Commit Graph

5976 Commits

Author SHA1 Message Date
sorcerykid 15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Awkor 037422fdba
Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
Lejo1 e79bc40c0a Check for valid base64 before decoding (#9904) 2020-05-22 14:26:22 +02:00
SmallJoker 7ab0c0662a MacOS: Fix environ not being found 2020-05-22 14:24:55 +02:00
sfan5 1357ea1da2
Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
Vitaliy 82e4137893
Cache liquid alternative IDs (#8053) 2020-05-20 22:52:10 +01:00
Paramat 42fcfb75e8
Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
sfan5 c47a680db7 Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
sfan5 732c8008f4 CSM: Fix crashing minetest.get_item_def()
fixes #9884
2020-05-20 20:15:09 +02:00
Wuzzy c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
LoneWolfHT 7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
sfan5 0fc51db772 Add missing sao->isGone() checks
fixes #9883
2020-05-18 23:23:25 +02:00
sfan5 52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
sfan5 be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
rubenwardy a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
ANAND c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
sfan5 a08251a61e Log protocol ver on mismatched client connect too 2020-05-16 12:03:36 +02:00
Paramat af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
sfan5 d76785b4c7
network: Replace a fatal_error with just error logging 2020-05-14 21:18:26 +02:00
sfan5 36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
TheTermos 6ef7ad09bb
Collision detection - #9343 follow-up (#9764)
* truncate speed to prevent inf result

* code styling

* change truncate() input parameters
2020-05-14 19:28:27 +02:00
SmallJoker 836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Lars Müller 9ba24f89f5
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
TheTermos 7cb53791c3
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient

* add regular sky gradient

* Update sky.cpp

* change default day sky colors
2020-05-09 17:14:56 +02:00
Paul Ouellette b6242498aa
Always use same default tabheader height (#9319)
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
2020-05-09 17:14:29 +02:00
Loïc Blot 454dbf83a9
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
sfan5 650168cada Fix Server triggering wrong errors if environment init fails 2020-05-07 22:02:22 +02:00
Jozef Behran 4f9ccd89b3
Get rid of non-ascii characters in the debug display code (#8821) 2020-05-06 21:35:18 +02:00
v-rob 664800b2ad
FormSpec: Add universal style selector `*` (#9718) 2020-05-06 19:36:02 +02:00
Maksim 4f9a5f67ee
Android: porting_android.cpp refactoring (#9687)
* Android: porting_android.cpp refactoring

* Replace assert to FATAL_ERROR_IF
2020-05-06 14:25:57 +02:00
sfan5 b6b80f55c8 Expose collided objects in moveresult
closes #9787
2020-05-06 14:03:52 +02:00
sfan5 cb159f8d8a Fix crash when exiting server during running mapgen
easily reproducible with a high num_emerge_threads and /emergeblocks
2020-05-05 20:19:47 +02:00
sfan5 f3e87c53a5 Fix thread safety of PcgRandom use in BiomeGen 2020-05-05 19:26:59 +02:00
sfan5 c28fbd06a8 Fix remaining issues with mapgen scriptapi 2020-05-05 19:26:59 +02:00
sfan5 3c65d1acec Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
sfan5 2062c80e21 Allow ObjDefManager instances to be cloned 2020-05-05 19:26:59 +02:00
sfan5 d1c6cc72cc
Server: Improve some log messages (#9820) 2020-05-05 17:05:11 +02:00
Loïc Blot f1a05d0f71
Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
SmallJoker cad5b987ad Sky API: Rename *_tint to fog_*_tint for consistency 2020-05-05 08:37:04 +02:00
SmallJoker 1b6f40c356 Rename moveresult speed to velocity 2020-05-05 08:37:04 +02:00
Wuzzy 66c182531c
Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
Hugues Ross cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
Lejo 808eb4c571
Auto delete MetaData when = 0 (#8770)
* Auto delete MetaData when = 0
2020-05-02 12:57:04 +02:00
ANAND e0ea87f1f3
set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
sfan5 ac368af4fe
Allow connection info to be missing from minetest.get_player_information() (#9739)
fixes #9352
This reverts commit 23c907befe.
2020-05-01 21:44:28 +02:00
Lejo 74d9b6010f
Give the online lua mainmenu also the client_list and mods (#8691) 2020-05-01 16:47:17 +02:00
Juozas 3f275d799c
Fix gettext detection and locale building (#9772)
broken since a368e7e
2020-04-29 12:49:55 +02:00
Loic Blot 56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
ANAND a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
sfan5 3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
k.h.lai aef59f2ad9
Remove /LTCG from when compiling with clang-cl (#9765)
Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows
2020-04-27 20:44:52 +02:00
sfan5 ca8957f500 Fix detection of in-place path_locale when RUN_IN_PLACE=0
broken by 2349d31bae (side effect)
fixes #9745
2020-04-27 17:50:05 +02:00
sfan5 13a8ea2dac Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp 2020-04-27 17:50:05 +02:00
Loïc Blot 91c4f7f0ea
Forbid object:attach(obj, ...) (#9762)
Fixes #9761
2020-04-27 11:27:27 +02:00
SmallJoker be71e70a91
Script: Enforce type checks if not nil (#9748)
* Script: Enforce type checks if not nil
2020-04-27 07:02:39 +02:00
sfan5 515d38a702 Fix truncation warning for F1000_MIN, F1000_MAX 2020-04-27 06:58:34 +02:00
sfan5 8a03097450 script: Put getGuiEngine() inside a client-only #ifdef 2020-04-27 06:58:34 +02:00
sfan5 f6f6dd140f script: Fix add_entity returning unusable ref if object deleted in on_activate 2020-04-27 06:58:34 +02:00
Loïc Blot e564bf8ead
Add PostgreSQL authentication backend (#9756)
* Add PostgreSQL authentication backend
2020-04-27 06:54:48 +02:00
sfan5 68f45fc130 Remove unused lookup table from noise.cpp
closes #9757
2020-04-26 19:52:09 +02:00
sfan5 eca6ee911a
Fix mapgen settings in minetest.conf being ignored (#9737)
broken since e8a8185d24
2020-04-26 19:32:29 +02:00
theviper121 e1fc72c6f3
Fix UpdateBonePosition() breaking animations (#9577) 2020-04-26 19:32:04 +02:00
v-rob bc60e44d80
Add `animated_image` to clickthrough elements (#9724) 2020-04-25 16:55:21 +02:00
sfan5 73180a73da
mapblock_mesh: Optimize a few things (#9713) 2020-04-25 12:39:17 +02:00
Paul Ouellette 49ed0ca00a
Ensure game is shutdown if server throws exception (#9742) 2020-04-25 09:42:18 +02:00
Pierre-Yves Rollo 6cc5c7cbb4
Simplify how parseElement splits element string (#9726) 2020-04-25 07:48:04 +02:00
EvidenceB Kidscode cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
luk3yx 914dbeaa0b
Add LevelDB auth database. (#9476)
* Add leveldb auth database.
2020-04-23 13:07:19 +02:00
SmallJoker ce5b0932f8
Camera: Fix shootline line offsets II (#9730) 2020-04-23 12:16:36 +02:00
Maksim 6ba44d7452
Android: add OpenGL ES 2 support (#9715)
.. and bump gradle to 3.6.3
2020-04-22 20:03:46 +02:00
HybridDog 4361bfcb4d
Fix configuration caching in log_deprecated (#9697)
* Fix configuration caching in log_deprecated

The configured variable was never set to true.
I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
2020-04-22 00:07:12 +02:00
sfan5 8ef239b448
Improve protocol-level receiving code (#9617) 2020-04-20 23:22:00 +02:00
sfan5 338195ff25
Fix alias handling of get_content_id (#9712)
fixes #9632
2020-04-19 19:07:54 +02:00
Danila Shutov cdbe3c5e57
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00
sfan5 87829cd744
script: Move SAO usability check so that it covers all functions (#9698)
see also 91eef646a5
2020-04-18 17:21:58 +02:00
DS 4fb6b6afa7
Formspec: allow lists to change size and existence while the formspec is open (#9700)
Fixes #9640.
2020-04-18 17:21:10 +02:00
DS 241bf44260
Apply a scrollbar's default value to scroll containers (#9699)
Fixes #9691.
2020-04-18 17:20:20 +02:00
HybridDog 7b57d3f613
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689) 2020-04-18 17:19:53 +02:00
Maksim 23c6d0c31f
Android: fix handling non-latin characters on older Android devices (#9309) 2020-04-17 23:46:30 +02:00
Wuzzy e88719bcdd
Rename "subgame" to "game" in 2 error messages (#9680) 2020-04-17 08:10:28 +02:00
Loïc Blot 7539267d37
Add an option to disable unittest build, & disable them on Docker build (#9677) 2020-04-16 20:43:49 +02:00
Loïc Blot 093e79ea78
Drop -Wabi useless flag (#9676) 2020-04-16 19:21:47 +02:00
Maksim 57038b3cb4
Android: fix formspec input for AArch64 devices (#9685) 2020-04-16 19:19:47 +02:00
SmallJoker 45999b74e6
Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16 18:32:07 +02:00
sfan5 5cbe8437a8
Swap out -ffast-math for a safe subset of optimization flags (#9682)
It caused more trouble than its worth.
fixes #3943, fixes #5330
2020-04-16 10:23:48 +02:00
Loïc Blot e8ac5a31cf
Optimize get_objects_inside_radius calls (#9671)
* Optimize getObjectsInsideRadius calls

our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object
Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba.

This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
2020-04-16 08:25:48 +02:00
Maksim 62ae7adab2
Android: add Android Studio support, completely redone java part (#9066) 2020-04-15 16:27:40 +02:00
sfan5 8ae8c1600a
Fix parsing JSON with large integers (#9674) 2020-04-15 08:01:28 +02:00
Loïc Blot 5c588f89e7
Verify database connection on interval (#9665) 2020-04-15 08:01:11 +02:00
sfan5 2d5bd3bf79
scriptapi: Some small optimizations to value pushing (#9669) 2020-04-14 20:44:18 +02:00
SmallJoker 7c43cf47c3 PostgreSQL: Fix listAllLoadableBlocks returning the same block
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
2020-04-14 20:42:40 +02:00
Hugues Ross 5cf6318117
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
Wuzzy 7e21b3cd48
Remove sound menu and show proper msgs if sound is off (#9069) 2020-04-13 20:26:54 +02:00
DS 0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
SmallJoker 6cf15cf872
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
Activated using F5
2020-04-12 12:02:32 +02:00
Wuzzy a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
sfan5 ba3587e776 Fix broken config check in 659245a 2020-04-11 21:29:57 +02:00