Commit Graph

7995 Commits

Author SHA1 Message Date
ANAND d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
ANAND cc610c74a7 guiVolumeChange: Fix child not being removed 2019-08-08 18:03:35 +02:00
Paramat 37923920a0
Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)
Avoid an unsuitable spawn position (which if outside mapgen limits can
cause a crash) if the main 0-3999 loop reaches its end. Fallback to a
spawn at 0,0,0.
Check the mapgen-returned 'spawn_level' value for being outside limits.
When 'air_count' reaches 2, move back down 1 to spawn in the lower
empty node.
If the spawn position is disallowed by 'objectpos_over_limit()', 'break'
from loop instead of 'continue' because positions above are probably
also over limit.
Reset 'air_count' to 0 if an obstruction is found, to make 'air_count'
consecutive empty nodes.
Allow spawn in 'airlike' drawtype nodes such as mod-added vacuum,
alien atmospheres, fog etc.
Add clarifying comments and improve codestyle.
2019-08-07 22:07:51 +01:00
SmallJoker 0c533dc436 Game: Fix double BS multiplication 2019-08-07 21:23:01 +02:00
Beha 8ffe95913b Fix usage of wrong variable in builtin chat command handling (#8762)
This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
2019-08-07 19:32:40 +01:00
ANAND e788ee283f Client::Interact: Use InteractAction enum instead of numeric constants
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07 19:21:14 +02:00
SmallJoker e462a9a5ef
Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
2019-08-07 19:16:31 +02:00
ANAND 003af74213 guiConfirmRegistration: Set focus to text field (#8761) 2019-08-07 19:15:46 +02:00
ANAND fa6bc699bc Hide chat when console is open (#8656) 2019-08-07 19:15:33 +02:00
DS 1cef09ff10 Fix inventory_overlay for nodes without inventory_image (#8433) 2019-08-07 12:07:30 +02:00
sfan5 19426387d4 Optimize usage of TOSERVER_GOTBLOCKS packet 2019-08-07 11:32:16 +02:00
Beha 4d7f296717 Do not add group values of zero to group lists. (#8751)
This fixes an issue where when the engine looked up groups (for example,
in ABM node names), NodeDefManager's m_group_to_items would contain nodes
with a group value of zero, resulting in nodes with flammable = 0 being
burned by a fire mod with a group:flammable checking ABM.

It brings consistency to the behaviour described in the api
documentation, where zero and nil groups should be the same.
2019-08-07 10:48:04 +02:00
SmallJoker 233cb86e86
Clean up and fix freetype=false crashes (#8641)
A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont
Fixes various segfaults in gameplay
Shorter font cache code, cleaned up (?)
2019-08-06 21:33:13 +02:00
rubenwardy 8e757859d6
Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
Paramat 8da35c22d1
Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)
Previously, this wrongly returned ground level (a position containing
a solid node) as spawn level.
Return ground level + 2 (+ 2 to spawn above biome 'dust' nodes).
Improve codestyle and make more consistent with generateTerrain().
2019-08-06 02:30:28 +01:00
sfan5 ac856b20bf Update curl dependency in buildbot 2019-08-05 22:48:13 +02:00
sfan5 800fa2d8e7 Fix binary-string confusion in client network code 2019-08-04 20:40:35 +02:00
sfan5 d0246cfdcc Clean up FindOpenGLES2.cmake 2019-08-04 16:12:52 +02:00
sfan5 6c2ded4cac Unify GLES support in gui scaling filter 2019-08-04 16:12:52 +02:00
sfan5 ca363d3ef8 Unify OpenGL ES support 2019-08-04 16:12:52 +02:00
sfan5 526a9e4b66 Let ENABLE_GLES appear in cmake_config.h and change its functionality 2019-08-04 16:12:52 +02:00
rubenwardy 4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy 9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
rubenwardy d1a1c5cbf0 Add custom colorable GUIButton implementation 2019-08-03 19:36:30 +01:00
rubenwardy 41ad0f4f20 Fix negative offsets not being supported by container[] 2019-08-03 16:20:15 +01:00
SmallJoker 3ad9a8f3a9 Builtin: Forward old return values
Was forgotten in 69bf964.
2019-08-02 10:20:41 +02:00
Beha 1a97d06b5a Correct ServerActiveObject's virtual getArmorGroups() to be const.
Due to commit ec3142a , UnitSAO's getArmorGroups() did not match
ServerActiveObject's, notably resulting in the lua get_armor_groups() call
returning nothing.
2019-08-01 18:14:37 +02:00
SmallJoker 3ceef8e6a0 Mainmenu: Use textarea in error formspecs 2019-08-01 15:56:28 +02:00
Wuzzy ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
sfan5 3296952ae5 Allow toolcaps to override the built-in times for dig_immediate 2019-07-31 18:28:21 +02:00
Paramat 245e628d40
Silence invalid clang format warnings in guiScrollBar.cpp (#8724) 2019-07-31 01:30:17 +01:00
Methacrylon cdc7eb2d4c Sky: Refactor of moon and sun drawing (#8683)
Split sun and moon render parts from the main render function.
2019-07-30 20:25:47 +02:00
Beha b8aaef704d Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-07-30 17:29:45 +02:00
Zaoqi 2dd645134e README: make -j$(nproc) (#8699) 2019-07-30 09:36:03 +02:00
DS-Minetest 115ef6c09c Rename guiScrollBar to GUIScrollBar 2019-07-29 21:45:39 +02:00
SmallJoker 4aa9a669cb
ContentCAO: Fix broken attachments on join (#8701)
What happened:
1) Object data is received. Client begins to read the data
2) Client initializes all its children (gob_cmd_update_infant)
3) Children try to attach to parent (yet not added)
4) Parent initializes, is added to the environment

And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node.

The solution here is to:
1) Use the same structure as ServerActiveObject
2) Attach all children after the parent is really initialized
2019-07-29 19:14:07 +02:00
Beha 50052fced5 lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8713) 2019-07-29 14:09:29 +02:00
DS-Minetest 705630e7d0 guiScrollBar: move directly to clicked pos if clicked into tray 2019-07-28 21:43:07 +02:00
SmallJoker 8efa1de835 Check for 'action' field in ABMs & LBMs 2019-07-27 21:13:47 +02:00
Paul Ouellette fe6c666da2 Prefix RecipePriority elements with PRIORITY_ 2019-07-27 14:42:41 +02:00
Paul Ouellette 395b1b3346 Initialize priority in CraftDefinition constructors
The priority is used by getCraftResult, which may be used before
initHash is called.
2019-07-27 14:42:41 +02:00
Paul Ouellette b994a35d97 minimal: Move get_craft_result tests to test mod 2019-07-27 14:42:41 +02:00
Pierre-Yves Rollo c3daf2a8be Fix missing item images clipping in formspecs (#8652)
* Fix clipping of itemimage

* Code style

* More code styling
2019-07-26 19:44:29 +02:00
Alex a8446d29e8 Document 'wield_item' entity property (#8694) 2019-07-26 19:43:54 +02:00
adrido af72876921 Make FindCURL ready for vcpkg (#8295)
This allows to find and use curl with the vcpkg toolchain file.
2019-07-26 19:43:43 +02:00
Paramat ce87ef397f
Initialise 'seabed_height' to avoid compilation warning (#8715) 2019-07-26 17:51:53 +01:00
Paramat 0cde6fc552
Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)
v6 always last to discourage selection.
Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
last to discourage selection.
Of the remaining, v5 last due to age, v7 first due to being the default.
2019-07-25 20:46:28 +01:00
Paramat 245a31d6b7
Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
2019-07-25 19:58:35 +01:00
y ecd20de64d Removed debug.upvaluejoin to prevent leak of insecure environment 2019-07-24 11:43:09 +02:00