1
0
mirror of https://github.com/minetest/minetest.git synced 2025-07-06 18:00:21 +02:00
Commit Graph

7188 Commits

Author SHA1 Message Date
a7eaee77ca ContentCAO: Fix threshold of alpha channel textures (#14213)
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
0d41996562 MSVC: Fix locale workaround code 2024-01-10 19:33:04 +01:00
4bf95703a0 Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
2766c70ad3 Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
20692d54de Some minor cleanups for UDPSocket class 2024-01-07 21:49:05 +01:00
dc7fb26921 Extend capabilities of Address class 2024-01-07 21:49:05 +01:00
171f911237 Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
  (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
  (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
bd42cc2c77 Ensure deterministic client occlusion culling and minor improvements (#14212)
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
8db4ba9e58 Fix some console window behavior on Windows 2024-01-06 15:38:09 +01:00
7c7ae79f9f Fix native thread handle usage on win32 2024-01-06 15:38:09 +01:00
8674dc831d Avoid unused argument spam with MinGW-clang 2024-01-06 15:38:09 +01:00
3fbe42c3a2 Add unittest to check thread_local destructor brokenness 2024-01-06 15:38:09 +01:00
6550bc252f Fix logic in porting::attachOrCreateConsole()
No functional change but now the comment is actually correct.
2024-01-06 15:38:09 +01:00
c2c8d4d410 Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
34ce86a8f5 Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
05a53cd330 Touchscreen: Recognize double-taps as double-clicks (#14187) 2024-01-05 00:39:40 +01:00
e17455cb22 Remove server's address and port from pause menu (#14082) 2024-01-05 00:39:11 +01:00
995c192874 Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar (#14206) 2024-01-03 21:58:58 +01:00
DS
c9cd0d20ef Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
DS
3eab5e9002 Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
2c44620e5e Comply with base64 license terms (#14199) 2024-01-01 22:49:12 +01:00
d0753dddb1 Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
c9ab61aa8c Add missing header for gcc-14
https://gcc.gnu.org/gcc-14/porting_to.html

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
431444ba9f Extend sanity checks in ActiveBlockList::update
also fixes the space indentation
2023-12-30 00:31:03 +01:00
c99196d363 Do not emerge blocks in the active_object_send_range_blocks range (#14152)
The active object range is about active objects (not blocks). Activate blocks (and hence any object "in" them) in the cone define by the active object range (and fov) when they are loaded (i.e. visible), otherwise ignore them.
2023-12-29 14:18:06 -08:00
22a1653702 Perform server occlusion check before a block is loaded or generated (#14148) 2023-12-29 21:53:27 +01:00
edd947b645 Enable some runtime hardening on win32 2023-12-29 21:52:08 +01:00
b8dc349099 Clean up gettext initialization 2023-12-29 21:52:08 +01:00
93c2aff2cf Clean up OS-specific initialization 2023-12-29 21:52:08 +01:00
ad5e9aa5e3 Fix AsyncRunStep() skipping steps when dtime < 1 ms 2023-12-29 21:51:19 +01:00
467d3a8c62 Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
bc336480e6 Avoid short overflow with large viewing ranges (#14175) 2023-12-28 09:10:11 -08:00
32e492837c Support both mouse and touch input in GUIs in a single binary (#14146) 2023-12-27 22:37:36 +01:00
4f1dbb127a Update CMakeLists.txt to fix MacOS build (#14160)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-27 22:19:56 +01:00
93dfa8a6d8 Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
335af393f0 Make the loading screen progress bar respect "gui_scaling" 2023-12-26 20:21:15 +01:00
5405a558fd Fix minor issue with log_deprecated() 2023-12-25 19:47:34 +01:00
961652c2e9 Address some clang-tidy warnings 2023-12-25 10:07:28 +01:00
322c4a5b2b Rework server stepping and dtime calculation 2023-12-25 10:07:03 +01:00
b6c7c5a7ab Link with -latomic 2023-12-25 10:07:03 +01:00
46c930cf70 Touchscreen: Make server-sent overrides of button textures work (#14145) 2023-12-23 14:39:42 +01:00
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
04f0d545da Initial implementation of 'Godrays' 2023-12-21 16:21:01 -08:00
cad8e895f2 Fix set_bone_position regression (error on passing none) 2023-12-21 18:55:12 +01:00
7e143cb33d Manually configurable minimum protocol version (#14054)
Partially address #13483.  Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
04dc4a10f0 Fix TouchScreenGUI ignoring server-sent pitch changes 2023-12-20 21:24:10 +01:00
3b346fd3c9 Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5.
2023-12-20 21:22:15 +01:00
0d61598d8a Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
61d0f613df Hand roll UTF-16 conversion in CGUITTFont (#14121) 2023-12-19 20:18:43 +01:00