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Commit Graph

8189 Commits

Author SHA1 Message Date
c3d0aab0bc GUIFormSpecMenu: Fix legacy sorting using std::stable_sort 2019-12-14 21:28:07 +01:00
8e63d22d64 Fix spaces breaking formspec_version[] tag 2019-12-09 21:05:07 +00:00
9284313d17 Refactor to centralize GUIButton styling/rendering code (#9090) 2019-12-09 20:06:51 +00:00
a462181e5f guiConfirmRegistration: Fix hidden error message 2019-12-09 20:01:16 +01:00
DS
8f73ec6c6c Formspec: make bgcolor element less confusing and allow setting fullscreen color (#8996) 2019-12-08 18:59:30 +01:00
d3255f92d7 Fix luacheck errors 2019-12-07 23:50:12 +01:00
51b4ddc4c9 Run luacheck in travis 2019-12-07 23:50:12 +01:00
27ce6d0ecc Clean up craft replacements docs 2019-12-07 23:46:24 +01:00
103d9c5c53 Renaming the function wasn't enough 2019-12-07 15:55:49 +01:00
aa8df112ff Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
51f230895c Fix failing build due to code style error 2019-12-06 23:00:54 +00:00
4f45bfd08b Add scrollbaroptions FormSpec element (#8530) 2019-12-06 20:51:10 +00:00
9a5d43a4f5 Fix android build due to omitted file in src files 2019-12-06 20:50:45 +00:00
cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
f6de86ce4b Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-05 20:52:30 +01:00
ef8bf3cf35 Fix Debian build dependencies in README
This patch replaces the statement in the README about a build dependency of the
minetest binary on the package “build-essential” with a corresponding statement
about build dependencies on the three packages “g++”, “make”, and “libc6-dev”.

Though often used as a shorthand, “build-essential” is not a package used to
install packages that are essential for building software – “build-essential”
depends on packages that are essential for building Debian packages. Therefore,
the dependency on “build-essential” implies a dependency on a lot of packages that
are not actually necessary to build minetest (e.g. the Perl programming language).
2019-12-02 10:49:39 +01:00
4b6bff46e1 Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-11-25 20:03:34 +01:00
0b2f0914cc Improve client-side packet receiving 2019-11-25 20:00:24 +01:00
154080c883 Caves: Fix shadowing of 'large_cave_depth' to avoid confusion 2019-11-23 01:41:27 +00:00
ec5f591014 Dungeons: Move duplicated y limit checks to generation function 2019-11-23 01:41:27 +00:00
b50a166bb0 Formspec: Fix priorities for version < 3 (#9121)
* Formspec: Fix priorities for version < 3

1) Introduce 'priority' to 'FieldSpec'
2) Sort elements based on 'priority'
3) Assign 'name' to the Item Image Button's image to show tooltips again
2019-11-20 19:39:10 +01:00
60bff1e6cb Waves generated with Perlin-type noise #8994 2019-11-19 19:42:52 -08:00
b3c245bb46 Move duplicated mapgen parameters to class MapgenBasic (#9134)
'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
2019-11-19 19:59:17 +00:00
c10952b574 Rework packet receiving in ServerThread
Notably it tries to receive all queued packets
between server steps, not just one.
2019-11-19 20:27:20 +01:00
97764600e2 Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-18 23:40:01 +00:00
706b6aad06 Fix find_path for newer jsoncpp installations
The upstream JsonCpp project has renamed the `json/features.h` file to
`json/json_features.h`. This patch fixes the JsonCpp installation search
by looking for `json/allocator.h` which has not been renamed on newer
versions of JsonCpp.

Fixes: https://github.com/minetest/minetest/issues/9119
2019-11-17 11:39:49 +01:00
49365b25d9 Optimize semaphore wait with zero timeout on POSIX 2019-11-14 20:20:14 +01:00
b5f5e00b29 Install client_lua_api.txt documentation too
fixes #9104
2019-11-11 14:06:48 +01:00
02111e4961 Fix clang-tidy and lint travis checks 2019-11-11 14:06:48 +01:00
c44318a253 [CSM] Fix and improve minetest.get_language()
Previously this method would accidentally reset the locale
and break everything.
2019-11-11 14:06:48 +01:00
2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
3f271564e0 Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
682b9de824 Fix camera:get_offset() in CSM 2019-11-11 14:06:48 +01:00
b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
b0260b5ec8 Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
4d668f32a6 Call on_secondary_use when object is right-clicked 2019-11-10 13:12:31 +01:00
3b0df9760b Randomwalk caves: Extend beyond mapchunk vertically also (#9094)
Previously, randomwalk caves only extended beyond the mapchunk
borders horizontally, preventing vertical overlap and
interconnection.
2019-11-10 01:41:20 +00:00
d961ece144 Be lenient with extra slashes for CSM paths 2019-11-09 16:08:38 +01:00
485b669840 [CSM] Remove non-functional minetest.get_day_count() 2019-11-09 16:08:38 +01:00
7e649f985c Corrections to client_lua_api.txt 2019-11-09 16:08:38 +01:00
b1f2a69382 Introduce get_modpath() for CSM 2019-11-09 16:08:38 +01:00
82a2e02323 Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
5ab546f99b Refactor loading of Lua code with mod security 2019-11-09 16:08:38 +01:00
17191a60fb Add arm64-v8a but it's not sufficient for 64bit build 2019-11-09 12:51:10 +01:00
f35533a953 Bump to version code 25 2019-11-09 11:38:54 +01:00
7f023de5cb Android: build fixes & compat fixes 2019-11-09 11:24:49 +01:00
dfd5f7cb10 Silence invalid Clang Format report (#9095) 2019-11-09 03:01:22 +00:00
29a4a8e5af Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)
Previously, the only way to disable the 3D noise tunnels was to set
'cave width' > 1.0, however doing so did not disable the very intensive
noise calculations or the generation loop.
All the other types of cave generation (randomwalk caves, caverns)
can already be independently and completely disabled.
This feature is now needed more because the small randomwalk caves are
now available for use as an alternative to the 3D noise tunnels.
2019-11-09 02:09:52 +00:00
d11bfa3ef5 Make core.get_favorites("local") ignore duplicates (#7926) 2019-11-08 22:18:20 +01:00
2a74727857 Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves (#8928)
Add mapgen parameters to set the range of the random number of
randomwalk caves per mapchunk, and to set the proportion that are
flooded with liquids.
Default values are, for now, unchanged from the previous hardcoded
values.

Add parameters to allow small randomwalk caves
Disabled by default for now as they have never been present in the
non-mgv6 mapgens.
2019-11-08 03:09:43 +00:00