Commit Graph

3633 Commits

Author SHA1 Message Date
TeTpaAka aa13baa30a Add minetest.register_on_player_hpchange 2015-06-13 19:40:31 +02:00
TeTpaAka e50aa4ed06 Add return list of individual counts to find_node_in_area 2015-06-13 19:39:18 +02:00
est31 502e40a649 dofile error reporting for syntax errors
According to doc, dofile() raises an error when parsing failed due to syntax errors.
Fixes #2775
2015-06-12 20:23:31 +02:00
paramat 0b187ede4b Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat 74d8b341bc Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 2015-06-03 06:37:10 +01:00
est31 ba3ff5ef39 Fix uninitialized variable error
If you run minetest with valgrind, you'll quickly notice uninitialized jump
depend error messages that point to s_base.cpp:131. This commit fixes those.
2015-06-02 13:55:02 +02:00
est31 617a3d426f Make split method static 2015-06-01 17:04:21 +02:00
est31 06a2eee692 Mapblock: nodecount refactor
Spare direct multoplication, use constant MapBlock::nodecount instead of
local nodecount variables.

Also use strides at one place instead of multiplications.
2015-05-31 06:24:41 +02:00
SmallJoker b4dfaa3a7a Only retrieve always_fly_fast setting once 2015-05-30 22:29:36 +02:00
Craig Robbins addf3ee165 (Android) Only simulate holding down fast key if fast_move is toggled to true 2015-05-29 22:59:21 +10:00
kwolekr 522acf920f Make get_biome_list() error message more helpful 2015-05-28 20:04:50 -04:00
Kahrl 0f15488eae Fix typo in variable name 2015-05-28 20:47:15 +02:00
TeTpaAka c0335f7d13 Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position

Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset

Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00
est31 990a96578f Consistent const string params
Parent commit broke behaviour.
Thanks @TeTpaAka for testing the fix.
2015-05-27 13:23:09 +02:00
est31 21878c9d5c Spare some string copies 2015-05-27 11:45:40 +02:00
paramat f16ebbfecf Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity 2015-05-26 02:08:06 +01:00
est31 6b7fb591cb Small clientiface ASCII art improvements
Use v arrows except where there is only one line between two boxes,
and other improvements
(Yea could use ↓ but its an ASCII art not an Unicode art).
2015-05-24 16:33:22 +02:00
paramat 774e5d17c4 Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters 2015-05-24 04:33:09 +01:00
paramat 3dba6d1f90 Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 2015-05-23 02:18:30 +01:00
SmallJoker 39869aaa25 Fix Windows build, clean up included headers
Also fix a startup error caused by s_security.cpp
2015-05-22 20:37:59 +02:00
est31 e13d2bafc6 Deny empty username early in the protocol
Thanks to @UltimateNate for pointing this out :)
2015-05-22 20:24:39 +02:00
est31 9facb40738 Don't ignore nametag attribute change message for newer versions
This allows newer versions to add additional information that isn't
read by us, but still in a backwards compatible manner.
2015-05-21 19:01:46 +02:00
kwolekr da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
rubenwardy 603297cc35 Add texture overriding 2015-05-19 21:27:07 +02:00
kwolekr 43702ec6ac Fix build with libstdc++
libstdc++ doesn't include <cstring> inside of <string>, unlike libc++.
2015-05-19 02:38:48 -04:00
kwolekr 6c5a6967ec Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
est31 497299afd6 Lower log level for unexpected behaviour
Its a possible mistake to log in to a server with twice the same name.
Before, it triggered a server wide error message, now it logs to actionstream.
2015-05-19 00:55:58 +02:00
est31 d2ca662569 Enforce hiding nametag
Work around irrlicht bug and hide nametag if its alpha is set to 0.
Thanks @TeTpaAka for pointing out workaround.
2015-05-18 23:10:48 +02:00
est31 23984ef7f0 Make nametags white again
Commit 11a96e4901
commented out version parsing, resulting in the version byte being parsed as part of the color,
making nametags dark grey.
Re-introduces version parsing and ignores the packet if the version is more recent than ours,
fixing the unused variable warning (should have been done anyway).
2015-05-18 21:11:41 +02:00
kwolekr 20aa78cffb Fix null dereference when loading schematic from definition without a NodeDefManager 2015-05-17 22:32:35 -04:00
kwolekr 46684beec1 Record MapBlock modification reasons as flags instead of strings
This improves performance of MapBlock::raiseModified by a factor of 6.
Also, clean up mapblock.h a bit and inline small functions.
2015-05-17 22:14:26 -04:00
kwolekr 4c9a8a91c4 SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap.
Retrieving smaller slices of noise from the computation result as needed
optimizes memory usage while maintaining a reasonable amount of CPU overhead.
2015-05-17 04:04:17 -04:00
paramat c0edb8e313 Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons 2015-05-17 06:07:39 +01:00
kwolekr 3ffb5f5761 Add optional buffer param for bulk data array writes in Lua 2015-05-17 00:07:45 -04:00
kwolekr 28b2476b11 Noise: Fix interpolation at negative coordinates 2015-05-17 00:04:51 -04:00
ShadowNinja c00b6812b1 Fix current mod name change missed during rebase 2015-05-16 21:12:03 -04:00
kwolekr 11a96e4901 Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler warnings 2015-05-16 20:15:03 -04:00
kwolekr fb36c471d7 SAPI: Accept either ARGB8 table or ColorString to specify colors 2015-05-16 20:15:03 -04:00
ShadowNinja 8f9af57314 Add core.get_dir_list 2015-05-16 18:33:22 -04:00
ShadowNinja 6c06330daf Add core.request_insecure_environment() 2015-05-16 18:33:19 -04:00
ShadowNinja 05ab9973f9 Add core.mkdir 2015-05-16 18:32:37 -04:00
ShadowNinja 3a8c788880 Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
est31 c297a75a7d Fix build since last commit
Also rename method to better match what it does.
2015-05-16 22:14:15 +02:00
est31 8dbf683313 Finalize init packets and enable protocol v25
This enables srp.
2015-05-16 21:17:28 +02:00
TeTpaAka 19cbb6b37b Add push_ARGB8 to script/common/c_converter 2015-05-15 16:21:56 -04:00
TeTpaAka 18c2f16c13 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
kwolekr 5d1d7c17ea Noise: Make buffer size parameters unsigned 2015-05-15 16:20:30 -04:00
kwolekr eaef678e0b Schematics: Fix probability values for .mts version 1 2015-05-15 16:20:30 -04:00
Brandon c5b4e54174 Add minetest.register_on_punchplayer 2015-05-15 11:09:55 +02:00
TeTpaAka 86a963caca Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
Craig Robbins 99cf53c908 ANDROID: Do not limit situations where fast is enabled
Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control
2015-05-15 13:22:07 +10:00
est31 b70e67df8c Fix compiler warning about sign comparison 2015-05-13 00:04:30 +02:00
SmallJoker ecc514f11b Build and link gmp correctly on MSVC
Also optimize json's library
2015-05-12 21:07:46 +02:00
est31 b4c3ff6eab is_player() is no player-only function 2015-05-12 05:52:49 +02:00
paramat 02805af36e Mapgen v5/6/7: Cleanup node resolver and aliases 2015-05-12 04:40:53 +01:00
est31 82e35edff5 Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
est31 181f7baa45 Add LibGMP
Uses system provided libgmp if found, if not it falls back to mini-gmp.
2015-05-11 17:48:33 +02:00
Craig Robbins 5a1975a4e3 Change lower limit of display_gamma to 1.0 (linear light)
Now matches function comment
2015-05-11 02:03:09 +10:00
kwolekr 2b99d904f6 Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() 2015-05-08 23:30:56 -04:00
kwolekr ff740a4179 Ensure that Map::findNodesWithMetadata() reports nodes strictly within the node-granular area 2015-05-08 13:31:03 -04:00
kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error 2015-05-08 13:26:31 -04:00
est31 0310123bc9 Fix release build warning 2015-05-08 07:23:41 +02:00
kwolekr f091bbd563 Fix compilation for non-client builds, and fix signed comparison warning 2015-05-08 01:21:34 -04:00
kwolekr 2dba29ebf2 Tests: Add schematic unittests
Improve schematic file-saving interface
Add ability to create temporary test files
2015-05-08 00:55:42 -04:00
est31 33c11415bf Gracefully handle PacketErrors 2015-05-08 06:51:03 +02:00
kwolekr 0e64fc45b9 Fix missing Y component assignment in check_v3f 2015-05-08 00:03:41 -04:00
Kevin Ott e17c6ba2cd Remove duplicate lua_getfield() in c_converter.cpp
Fixes #2678
2015-05-07 09:57:34 +02:00
kwolekr b246812455 Schematics: Add indent-with-space option for schematic Lua table serialization 2015-05-07 02:54:35 -04:00
kwolekr 656575b59d NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
ShadowNinja d720fd5644 Fix connection speed unit names 2015-05-06 15:41:37 -04:00
ShadowNinja 3a8e7341ec Fix error messages for type-checking Lua reading functions 2015-05-06 15:33:36 -04:00
ShadowNinja 3f5c2dea4d Improve Redis error messages 2015-05-06 15:28:22 -04:00
kwolekr 2b44e75442 Fix build on Debian broken by b45df9d (missing include, somehow?) 2015-05-05 20:40:18 -04:00
kwolekr 633af58a05 NodeDefManager: Improve const-correctness of interfaces
- Add ability to explicitly reset NodeResolve state (useful for unittesting)
- Remove non-essential NodeResolve methods modifying state from INodeDefManager
- Add const qualifier to NodeDefManager and ContentFeatures serialize
2015-05-05 16:52:06 -04:00
kwolekr b785577f03 Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
kwolekr b45df9d6a7 Tests: Add NodeResolver unittests
Minor misc. NodeResolver cleanups
Prefix faux content type constants for testing with t_ to avoid
confusion or name collisions
2015-05-05 12:00:36 -04:00
ShadowNinja 1be2d32fd5 Make Git version detection use VERSION_STRING instead of tags
This fixes the problem where 0.4.12-dev versions were erroneously shown as
0.4.11-dev because the tag was added on a separate branch.  It also fixes a
similar issue when builders didn't fetch new tags when updating.

This also removes the number-of-commits-since-tag field, since it's
incompatible with this.  Said field doesn't seem to be useful anyway if you
have the commit hash.
2015-05-05 17:13:05 +02:00
ShadowNinja dfd790930c Fix GCC compiler warning 2015-05-04 20:01:10 -04:00
Jay Arndt 2923eafaca Stop NetworkPacket methods from producing bloated packets 2015-05-05 01:47:41 +02:00
est31 4b0f5fcbf5 Cache enable_3d_clouds flag
Small improvement on clouds rendering performance
2015-05-04 22:50:04 +02:00
paramat 9345ba7b6a Clouds: Make cloud area radius settable in .conf 2015-05-04 22:41:13 +02:00
Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh
Fixes issue #2667
2015-05-04 02:11:36 -04:00
obneq 9af7f38e3f Fix pathfinder to produce more useful paths
- Fix unintended negation of condition
- Remove line_of_sight 'optimization'
2015-05-03 22:36:11 -04:00
kwolekr 8f38f8255c Tests: Add ObjDef unittests 2015-05-03 22:19:35 -04:00
kwolekr 5b237b4d94 ObjDefManager: Set replacement object's handle info after calling set()
Make gamedef optional when constructing an ObjDefManager
Add note about object ownership
2015-05-03 22:19:35 -04:00
paramat 9e1e4b6284 RotateAlongYAxis: For facedir case, return if param2 >= 4 2015-05-03 03:43:51 +01:00
SmallJoker 6626a3f72f Fix several MSVC issues numeric.h
-> Round negative numbers correctly CMakeLists.txt
-> Link Json with the static run-time library
2015-05-01 07:34:51 +02:00
kwolekr 37ca3212ee Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
kwolekr b6475f5448 Tests: Add random unittests 2015-04-29 04:08:04 -04:00
sfan5 4ea5a96fff Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
sfan5 558d715bf6 Revert "Only lowercase project name at compile time"
This reverts commit 3be9787e64.
2015-04-27 16:24:49 +02:00
kwolekr 415167b228 Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
2015-04-27 04:05:25 -04:00
kwolekr cd1d625ab2 Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
est31 27e3a353d8 Remove craftdef serialisation
It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
2015-04-26 21:30:52 +02:00
est31 4f851faa91 Craftdef refactor
Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
2015-04-26 21:28:40 +02:00
kwolekr 7220ca906d Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
Aaron Suen 1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. 2015-04-26 23:39:40 +10:00
Kevin Ott 400c6087b6 Fix player pitch and yaw not being set properly 2015-04-26 23:36:05 +10:00
nerzhul ab04b7fe94 Remove unused variable Client::m_active_blocks 2015-04-24 15:41:45 +02:00
paramat ac6efa2539 DecoSchematic: Fix missing trees in rough terrain
Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
est31 ccc09abc2d Protocol 25: wstring -> string for custom access denial reasons
Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
nerzhul eec01bc2fa Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
SmallJoker 17a173f474 Fix crash on startup (Windows) 2015-04-22 13:48:10 +10:00
ShadowNinja 3be9787e64 Only lowercase project name at compile time 2015-04-21 20:51:16 -04:00
kwolekr e0eec201a1 Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
This reverts commit 972d17baea.
The commit being reverted was unauthorized.  There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
Loic Blot 972d17baea m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 2015-04-21 23:28:13 +02:00
kwolekr 943c6e523e Noise: Add noise unittests
Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
ShadowNinja c197e03922 Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
ShadowNinja d36067fda5 Fix mod store rating 2015-04-20 22:48:14 -04:00
kwolekr 46a2c1f167 Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr a443a13a9d Fix build on OS X (Thanks neoascetic) 2015-04-20 01:35:41 -04:00
kwolekr 3d4244cc75 Add 'persistence' alias for Lua noiseparams and validate more vector parameters 2015-04-19 21:42:40 -04:00
kwolekr 687d969c9c Noise: Correct noise objects created with invalid dimensions 2015-04-19 21:39:10 -04:00
kwolekr 386d695330 Porting: Refactor initalizePaths()
Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
est31 f1a41e4f77 Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
paramat a615da6b12 Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
obneq 0c792db05c fix infinite spawners 2015-04-18 20:14:34 +02:00
kwolekr e0889c6c03 Schematics: Fix core.schematic_create() 2015-04-17 18:39:37 -04:00
SmallJoker 5f0b36b8b7 10s timeout when connecting to server 2015-04-17 10:40:48 +02:00
est31 d4d561fbcd Fix build since: "Remove referenced schematics from Decorations on clear"
Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
kwolekr 3576f4fab7 Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 2015-04-17 01:03:13 -04:00
kwolekr 406d9ba87b Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
est31 f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr 821d0025da Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
est31 4abb96fb54 Fix path detection with --std= parameter
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
est31 b318c4712c Fix build for < C++11 since last commit
Build broke since last commit 479f38973e for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00
kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot 0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
paramat d02300a749 Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
paramat ad789be45b Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
paramat a09e4427d6 Defaultsettings: Add dungeons and jungles flags. Update conf.example 2015-04-14 02:04:57 +01:00
kwolekr b2a89c04b2 Schematics: Reorganize (de)serialization and add Lua serialization API 2015-04-13 03:10:52 -04:00
paramat a5f942c3c0 Mgv6: Fix taiga, allow pine tree spawning on snowblocks 2015-04-12 05:52:41 +01:00
paramat 75cbd80e5b Mgv6: Add optional snow biomes 2015-04-12 04:27:26 +01:00
Ner'zhul ce8a9ed94b Fix a rare crash case un SendPlayerHP
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
est31 0a413265cb Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
kwolekr c758fd73ff Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
Dmitry Marakasov d2fc98e4a6 Fix freetype detection
Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
kwolekr 0df736173e Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
Loic Blot 5132908f4b TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message 2015-04-07 14:28:36 +02:00
ShadowNinja 3c6e112c28 Fix missing SQLite3 statement pointer initialization
This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
paramat 392ac41c99 Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
est31 f81759792e Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename 2015-04-07 00:15:15 +02:00
Craig Robbins 43aab618e5 Change screenshot filename to one likely to work on all modern filesystems
Fixes #2603
2015-04-06 11:07:51 +10:00
Loic Blot 8804c47e59 TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
Loic Blot ed3ebd633d craftdef.cpp: Return 0 after assert to make Clang happy 2015-04-05 11:16:12 +02:00
Loic Blot 4235f671c1 Fix uninitialized variabled in ConnectionEvent 2015-04-05 11:13:30 +02:00
est31 334e70455b Crafting speedup
This greatly increases crafting performance, especially in worlds with many mods.

Approved by @kwolekr.

Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.

Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
est31 1cb404522f Remove errorstream logging on password change
This seems to be a debug message which has been forgotten to be removed.
2015-04-03 14:01:41 +02:00
Loic Blot 470de10de3 Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
Loic Blot aa340fd857 Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable 2015-04-03 08:53:31 +02:00
Aaron Suen 92f20696eb Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
SmallJoker 58d62ad045 Fix MSVC error caused by ed10005 2015-04-02 22:56:36 +10:00
paramat 74eb14cc80 Treegen: Add pine tree. Force place trunks
Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
2015-04-01 22:54:49 +01:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Loic Blot 113bdd3ec0 NetworkPacket: reading outside packet is now clearer.
Use a common function to check the reading offset
2015-04-01 14:47:46 +02:00
kwolekr ddf96c7a17 Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
Aaron Suen 6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
kwolekr b4247dff2e Fix usage of destroyed mutex
Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
kwolekr 699e066bea Fix set_bits 2015-03-31 23:30:44 -04:00
kwolekr 337e79c656 ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
 - Unified object creation and loading
 - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
   name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
Craig Robbins d1d5618bb8 Fix use of unitialized variable in gettext.cpp
#2583
2015-03-31 21:26:34 +10:00
Loic Blot 1fe4256462 Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
Loic Blot ab77bf98ee RunCommandQueues: little optimization
remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
2015-03-31 09:29:33 +02:00
Loic Blot 7c121726dc Typo in getOutgoingSequenceNumber => successfull to successful 2015-03-31 09:18:11 +02:00
Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
Craig Robbins 862d4ea328 Change format of screenshot names
Filename screenshot_ + ISO 8601 format + [-serial]

i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png

Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
kwolekr ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
Loic Blot 6a48844eba Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket 2015-03-30 19:55:14 +02:00
Craig Robbins ff924ef0dc On Android enable always fast
Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
Craig Robbins 5ee0d8ac81 Fix Android build-related bugs
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
Craig Robbins e1475bdc89 Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
Craig Robbins 34101015b2 Fix typo 2015-03-29 22:08:14 +10:00
Loic Blot dfe00abc5a queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back 2015-03-29 10:49:43 +02:00
Loic Blot 3444dec2db Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
Craig Robbins 2430b2e998 Add Lua function get_video_modes() for main menu
Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00
ShadowNinja 3ef0b4e637 Make camera clear error message if there's no error 2015-03-27 22:20:10 -04:00
ShadowNinja 5659434d32 Fix GetText translation loading 2015-03-27 22:10:08 -04:00
ShadowNinja 30075467b8 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
ShadowNinja 3d53c90d4b Fix MSVC compile error 2015-03-27 15:16:41 -04:00
ShadowNinja 93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
paramat d1681872bf lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional 2015-03-24 18:07:29 +00:00
Craig Robbins 4fbcfac6cf Change filename of screenshots to something more human readable 2015-03-25 02:55:28 +10:00
Craig Robbins 2641fcc4bb Update timestamp to include date 2015-03-25 02:30:17 +10:00
Loic Blot 7851c4f7a2 Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)

This fix issue #2544
2015-03-24 14:13:17 +01:00
Craig Robbins 9fbc3a8ca3 Slow down the "key repeat" touch speed for some Android controls
Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
2015-03-24 22:19:32 +10:00
kwolekr 732d7b9a7c Add core.register_schematic() and cache schematics on use 2015-03-23 22:23:38 -04:00
kwolekr 9fc2b93d9f Fix endianness inconsistency with PcgRandom::bytes() 2015-03-23 22:23:16 -04:00
kwolekr a423202756 Schematics: Error if unable to open file 2015-03-23 22:22:14 -04:00
kwolekr 11372ac646 Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
2015-03-23 18:25:14 -04:00
paramat 37a6297025 Mgv6: Use heightmap in placeTreesAndJungleGrass() 2015-03-23 21:55:01 +00:00
Aaron Suen 6cf7c89236 Fix for sun/moon tonemaps: don't upscale 1px images. 2015-03-23 17:01:37 +10:00
est31 5b5c498011 Fix minetest.get_craft_recipe function
Previously, calling it resulted in a crash.
2015-03-23 13:40:20 +10:00
Loic Blot 0ae75f2a4e Player: Fix a deadlock triggered by previous commit 0e5e49736c 2015-03-22 21:33:09 +01:00
Loic Blot 0e5e49736c Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22 20:47:07 +01:00
paramat d6638b4300 Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
2015-03-22 19:30:08 +00:00
Loic Blot 008d7e0467 Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
This reverts commit 467fc0ddc9.
2015-03-22 18:01:56 +01:00
Loic Blot 61f2d0ca34 Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send
This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
2015-03-22 12:18:16 +01:00
kwolekr 761b127060 Fix some loose ends from 3993093f 2015-03-22 02:58:54 -04:00