minetest/src/script
SmallJoker e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)
Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
..
common Add wear bar color API (#13328) 2024-02-02 21:21:00 +01:00
cpp_api Remove excessive includes from porting.h 2024-01-14 13:17:53 +01:00
lua_api RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317) 2024-02-02 22:13:24 +01:00
CMakeLists.txt Rename Scripting API files for consistency 2017-04-25 13:41:36 -04:00
scripting_client.cpp Rename ModApiEnvMod and ModApiItemMod 2023-06-23 09:05:26 +02:00
scripting_client.h A few initialization cleanups 2020-04-11 13:12:51 +02:00
scripting_mainmenu.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
scripting_mainmenu.h Async-related script cleanups 2021-08-28 12:15:12 +02:00
scripting_server.cpp Add two missing classes to async environment 2023-08-14 18:16:36 +02:00
scripting_server.h Save Lua globals after mod loading 2023-06-23 09:05:26 +02:00