minetest/util
Loïc Blot ce873108aa
Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
2018-03-30 18:32:52 +02:00
..
buildbot buildbot: exit 0 at the end of the script 2017-06-09 12:05:37 +02:00
travis Client eventmanager refactor (#7179) 2018-03-30 18:32:52 +02:00
wireshark Wireshark plugin: Complete all commands. (#6841) 2017-12-26 14:06:31 +01:00
bump_version.sh Lua_api.txt: Remove MT version, fix spelling and clean up 2017-12-01 05:43:30 +00:00
generate-texture-normals.sh Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
test_multiplayer.sh Add multiplayer test script 2012-04-03 00:32:08 +03:00
updatepo.sh Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00