minetest/src/unittest/test_mesh_compare.cpp

153 lines
4.8 KiB
C++

/*
Minetest
Copyright (C) 2023 Vitaliy Lobachevskiy
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "mesh_compare.h"
// This is a self-test to ensure proper functionality of the vertex
// building functions (`Triangle`, `Quad`) and its validation function
// `checkMeshEqual` in preparation for the tests in test_content_mapblock.cpp
class TestMeshCompare : public TestBase {
public:
TestMeshCompare() { TestManager::registerTestModule(this); }
const char *getName() override { return "TestMeshCompare"; }
void runTests(IGameDef *gamedef) override {
TEST(testTriangle);
TEST(testQuad);
}
void testTriangle() {
UASSERT(checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
}, {0, 1, 2}, {
Triangle{{
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
}},
}));
UASSERT(checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
}, {2, 0, 1}, {
Triangle{{
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
}},
}));
UASSERT(!checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
}, {0, 2, 1}, {
Triangle{{
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
}},
}));
UASSERT(checkMeshEqual({
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
}, {0, 1, 2}, {
Triangle{{
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
}},
}));
UASSERT(!checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
}, {0, 1, 2}, {
Triangle{{
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
}},
}));
}
void testQuad() {
UASSERT(checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}, {0, 1, 2, 0, 2, 3}, {
Quad{{
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}},
}));
UASSERT(checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}, {2, 3, 0, 1, 2, 0}, {
Quad{{
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}},
}));
UASSERT(checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}, {2, 3, 1, 0, 1, 3}, {
Quad{{
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}},
}));
UASSERT(checkMeshEqual({
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}, {3, 0, 1, 1, 2, 3}, {
Quad{{
{{1., 0., 0.}, {3., 0., 0.}, 1, {0., 0.}},
{{0., 1., 0.}, {2., 0., 0.}, 2, {0., 0.}},
{{0., 0., 1.}, {1., 0., 0.}, 3, {0., 0.}},
{{1., -1., 1.}, {4., 0., 0.}, 4, {0., 0.}},
}},
}));
}
};
static TestMeshCompare mesh_compare_test;