minetest/src/script/lua_api
Lars Müller 2efd0996e6
Document empty string as form name (#14601)
2024-04-30 13:50:31 +02:00
..
CMakeLists.txt Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
l_areastore.cpp Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_areastore.h Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
l_auth.cpp Auth API: Error when accessed prior to ServerEnv init (#11398) 2021-06-30 20:42:26 +02:00
l_auth.h Replace auth.txt with SQLite auth database (#7279) 2018-08-05 13:13:38 +02:00
l_base.cpp Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
l_base.h Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
l_camera.cpp Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
l_camera.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_client.cpp Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
l_client.h Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
l_client_sound.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
l_client_sound.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
l_craft.cpp Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
l_craft.h Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
l_env.cpp Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
l_env.h Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
l_http.cpp Allow sync HTTP fetches to be interrupted to fix hanging (#14412) 2024-03-12 20:09:43 +01:00
l_http.h Fix broken server startup if curl is disabled (#12046) 2022-02-04 20:29:28 +01:00
l_internal.h Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
l_inventory.cpp Fix `InvRef` bugs and add unit tests (#14591) 2024-04-28 00:13:44 +02:00
l_inventory.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_item.cpp Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
l_item.h Add wear bar color API (#13328) 2024-02-02 21:21:00 +01:00
l_itemstackmeta.cpp Add wear bar color API (#13328) 2024-02-02 21:21:00 +01:00
l_itemstackmeta.h Add wear bar color API (#13328) 2024-02-02 21:21:00 +01:00
l_localplayer.cpp Add physics overrides for walk speed and Fast Mode (#14475) 2024-04-30 13:50:01 +02:00
l_localplayer.h Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
l_mainmenu.cpp Better handling of temporary folders 2024-04-06 12:10:21 +02:00
l_mainmenu.h Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
l_mainmenu_sound.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
l_mainmenu_sound.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
l_mapgen.cpp Add minetest.get_gen_notify to mapgen env (#14568) 2024-04-30 13:50:18 +02:00
l_mapgen.h Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
l_metadata.cpp MetaData: restore undocumented set_string behaviour (#14396) 2024-02-25 16:03:05 +01:00
l_metadata.h Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
l_minimap.cpp Fix compiler warnings 2024-02-24 12:39:12 +01:00
l_minimap.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_modchannels.cpp Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
l_modchannels.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_nodemeta.cpp Make MapEditEvent more complete 2022-12-24 08:24:59 -05:00
l_nodemeta.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_nodetimer.cpp Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_nodetimer.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_noise.cpp Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
l_noise.h Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
l_object.cpp Add physics overrides for walk speed and Fast Mode (#14475) 2024-04-30 13:50:01 +02:00
l_object.h Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
l_particleparams.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_particles.cpp Implement vector and node conversion in Lua (#12609) 2022-10-18 18:01:44 -04:00
l_particles.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
l_particles_local.cpp Implement vector and node conversion in Lua (#12609) 2022-10-18 18:01:44 -04:00
l_particles_local.h Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
l_playermeta.cpp Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
l_playermeta.h Consolidate API object code (#12728) 2022-10-04 08:31:36 -04:00
l_rollback.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_rollback.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
l_server.cpp Document empty string as form name (#14601) 2024-04-30 13:50:31 +02:00
l_server.h Add world-independent storage directory for mods (#12315) 2024-03-24 17:18:58 +00:00
l_settings.cpp Remove a misleading MutexAutoLock in l_to_table 2023-06-05 12:01:08 +02:00
l_settings.h Settings menu improvements regarding default values (#13489) 2023-05-18 20:32:26 +02:00
l_storage.cpp Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
l_storage.h Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
l_util.cpp Expose SHA256 algorithm to Lua (#14403) 2024-02-25 18:12:23 +01:00
l_util.h Expose SHA256 algorithm to Lua (#14403) 2024-02-25 18:12:23 +01:00
l_vmanip.cpp Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
l_vmanip.h Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00