minetest/src/unittest/test_threading.cpp

245 lines
5.8 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <atomic>
#include <iostream>
#include "threading/semaphore.h"
#include "threading/thread.h"
class TestThreading : public TestBase {
public:
TestThreading() { TestManager::registerTestModule(this); }
const char *getName() { return "TestThreading"; }
void runTests(IGameDef *gamedef);
void testStartStopWait();
void testAtomicSemaphoreThread();
void testTLS();
};
static TestThreading g_test_instance;
void TestThreading::runTests(IGameDef *gamedef)
{
TEST(testStartStopWait);
TEST(testAtomicSemaphoreThread);
TEST(testTLS);
}
class SimpleTestThread : public Thread {
public:
SimpleTestThread(unsigned int interval) :
Thread("SimpleTest"),
m_interval(interval)
{
}
private:
void *run()
{
void *retval = this;
if (isCurrentThread() == false)
retval = (void *)0xBAD;
while (!stopRequested())
sleep_ms(m_interval);
return retval;
}
unsigned int m_interval;
};
void TestThreading::testStartStopWait()
{
void *thread_retval;
SimpleTestThread *thread = new SimpleTestThread(25);
// Try this a couple times, since a Thread should be reusable after waiting
for (size_t i = 0; i != 5; i++) {
// Can't wait() on a joined, stopped thread
UASSERT(thread->wait() == false);
// start() should work the first time, but not the second.
UASSERT(thread->start() == true);
UASSERT(thread->start() == false);
UASSERT(thread->isRunning() == true);
UASSERT(thread->isCurrentThread() == false);
// Let it loop a few times...
sleep_ms(70);
// It's still running, so the return value shouldn't be available to us.
UASSERT(thread->getReturnValue(&thread_retval) == false);
// stop() should always succeed
UASSERT(thread->stop() == true);
// wait() only needs to wait the first time - the other two are no-ops.
UASSERT(thread->wait() == true);
UASSERT(thread->wait() == false);
UASSERT(thread->wait() == false);
// Now that the thread is stopped, we should be able to get the
// return value, and it should be the object itself.
thread_retval = NULL;
UASSERT(thread->getReturnValue(&thread_retval) == true);
UASSERT(thread_retval == thread);
}
delete thread;
}
class AtomicTestThread : public Thread {
public:
AtomicTestThread(std::atomic<u32> &v, Semaphore &trigger) :
Thread("AtomicTest"),
val(v),
trigger(trigger)
{
}
private:
void *run()
{
trigger.wait();
for (u32 i = 0; i < 0x10000; ++i)
++val;
return NULL;
}
std::atomic<u32> &val;
Semaphore &trigger;
};
void TestThreading::testAtomicSemaphoreThread()
{
std::atomic<u32> val;
val = 0;
Semaphore trigger;
static const u8 num_threads = 4;
AtomicTestThread *threads[num_threads];
for (auto &thread : threads) {
thread = new AtomicTestThread(val, trigger);
UASSERT(thread->start());
}
trigger.post(num_threads);
for (AtomicTestThread *thread : threads) {
thread->wait();
delete thread;
}
UASSERT(val == num_threads * 0x10000);
}
static volatile bool g_tls_broken;
class TLSTestThread : public Thread {
public:
TLSTestThread() : Thread("TLSTest")
{
}
private:
struct TestObject {
TestObject() {
for (u32 i = 0; i < buffer_size; i++)
buffer[i] = (i % 2) ? 0xa1 : 0x1a;
}
~TestObject() {
for (u32 i = 0; i < buffer_size; i++) {
const u8 expect = (i % 2) ? 0xa1 : 0x1a;
if (buffer[i] != expect) {
std::cout << "At offset " << i << " expected " << (int)expect
<< " but found " << (int)buffer[i] << std::endl;
g_tls_broken = true;
break;
}
// If we're unlucky the loop might actually just crash.
// probably the user will realize the test failure :)
}
}
// larger objects seem to surface corruption more easily
static constexpr u32 buffer_size = 576;
u8 buffer[buffer_size];
};
void *run() {
thread_local TestObject foo;
while (!stopRequested())
sleep_ms(1);
return nullptr;
}
};
/*
What are we actually testing here?
MinGW with gcc has a long-standing unsolved bug where memory belonging to
thread-local variables is freed *before* the destructors are called.
Needless to say this leads to unreliable crashes whenever a thread exits.
It does not affect MSVC or MinGW+clang and as far as we know no other platforms
are affected either.
Related reports and information:
* <https://sourceforge.net/p/mingw-w64/bugs/727/> (2018)
* <https://github.com/msys2/MINGW-packages/issues/2519> (2017)
* <https://gcc.gnu.org/bugzilla/show_bug.cgi?id=58142> maybe
Note that this is different from <https://sourceforge.net/p/mingw-w64/bugs/527/>,
which affected only 32-bit MinGW. It was caused by incorrect calling convention
and fixed in GCC in 2020.
Occurrences in Minetest:
* <https://github.com/minetest/minetest/issues/10137> (2020)
* <https://github.com/minetest/minetest/issues/12022> (2022)
* <https://github.com/minetest/minetest/issues/14140> (2023)
*/
void TestThreading::testTLS()
{
static const int num_threads = 10;
for (int j = 0; j < num_threads; j++) {
g_tls_broken = false;
TLSTestThread thread;
thread.start();
thread.stop();
thread.wait();
if (g_tls_broken) {
std::cout << "While running test thread " << j << std::endl;
UASSERT(!g_tls_broken);
}
}
}