minetest/src
Craig Robbins 1c21e391ed Fix regressions and minor improvements in refactor_the_game
a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
..
cguittfont OS X compatibility fixes 2014-06-29 17:27:33 +02:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
lua Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
script Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Cleanup and (mostly) document util/string.h and (very) minor refactoring 2014-11-02 18:07:20 +01:00
CMakeLists.txt Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
camera.cpp Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
camera.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
cavegen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
cavegen.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
chat.cpp Fix typo in comment in chat.cpp 2014-09-14 15:37:27 +02:00
chat.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
client.cpp Speed up removing a node (less block mesh updates). 2014-11-08 21:04:30 +01:00
client.h Recalculate normals for cached meshes. 2014-10-21 18:43:29 +02:00
clientiface.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientiface.h Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
clientmap.cpp Avoid doing a full material compare if not even first texture does match 2014-06-23 00:13:41 +02:00
clientmap.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
clientmedia.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
clientserver.h Allow use all 6 faces for special tiles. 2014-08-25 12:47:06 +02:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Refactor decoration-related code 2014-10-29 01:56:37 -04:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config.h.in Make config compatible with C++11 2014-09-20 11:20:13 +02:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
collision.cpp Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Fix android build using hardcoded path for data instead of using the one fetched by android api on init. 2014-10-01 22:18:29 +02:00
connection.cpp Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 2014-10-28 13:39:23 -04:00
connection.h Improve timeout calculation 2014-08-22 20:56:16 +02:00
constants.h Improve timeout calculation 2014-08-22 20:56:16 +02:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
content_cao.h Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
content_cso.cpp Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
content_sao.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
convert_json.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-dummy.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-leveldb.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-leveldb.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-redis.cpp Fix build with redis 2014-09-21 21:02:49 -04:00
database-redis.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-sqlite3.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-sqlite3.h Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
database.cpp Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
database.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
defaultsettings.h Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
drawscene.cpp Fix totally messed up 3d modes interlaced/topbottom/sidebyside 2014-09-25 20:37:06 +02:00
drawscene.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
dungeongen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
dungeongen.h Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
emerge.cpp Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
emerge.h Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
environment.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
environment.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Cleanup client init states by bumping protocol version 2014-04-08 21:12:20 +02:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
game.cpp Fix regressions and minor improvements in refactor_the_game 2014-11-08 21:40:11 +01:00
game.h Refactor the_game() to make it more understandable and maintainable. 2014-11-02 02:18:25 +01:00
gamedef.h Recalculate normals for cached meshes. 2014-10-21 18:43:29 +02:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
gettext.h Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
gettime.h Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
guiChatConsole.cpp Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiEngine.cpp Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
guiEngine.h Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Fix uninitialized variable warning 2014-10-30 02:53:20 -04:00
guiFormSpecMenu.h Fix uninitialized variable warning 2014-10-30 02:53:20 -04:00
guiKeyChangeMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Add [colorize modifier 2014-10-05 16:49:52 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
hud.h Fix heart + bubble bar size on different texture packs 2014-05-07 21:46:27 +02:00
inventory.cpp Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
inventory.h Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
inventorymanager.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
itemdef.cpp Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
light.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
localplayer.cpp Simplify player modification checks 2014-10-01 18:44:36 -04:00
localplayer.h Simplify player modification checks 2014-10-01 18:44:36 -04:00
log.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
log.h Update Copyright Years 2013-02-24 20:15:24 +01:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Refactor the_game() to make it more understandable and maintainable. 2014-11-02 02:18:25 +01:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Add in-game key change menu 2014-10-07 17:24:09 -04:00
map.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
map.h Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
mapblock.cpp Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array 2014-06-23 00:13:41 +02:00
mapblock.h Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
mapblock_mesh.cpp Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
mapblock_mesh.h Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mapgen.h Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mapgen_singlenode.cpp mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
mapgen_singlenode.h mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
mapgen_v5.cpp Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
mapgen_v5.h Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
mapgen_v6.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mapgen_v6.h Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_v7.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mapgen_v7.h Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
mapnode.cpp Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
mapnode.h Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
mesh.h Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
mg_biome.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mg_biome.h Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mg_decoration.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mg_decoration.h Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mg_ore.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mg_ore.h Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mg_schematic.cpp Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
mg_schematic.h Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
nodedef.h Refactor decoration-related code 2014-10-29 01:56:37 -04:00
nodemetadata.cpp Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
noise.h Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
particles.h Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
player.h Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
porting.cpp Fix android build using hardcoded path for data instead of using the one fetched by android api on init. 2014-10-01 22:18:29 +02:00
porting.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting_android.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
profiler.h Fix msvc2012 build 2014-06-29 16:57:50 +02:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune_shortcutter.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback.cpp Fix statement not set NULL on deletion 2014-06-25 20:01:29 +02:00
rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
rollback_interface.cpp Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
rollback_interface.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Add compression API 2014-09-20 14:02:54 -04:00
server.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
server.h Recalculate normals for cached meshes. 2014-10-21 18:43:29 +02:00
serverlist.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
serverlist.h Fix serverlist code style, const-correctness, and types 2014-06-30 13:26:02 -04:00
serverobject.cpp Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
serverobject.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
settings.cpp Fix command line parsing 2014-09-22 11:02:26 +02:00
settings.h Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
sky.h Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
socket.cpp Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound_openal.cpp Pass arguments by reference 2014-03-12 17:34:48 -04:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Cleanup and (mostly) document util/string.h and (very) minor refactoring 2014-11-02 18:07:20 +01:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Add [colorize modifier 2014-10-05 16:49:52 +02:00
tile.h Fix misc. style issues 2014-10-03 03:49:06 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
touchscreengui.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
treegen.cpp Fix seg fault if popping from empty stack (L-system trees) 2014-08-23 06:40:27 +02:00
treegen.h Fix seg fault if popping from empty stack (L-system trees) 2014-08-23 06:40:27 +02:00
version.cpp Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
version.h Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
voxel.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxel.h Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00