441740e021
Menu: Fix starting a server if the server address is an empty string. ( #5742 )
...
Minetest uses an empty string internal to signal that a server should be started.
2017-05-10 23:25:45 +02:00
071e114ffa
Private nodemeta ( #5702 )
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* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
6945f807ab
minetest.deserialize: Throw error when argument not string ( #5738 )
2017-05-09 23:11:20 +02:00
34c52d0ad7
Android: Fix crash while loading main menu ( #5736 )
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Broken by 43d1f37
2017-05-09 18:30:34 +02:00
8729e7daec
Add cancel button to password change menu. ( #5720 )
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* Add cancel button to password change menu.
2017-05-09 11:04:45 +02:00
a32a06e088
Move Pilzadam to previous developers. ( #5735 )
2017-05-09 08:56:57 +02:00
da88a18676
Revert custom player collision box and step height commits
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These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
2017-05-09 03:52:28 +01:00
c07c642ab0
read_schematic_replacements: ensure fields are strings ( #5726 )
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* read_schematic_replacements: ensure fields are strings
add a type check before reading strings on read_schematic_replacements deserializer
* throw LuaError instead of asserting the whole client
2017-05-08 20:43:03 +02:00
5e04f1a335
Custom step height: Fix implementation
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Recent commit 45ab62d6a3
had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08 05:59:19 +01:00
3342dcc4bc
Shaders: Remove unused water surface shader
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Also remove hardcoded MTGame node.
The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
2017-05-08 05:58:59 +01:00
c1b3ed4180
Player attrs: permits to remove an attribute by setting value to nil ( #5716 )
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* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
2017-05-07 12:13:15 +02:00
0d7c37943b
LINT fix since d067894816
2017-05-07 11:07:17 +02:00
2d5bd7f414
Player properties: Set correct default collisionbox
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Recent commit b6f4a9c7e1
removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.
Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07 06:10:13 +01:00
d067894816
Replace occurrence of luaL_reg in l_camera.cpp
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Related to commit 41c5483
. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit de028fc
).
2017-05-07 06:09:30 +01:00
c6e96c645b
Fix myfloor(0.0)
2017-05-06 16:10:03 -04:00
77597c4ff3
Clean up numeric.h and split FacePositionCache from it
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I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
b6f4a9c7e1
Make the player collisionbox settable
2017-05-06 15:41:05 -04:00
43d1f375d1
Use a settings object for the main settings
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This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
a024042bf5
Fix codestyle since CSM Camera API
2017-05-06 21:30:27 +02:00
07c17db114
Add configurable key bindings for hotbar scrolling, and for changing volume.
2017-05-06 21:21:59 +02:00
45ab62d6a3
Use stepheight from CAO instead of hardcoded value
2017-05-06 21:18:17 +02:00
5ebf8f9450
[CSM] add on_item_use
( #5544 )
2017-05-06 21:12:44 +02:00
6658ad3d94
Make players respect makes_footstep_sound in the object properties
2017-05-06 20:16:16 +02:00
de028fc056
[CSM] Add camera API ( #5609 )
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* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
2017-05-05 22:07:36 +02:00
e8b00fdf98
Clouds API: Fix yellow clouds at dawn and dusk ( #5707 )
2017-05-05 22:07:25 +02:00
7c82f1e5dd
Add missing server sending rule for bd921a7916
2017-05-05 20:21:04 +02:00
fe247f38f7
Fix Android build ( #5706 )
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* Fix Android build
2017-05-05 17:27:50 +02:00
21e0a049f8
Save minetest screen width/height options when modified ( #5683 )
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* Save minetest screen width/height options when modified
* Add autosave_screensize setting (default true)
* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
d6cf5450a8
Add option to also check the center to find_node_near
( #5255 )
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* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
6fb27d3b2e
Translated using Weblate (Esperanto)
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Currently translated at 31.9% (293 of 918 strings)
2017-05-04 17:14:24 +02:00
e2199874a4
Translated using Weblate (Italian)
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Currently translated at 96.0% (882 of 918 strings)
2017-05-04 17:14:02 +02:00
b71ed1a957
Translated using Weblate (Portuguese)
...
Currently translated at 66.9% (615 of 918 strings)
2017-05-04 17:13:50 +02:00
87b6458abc
Translated using Weblate (Belarusian)
...
Currently translated at 100.0% (918 of 918 strings)
2017-05-04 17:13:30 +02:00
f441e0d76e
Translated using Weblate (Spanish)
...
Currently translated at 58.0% (533 of 918 strings)
2017-05-04 17:11:37 +02:00
4cf0bf8ff4
Translated using Weblate (Spanish)
...
Currently translated at 57.9% (532 of 918 strings)
2017-05-04 17:11:25 +02:00
733b49b17f
Added translation using Weblate (Swedish)
2017-05-04 17:09:47 +02:00
41e9074c7d
Translated using Weblate (Japanese)
...
Currently translated at 49.6% (456 of 918 strings)
2017-05-04 17:08:49 +02:00
1b3ea47e99
Translated using Weblate (Japanese)
...
Currently translated at 49.4% (454 of 918 strings)
2017-05-04 17:08:32 +02:00
b8993ee5ac
Translated using Weblate (Russian)
...
Currently translated at 60.1% (552 of 918 strings)
2017-05-04 17:07:57 +02:00
194df438c2
Translated using Weblate (Turkish)
...
Currently translated at 93.6% (860 of 918 strings)
2017-05-04 17:07:36 +02:00
1a9cd99056
Translated using Weblate (Malay)
...
Currently translated at 54.9% (504 of 918 strings)
2017-05-04 17:07:36 +02:00
c874bfa5c3
Remove CMAKE -ffast-math flag from OSX/FreeBSD
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Fixes issue: #4274
I have tested on MacOS 10.12.4
Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
2017-05-04 13:24:36 +02:00
9a9ae7d65c
LINT fix since cloud API merge
2017-05-04 07:52:31 +02:00
dd591119a3
Directional coloured fog: Fix order of SColor components
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'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04 04:26:06 +01:00
76ec6b8313
Clouds: Fix reddish clouds. Add missing alpha update
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Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
2017-05-04 04:26:06 +01:00
ae0d8f74d7
Add function to get server info.
2017-05-04 04:25:45 +01:00
468eeb618e
Fading soungs: Fix client crash on older servers
2017-05-03 13:48:46 +02:00
ad9fcf859e
Set sky API: Add bool for clouds in front of custom skybox
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Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
f9fdb48dc8
Sneak: Improve and fix various things
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Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
bd921a7916
Sound API: Add fading sounds
2017-05-03 03:12:45 +01:00