2019-08-04 16:12:52 +02:00
rubenwardy 4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy 9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
rubenwardy d1a1c5cbf0 Add custom colorable GUIButton implementation 2019-08-03 19:36:30 +01:00
rubenwardy 41ad0f4f20 Fix negative offsets not being supported by container[] 2019-08-03 16:20:15 +01:00
DS-Minetest 115ef6c09c Rename guiScrollBar to GUIScrollBar 2019-07-29 21:45:39 +02:00
DS-Minetest 705630e7d0 guiScrollBar: move directly to clicked pos if clicked into tray 2019-07-28 21:43:07 +02:00
v-rob 5e7004e7af Add compatible, consistent coordinate system to FormSpecs. (#8524) 2019-06-27 13:40:49 +01:00
rubenwardy 429a989648 Add support for 9-sliced backgrounds (#8600)
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion.

https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-22 16:03:54 +02:00
SmallJoker e2f8f4da83
Formspecs: Close on metadata removal (#8348)
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2019-06-10 13:01:07 +02:00
SmallJoker 627a96cd99 Do not drag-place stack into 'craftpreview' slot (#8514) 2019-05-25 17:41:35 +02:00
stujones11 b917ea4723 Add IGUIScrollbar implementation with variable bar sizes (#8507) 2019-05-24 16:42:05 +01:00
Jozef Behran eb2bda7d0b Optimize string (mis)handling (#8128)
* Optimize statbar drawing

The texture name of the statbar is a string passed by value.
That slows down the client and creates litter in the heap
as the content of the string is allocated there. Convert the
offending parameter to a const reference to avoid the
performance hit.

* Optimize texture cache

There is an unnecessary temporary created when the texture
path is being generated. This slows down the cache each time
a new texture is encountered and it needs to be loaded into
the cache. Additionally, the heap litter created by this
unnecessary temporary is particularly troublesome here as
the following code then piles another string (the resulting
full path of the texture) on top of it, followed by the
texture itself, which both are quite long term objects as
they are subsequently inserted into the cache where they can
remain for quite a while (especially if the texture turns
out to be a common one like dirt, grass or stone).

Use std::string.append to get rid of the temporary which
solves both issues (speed and heap fragmentation).

* Optimize animations in client

Each time an animated node is updated, an unnecessary copy of
the texture name is created, littering the heap with lots of
fragments. This can be specifically troublesome when looking
at oceans or large lava lakes as both of these nodes are
usually animated (the lava animation is pretty visible).
Convert the parameter of GenericCAO::updateTextures to a
const reference to get rid of the unnecessary copy.

There is a comment stating "std::string copy is mandatory as
mod can be a class member and there is a swap on those class
members ... do NOT pass by reference", reinforcing the
belief that the unnecessary copy is in fact necessary.
However one of the first things the code of the method does
is to assign the parameter to its class member, creating
another copy. By rearranging the code a little bit this
"another copy" can then be used by the subsequent code,
getting rid of the need to pass the parameter by value and
thus saving that copying effort.

* Optimize chat console history handling

The GUIChatConsole::replaceAndAddToHistory was getting the
line to work on by value which turns out to be unnecessary.
Get rid of that unnecessary copy by converting the parameter
to a const reference.

* Optimize gui texture setting

The code used to set the texture for GUI components was
getting the name of the texture by value, creating
unnecessary performance bottleneck for mods/games with
heavily textured GUIs. Get rid of the bottleneck by passing
the texture name as a const reference.

* Optimize sound playing code in GUIEngine

The GUIEngine's code receives the specification of the sound
to be played by value, which turns out to be most likely a
mistake as the underlying sound manager interface receives
the same thing by reference. Convert the offending parameter
to a const reference to get rid of the rather bulky copying
effort and the associated performance hit.

* Silence CLANG TIDY warnings for unit tests

Change "std::string" to "const std::string &" to avoid an
unnecessary local value copy, silencing the CLANG TIDY
process.

* Optimize formspec handling

The "formspec prepend" parameter was passed to the formspec
handling code by value, creating unnecessary copy of
std::string and slowing down the game if mods add things like
textured backgrounds for the player inventory and/or other
forms. Get rid of that performance bottleneck by converting
the parameter to a const reference.

* Optimize hotbar image handling

The code that sets the background images for the hotbar is
getting the name of the image by value, creating an
unnecessary std::string copying effort. Fix that by
converting the relevant parameters to const references.

* Optimize inventory deserialization

The inventory manager deserialization code gets the
serialized version of the inventory by value, slowing the
server and the client down when there are inventory updates.
This can get particularly troublesome with pipeworks which
adds nodes that can mess around with inventories
automatically or with mods that have mobs with inventories
that actively use them.

* Optimize texture scaling cache

There is an io::path parameter passed by value in the
procedure used to add images converted from textures,
leading to slowdown when the image is not yet created and
the conversion is thus needed. The performance hit is
quite significant as io::path is similar to std::string
so convert the parameter to a const reference to get rid of
it.

* Optimize translation file loader

Use "std::string::append" when calculating the final index
for the translation table to avoid unnecessary temporary
strings. This speeds the translation file loader up
significantly as std::string uses heap allocation which
tends to be rather slow. Additionally, the heap is no
longer being littered by these unnecessary string
temporaries, increasing performance of code that gets
executed after the translation file loader finishes.

* Optimize server map saving

When the directory structure for the world data is created
during server map saving, an unnecessary value passing of
the directory name slows things down. Remove that overhead
by converting the offending parameter to a const reference.
2019-05-18 17:19:13 +02:00
SmallJoker f409f44765 Correct the checkbox selection box position (#8246)
Remove m_btn_height dependency, replace with the text and checkbox size.
2019-04-27 00:56:31 +01:00
rubenwardy 4f7674d448 Change pitch fly binding to 'P', add to change keys menu (#8314) 2019-04-03 21:37:30 +01:00
Wuzzy 9f1b98b997 Add newline before itemstring in item tooltip (#8213) 2019-03-17 13:55:02 +01:00
Loïc Blot 02a23892f9 LINT fixes since recent tooling update 2019-03-14 12:30:13 +01:00
Loïc Blot e22a69d61a Drop GUIConfirmRegistration::m_address unused field 2019-03-12 16:53:21 +01:00
Paramat 0b492f82f7
Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
2019-03-10 01:49:03 +00:00