fd70bbd367
Make gettext optional
2011-07-21 09:03:41 +02:00
36d8f91f1a
Tweak makefiles to add -delta suffix.
2011-07-21 09:03:20 +02:00
9cb5f70be5
Fix win32 MSVC compile. (screw gettext)
2011-07-21 09:03:17 +02:00
bca3de3d08
Merge pull request #27 from Oblomov/master
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* regression fix for windows build.
2011-07-20 14:29:01 -07:00
29aae3dcb5
Move package search out of conditional
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This unbreaks the Windows build which would otherwise have problems at
the jthread level.
2011-07-20 23:09:28 +02:00
8129d16dd3
+ fireflies
2011-07-20 22:05:57 +02:00
2732dac337
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 18:56:32 +02:00
0f10fc0cd9
Merge pull request #24 from SpeedProg/master
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gettext paths problem
2011-07-20 09:56:23 -07:00
c6d99fbe0c
fixed problem with wront paths in gettext
2011-07-20 18:49:18 +02:00
84b85964fa
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 18:29:48 +02:00
52df1b598c
Set the window caption for the initial window too
2011-07-20 17:59:48 +02:00
8fa94c3547
Check the data path before usage
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When not running in place, check if the assumed data path in
../share/APPNAME exists. If it doesn't exist, fall back to ../data
instead. This allows the program to run successfully from the checkout
directory even without the run-in-place flag active.
2011-07-20 17:59:48 +02:00
3321edae77
Use system sqlite3/jthread libs if available
2011-07-20 17:59:48 +02:00
69937c342c
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 17:56:49 +02:00
6a8328de79
added gettext support
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german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
9bc701d194
Merge branch 'upstream/master'
2011-07-20 14:20:07 +02:00
6791c856b2
* by popular request, fewer clouds
2011-07-20 02:44:51 +02:00
57fcfb2b0d
* initialize liquid_kind properly so compiler does not bitch about it
2011-07-19 02:02:50 +02:00
a99b7e6e05
+ fake shading for the volumetric clouds
2011-07-19 01:43:30 +02:00
890d3468e7
+ volumetric clouds (thanks teddydestodes)
2011-07-18 22:50:14 +02:00
466f9d87b6
final fixes to liquid flow, works now as intended
2011-07-18 02:38:57 +02:00
b7862805c8
fixes to liquid transformation
2011-07-18 02:38:48 +02:00
c4b86adee8
fixed refactoring issues // slowed down water flow a bit
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* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
f1e8ff2245
* refactored liquid transformation code (has some flaws)
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Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
13b2bad54b
* changed GUI to indicate Minetest Δ
2011-07-17 22:33:51 +02:00
74ef5b8a42
Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different.
2011-07-17 19:32:06 +03:00
496e783988
A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case.
2011-07-17 13:40:47 +03:00
014a3aea32
Merge remote-tracking branch 'origin/upstream'
2011-07-16 16:52:45 +02:00
afa2b8714f
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
5086bd5664
* fix automerge regression
2011-07-15 20:16:02 +02:00
2c5617709d
* regression fix, clay occurs again now
2011-07-15 06:37:47 +02:00
287b735224
* possibly nicer trees
2011-07-15 02:23:41 +02:00
3560f0de08
Merge branch 'upstream/master'
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Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
5146c826be
* possibly improved water flow, by flyx86
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- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
5383aa847f
* possible fix for large cubic holes in map
2011-07-13 23:12:18 +02:00
b96450b586
* slightly different values for 3d perlin noise
2011-07-13 23:10:41 +02:00
a676493f46
* regression fix, papyrus should appear again now
2011-07-13 16:21:20 +02:00
692bd66011
+ farmesh config options
2011-07-11 15:01:43 +02:00
8f742855a1
initial steps in doing content type extension
2011-07-02 01:07:54 +03:00
7b290660ea
made screen go slightly blue when underwater
2011-07-01 21:25:31 +03:00
71f5d4b344
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
282912caa0
tried to fix block selection in map rendering a bit
2011-06-27 09:50:34 +03:00
ccf5eae751
fixed bug in inventory textures caused from better handling of unknown blocks
2011-06-27 08:46:54 +03:00
3e40235ce2
updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600
2011-06-27 08:36:37 +03:00
ab0cc1bb47
better handling of unknown blocks on client
2011-06-27 07:30:02 +03:00
cf9a1f0109
updated to-do list
2011-06-27 06:52:20 +03:00
d09f9c0d1d
made dtime jitter compare value and fps calculation a bit faster changing
2011-06-27 00:29:17 +03:00
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
d702a2c33b
Made the initial loading screen slightly more alive
2011-06-26 20:00:04 +03:00