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Commit Graph

206 Commits

Author SHA1 Message Date
MoNTE48
0d8e5bf587 TouchScreen Control: fix some bugs, cleanup 2020-06-09 19:35:25 +02:00
Maksim
756dc89ede Fix real keyboard movements on touchscreen devices 2020-06-09 19:35:25 +02:00
MoNTE48
3cee55f2b4 Hide tooltip after ETIE_LEFT_UP (for touch control) 2020-06-09 19:35:25 +02:00
SmallJoker
a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
Awkor
037422fdba
Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
Paul Ouellette
b6242498aa
Always use same default tabheader height (#9319)
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
2020-05-09 17:14:29 +02:00
v-rob
664800b2ad
FormSpec: Add universal style selector * (#9718) 2020-05-06 19:36:02 +02:00
Loïc Blot
f1a05d0f71
Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
Hugues Ross
cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
v-rob
bc60e44d80
Add animated_image to clickthrough elements (#9724) 2020-04-25 16:55:21 +02:00
Pierre-Yves Rollo
6cc5c7cbb4
Simplify how parseElement splits element string (#9726) 2020-04-25 07:48:04 +02:00
DS
4fb6b6afa7
Formspec: allow lists to change size and existence while the formspec is open (#9700)
Fixes #9640.
2020-04-18 17:21:10 +02:00
DS
241bf44260
Apply a scrollbar's default value to scroll containers (#9699)
Fixes #9691.
2020-04-18 17:20:20 +02:00
Maksim
57038b3cb4
Android: fix formspec input for AArch64 devices (#9685) 2020-04-16 19:19:47 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
SmallJoker
6cf15cf872
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
Activated using F5
2020-04-12 12:02:32 +02:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
SmallJoker
01b3f26c7b Formspec: No spec ID for static text labels
Fixes #9634
2020-04-11 15:31:02 +02:00
Pierre-Yves Rollo
0eb3072819
Hypertext: Fix hovercolor not working in global tag (#9582) 2020-04-05 15:04:41 +02:00
Pierre-Yves Rollo
86a0e991ef
Fix cursor still visible after closing formspec while on HyperText (#9583) 2020-04-04 16:17:15 +02:00
DS
d7825bca1b
Fix GUI element click-through by changing visibility (#9534)
This adds a vector that holds pointers to elements that should only be visible while being drawn.

In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
2020-03-31 18:34:42 +01:00
Pierre-Yves Rollo
49a558574f
Hypertext: Fix alignment tags adding unwanted newlines (#9548) 2020-03-26 19:56:35 +01:00
Wuzzy
625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
sfan5
5a31d56c9f Fix mouse events sent to wrong GUI elements when dragging 2020-03-16 22:57:10 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
SmallJoker
766d160ffb guiHyperText: Fix blinky cursor on link hover (#9392)
Change legacy size/position calculations to 'textarea'
2020-03-11 19:09:50 +01:00
DS
b42493fb4c
Fix memory leak in GUIHyperText (#9489) 2020-03-10 20:32:38 +01:00
SmallJoker
7da4f9ef20
GUIFormSpecMenu: Remove field_close_on_enter warning (#9501) 2020-03-10 20:30:55 +01:00
Jean-Patrick Guerrero
0e88176db8
GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw conversion (#9437)
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
2020-03-07 14:01:11 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style and style_type (#9380) 2020-03-01 14:39:57 +00:00
DS
0c08f948d7
GUIInventoryList: fix dropping items when clicking outside of formspec window (#9422) 2020-02-26 12:18:05 +01:00
sfan5
c657fb343f Refactor Script API's log_deprecated 2020-02-23 22:24:12 +01:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
SmallJoker
ee7d357602
Key settings: Clear with escape (#8282)
Key ESCAPE -> Cancel change
Key DELETE -> Remove entry
2020-02-14 20:36:58 +01:00
DS
1116918dbb
Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00
Hugues Ross
60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Hugues Ross
3dfb6ecbb2 Formspec: Don't start a button click when the pointer isn't on top (#9332) 2020-01-22 10:18:09 +01:00
ANAND
e8fd1ce623 Replace stray tab with whitespace in guiFormSpecMenu.cpp (#9317) 2020-01-18 16:50:57 +00:00
Hugues Ross
680aaa1bd5 Make clipping of formspec elements more consistent (#9262) 2020-01-16 18:41:07 +00:00
DS
4c8af5492b Formspec: change the appeareance of the cursor on fields and co. (#8665) 2020-01-11 20:17:11 +01:00
DS
7c0e0c34ec Formspec: Fix clicking on tooltip-obstructed elements (#9266) 2020-01-04 15:45:22 +01:00
Hugues Ross
b50dc43f67 Don't override the FGIMG style property if the image parameter is null 2019-12-16 19:26:57 +01:00
Hugues Ross
e42faae8d9 Remove the dependency on FGIMG/BGIMG from the hovered/pressed variants
- Make guiButtonImage support null images properly
2019-12-16 19:26:57 +01:00
Hugues Ross
bd4b8d40b3 StyleSpec: 0-initialize the property_set array 2019-12-16 19:26:57 +01:00
SmallJoker
c3d0aab0bc GUIFormSpecMenu: Fix legacy sorting using std::stable_sort 2019-12-14 21:28:07 +01:00
rubenwardy
8e63d22d64 Fix spaces breaking formspec_version[] tag 2019-12-09 21:05:07 +00:00
Hugues Ross
9284313d17 Refactor to centralize GUIButton styling/rendering code (#9090) 2019-12-09 20:06:51 +00:00
SmallJoker
a462181e5f guiConfirmRegistration: Fix hidden error message 2019-12-09 20:01:16 +01:00
DS
8f73ec6c6c Formspec: make bgcolor element less confusing and allow setting fullscreen color (#8996) 2019-12-08 18:59:30 +01:00
rubenwardy
51f230895c Fix failing build due to code style error 2019-12-06 23:00:54 +00:00
v-rob
4f45bfd08b Add scrollbaroptions FormSpec element (#8530) 2019-12-06 20:51:10 +00:00
SmallJoker
b50a166bb0
Formspec: Fix priorities for version < 3 (#9121)
* Formspec: Fix priorities for version < 3

1) Introduce 'priority' to 'FieldSpec'
2) Sort elements based on 'priority'
3) Assign 'name' to the Item Image Button's image to show tooltips again
2019-11-20 19:39:10 +01:00
DS
5506e97ed8 Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
SmallJoker
2907c0f3a2 Android: Fix broken double-tap after 49 days uptime 2019-11-03 12:59:12 +01:00
SmallJoker
388ea737f5 Clean up font caching, fix bitmap fonts 2019-11-03 11:45:33 +01:00
Pierre-Yves Rollo
72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
random-geek
53ebd803c6 Change some rough/inappropriate language in comments (#9061) 2019-10-24 01:17:00 +01:00
SmallJoker
a978278bfb Formspecs: Reset version number on rebuild 2019-10-20 12:44:52 +02:00
Hugues Ross
69a2099c04 Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
SmallJoker
dee22104b7
Revert "Fix the bgcolor formspec element (#8716)" (#9018)
This reverts commit 1db3d252cf.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-06 14:50:45 +02:00
sfan5
dde0628976 Fix warnings in guiButton.h 2019-10-05 18:15:26 +02:00
SmallJoker
c2458d3d3a label[]: Fix broken colors since 2c9edef 2019-09-29 14:52:41 +02:00
rubenwardy
07bdd6049b Fix error message caused by adding new parameter to background (#8922)
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-29 13:40:59 +02:00
SmallJoker
26b39f1eae
Fix some reference counters (memleak) (#8981)
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
DS
1db3d252cf Fix the bgcolor formspec element (#8716) 2019-09-15 17:14:31 +01:00
rubenwardy
1ea9bfc6f7 Fix formspec version backup in prepends losing data 2019-09-15 16:56:11 +01:00
SmallJoker
9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
SmallJoker
2c9edefde3 label[]: Fix cut-off translated text 2019-09-07 11:15:12 +02:00
sfan5
ea9b241c13 Fix Irrlicht 1.9 support 2019-09-06 18:29:29 +02:00
Paul Ouellette
008b80fe1c Add ItemStack:get_description() to get tooltip (#8847) 2019-08-24 18:38:02 +02:00
rubenwardy
91114b562f Add support for set_formspec_prepend in main menu (#8611) 2019-08-12 19:16:35 +02:00
ANAND
cc610c74a7 guiVolumeChange: Fix child not being removed 2019-08-08 18:03:35 +02:00
ANAND
003af74213 guiConfirmRegistration: Set focus to text field (#8761) 2019-08-07 19:15:46 +02:00
SmallJoker
233cb86e86
Clean up and fix freetype=false crashes (#8641)
A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont
Fixes various segfaults in gameplay
Shorter font cache code, cleaned up (?)
2019-08-06 21:33:13 +02:00
sfan5
ca363d3ef8 Unify OpenGL ES support 2019-08-04 16:12:52 +02:00
rubenwardy
4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy
9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy
ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
rubenwardy
d1a1c5cbf0 Add custom colorable GUIButton implementation 2019-08-03 19:36:30 +01:00
rubenwardy
41ad0f4f20 Fix negative offsets not being supported by container[] 2019-08-03 16:20:15 +01:00
DS-Minetest
115ef6c09c Rename guiScrollBar to GUIScrollBar 2019-07-29 21:45:39 +02:00
DS-Minetest
705630e7d0 guiScrollBar: move directly to clicked pos if clicked into tray 2019-07-28 21:43:07 +02:00
v-rob
5e7004e7af Add compatible, consistent coordinate system to FormSpecs. (#8524) 2019-06-27 13:40:49 +01:00
rubenwardy
429a989648 Add support for 9-sliced backgrounds (#8600)
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion.

https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-22 16:03:54 +02:00
SmallJoker
e2f8f4da83
Formspecs: Close on metadata removal (#8348)
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2019-06-10 13:01:07 +02:00
SmallJoker
627a96cd99 Do not drag-place stack into 'craftpreview' slot (#8514) 2019-05-25 17:41:35 +02:00
stujones11
b917ea4723 Add IGUIScrollbar implementation with variable bar sizes (#8507) 2019-05-24 16:42:05 +01:00
Jozef Behran
eb2bda7d0b Optimize string (mis)handling (#8128)
* Optimize statbar drawing

The texture name of the statbar is a string passed by value.
That slows down the client and creates litter in the heap
as the content of the string is allocated there. Convert the
offending parameter to a const reference to avoid the
performance hit.

* Optimize texture cache

There is an unnecessary temporary created when the texture
path is being generated. This slows down the cache each time
a new texture is encountered and it needs to be loaded into
the cache. Additionally, the heap litter created by this
unnecessary temporary is particularly troublesome here as
the following code then piles another string (the resulting
full path of the texture) on top of it, followed by the
texture itself, which both are quite long term objects as
they are subsequently inserted into the cache where they can
remain for quite a while (especially if the texture turns
out to be a common one like dirt, grass or stone).

Use std::string.append to get rid of the temporary which
solves both issues (speed and heap fragmentation).

* Optimize animations in client

Each time an animated node is updated, an unnecessary copy of
the texture name is created, littering the heap with lots of
fragments. This can be specifically troublesome when looking
at oceans or large lava lakes as both of these nodes are
usually animated (the lava animation is pretty visible).
Convert the parameter of GenericCAO::updateTextures to a
const reference to get rid of the unnecessary copy.

There is a comment stating "std::string copy is mandatory as
mod can be a class member and there is a swap on those class
members ... do NOT pass by reference", reinforcing the
belief that the unnecessary copy is in fact necessary.
However one of the first things the code of the method does
is to assign the parameter to its class member, creating
another copy. By rearranging the code a little bit this
"another copy" can then be used by the subsequent code,
getting rid of the need to pass the parameter by value and
thus saving that copying effort.

* Optimize chat console history handling

The GUIChatConsole::replaceAndAddToHistory was getting the
line to work on by value which turns out to be unnecessary.
Get rid of that unnecessary copy by converting the parameter
to a const reference.

* Optimize gui texture setting

The code used to set the texture for GUI components was
getting the name of the texture by value, creating
unnecessary performance bottleneck for mods/games with
heavily textured GUIs. Get rid of the bottleneck by passing
the texture name as a const reference.

* Optimize sound playing code in GUIEngine

The GUIEngine's code receives the specification of the sound
to be played by value, which turns out to be most likely a
mistake as the underlying sound manager interface receives
the same thing by reference. Convert the offending parameter
to a const reference to get rid of the rather bulky copying
effort and the associated performance hit.

* Silence CLANG TIDY warnings for unit tests

Change "std::string" to "const std::string &" to avoid an
unnecessary local value copy, silencing the CLANG TIDY
process.

* Optimize formspec handling

The "formspec prepend" parameter was passed to the formspec
handling code by value, creating unnecessary copy of
std::string and slowing down the game if mods add things like
textured backgrounds for the player inventory and/or other
forms. Get rid of that performance bottleneck by converting
the parameter to a const reference.

* Optimize hotbar image handling

The code that sets the background images for the hotbar is
getting the name of the image by value, creating an
unnecessary std::string copying effort. Fix that by
converting the relevant parameters to const references.

* Optimize inventory deserialization

The inventory manager deserialization code gets the
serialized version of the inventory by value, slowing the
server and the client down when there are inventory updates.
This can get particularly troublesome with pipeworks which
adds nodes that can mess around with inventories
automatically or with mods that have mobs with inventories
that actively use them.

* Optimize texture scaling cache

There is an io::path parameter passed by value in the
procedure used to add images converted from textures,
leading to slowdown when the image is not yet created and
the conversion is thus needed. The performance hit is
quite significant as io::path is similar to std::string
so convert the parameter to a const reference to get rid of
it.

* Optimize translation file loader

Use "std::string::append" when calculating the final index
for the translation table to avoid unnecessary temporary
strings. This speeds the translation file loader up
significantly as std::string uses heap allocation which
tends to be rather slow. Additionally, the heap is no
longer being littered by these unnecessary string
temporaries, increasing performance of code that gets
executed after the translation file loader finishes.

* Optimize server map saving

When the directory structure for the world data is created
during server map saving, an unnecessary value passing of
the directory name slows things down. Remove that overhead
by converting the offending parameter to a const reference.
2019-05-18 17:19:13 +02:00
SmallJoker
f409f44765 Correct the checkbox selection box position (#8246)
Remove m_btn_height dependency, replace with the text and checkbox size.
2019-04-27 00:56:31 +01:00
rubenwardy
4f7674d448 Change pitch fly binding to 'P', add to change keys menu (#8314) 2019-04-03 21:37:30 +01:00
Wuzzy
9f1b98b997 Add newline before itemstring in item tooltip (#8213) 2019-03-17 13:55:02 +01:00
Loïc Blot
02a23892f9 LINT fixes since recent tooling update 2019-03-14 12:30:13 +01:00
Loïc Blot
e22a69d61a Drop GUIConfirmRegistration::m_address unused field 2019-03-12 16:53:21 +01:00
Paramat
0b492f82f7
Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
2019-03-10 01:49:03 +00:00
Benjamin Lindley
e19565c170 Replace for loop with call to standard library function (#8194)
This loop makes multiple passes over m_stack (type std::list) in order to remove all elements with a specified value. Replacing the loop with a call to std::list::remove does the same job, but in only one pass.
2019-03-05 08:13:15 +01:00
random-geek
2153163cbd Fix coloured fog in main menu (#8181)
Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
2019-02-15 20:44:21 +01:00
Wuzzy
f5bdc04ab5 Don't append itemname to itemname in tooltip (#8176) 2019-02-09 15:46:02 +01:00
random-geek
fc566e2e10 Fix cloud color in loading screen and main menu (#8174) 2019-02-04 19:11:02 +00:00
random-geek
2ae794ac45 Update color of main menu clouds (#8172) 2019-02-04 00:12:15 +01:00