minetest/src
Wuzzy 1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
..
benchmark Add benchmarks for json string serialize/deserialize (#12258) 2022-05-06 21:17:16 +01:00
client Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
content Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
database Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
gui Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-13 12:48:28 +01:00
irrlicht_changes Update my name 2022-06-16 21:38:32 +02:00
mapgen Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
network Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
script Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
server Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
threading Fix synchronization issue at thread start 2022-05-02 20:54:55 +02:00
unittest Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
util Fix potential use-after-free with item metadata (#12729) 2022-09-11 19:28:37 +02:00
CMakeLists.txt Enable C++ stdlib assertions in debug flags 2022-08-05 13:04:01 +02:00
activeobject.h Removed some obsolete code (#10562) 2021-01-21 18:17:09 +00:00
activeobjectmgr.h Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
ban.cpp Add unittests on ActiveObject and BanManager class (#6866) 2018-01-01 18:48:52 +01:00
ban.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
chat.cpp Chat weblink: remove comma as delimiter (#12730) 2022-09-10 12:21:15 +02:00
chat.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
chat_interface.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
chatmessage.h Travis: Update clang from 4.0 to 5.0 (#6467) 2017-10-09 11:32:06 +02:00
clientiface.cpp Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
clientiface.h Fix password changing getting stuck if wrong password is entered once 2022-04-28 19:55:36 +02:00
cmake_config.h.in Run Minetest update checker on startup (#7629) 2022-08-02 21:34:17 +02:00
cmake_config_githash.h.in C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
collision.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
collision.h Expose collided objects in moveresult 2020-05-06 14:03:52 +02:00
config.h Run Minetest update checker on startup (#7629) 2022-08-02 21:34:17 +02:00
constants.h Raise max mapgen limit constant to align with mapblock size 2022-01-30 13:49:26 +01:00
content_mapnode.cpp Modernize src/c* src/d* and src/e* files (#6263) 2017-08-17 23:02:50 +02:00
content_mapnode.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
content_nodemeta.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
content_nodemeta.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
convert_json.cpp Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
convert_json.h Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
craftdef.cpp Fix cooking and fuel crafts with aliases 2022-05-10 22:37:05 +02:00
craftdef.h Clean up craft replacements docs 2019-12-07 23:46:24 +01:00
daynightratio.h Make natural night light as bright as MT 0.4.16 (#9053) 2019-10-18 21:54:44 +01:00
debug.cpp Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
debug.h Remove DSTACK support (#6346) 2017-08-30 08:09:41 +02:00
defaultsettings.cpp Remove default keybind for range select (#12632) 2022-08-13 08:53:30 +02:00
defaultsettings.h Settings: Proper priority hierarchy 2021-01-29 17:32:35 +01:00
emerge.cpp Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
emerge.h Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
environment.cpp Abort raycasts that go out-of-bounds (#12006) 2022-01-30 21:31:18 +01:00
environment.h Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
exceptions.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
face_position_cache.cpp Modernize various files 2017-08-18 07:44:52 +02:00
face_position_cache.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
filesys.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
filesys.h Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
gamedef.h Refactor some Lua API functions in preparation for async env 2022-05-02 20:54:55 +02:00
gameparams.h Add register dialog to separate login/register (#12185) 2022-06-05 17:47:38 +02:00
gettext.cpp Gettext support on Android (#11435) 2021-08-08 18:59:07 +02:00
gettext.h Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
gettime.h Refactor local time getter functions (#12221) 2022-04-28 18:53:33 +02:00
httpfetch.cpp Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
httpfetch.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
hud.cpp Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
hud.h Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
inventory.cpp Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
inventory.h Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
inventorymanager.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
inventorymanager.h Fix inventory swapping not calling all callbacks (#9923) 2020-09-04 20:49:07 +02:00
irr_aabb3d.h Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
irr_ptr.h Improve irr_ptr (#10808) 2021-01-24 14:40:34 +00:00
irr_v2d.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
irr_v3d.h Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
irrlichttypes.h Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
irrlichttypes_bloated.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
irrlichttypes_extrabloated.h Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019) 2019-02-07 21:26:06 +00:00
itemdef.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
itemdef.h Re-order sound-related code (#12382) 2022-06-20 21:56:12 +02:00
itemgroup.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
itemstackmetadata.cpp Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
itemstackmetadata.h Add player:get_meta(), deprecate player attributes (#7202) 2018-04-06 10:52:29 +02:00
light.cpp Fix light overflow of u8 if light is saturated at 255 (#10305) 2020-08-23 15:39:55 +02:00
light.h Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
lighting.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
log.cpp Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
log.h Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
main.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
map.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
map.h Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
map_settings_manager.cpp Mainmenu game-related changes (#11887) 2022-01-09 21:15:35 +01:00
map_settings_manager.h Rework Settings to support arbitrary hierarchies (#11352) 2021-06-23 15:22:31 +02:00
mapblock.cpp Get rid of global buffer that would ruin concurrent MapBlock serialization 2022-05-26 15:49:12 +02:00
mapblock.h Raise max mapgen limit constant to align with mapblock size 2022-01-30 13:49:26 +01:00
mapnode.cpp Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
mapnode.h Switch MapBlock compression to zstd (#10788) 2021-08-31 17:32:31 -07:00
mapsector.cpp ServerMap saving: cleanups (#6274) 2017-08-19 11:29:46 +02:00
mapsector.h Minor clientmap improvements. 2020-10-19 09:31:09 -07:00
metadata.cpp Add player:get_meta(), deprecate player attributes (#7202) 2018-04-06 10:52:29 +02:00
metadata.h Add player:get_meta(), deprecate player attributes (#7202) 2018-04-06 10:52:29 +02:00
modchannels.cpp Move the codebase to C++14 2022-02-26 14:39:41 +01:00
modchannels.h Add session_t typedef + remove unused functions (#6470) 2017-09-27 19:47:36 +02:00
modifiedstate.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
mtevent.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
nameidmapping.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
nameidmapping.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
nodedef.cpp Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
nodedef.h Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
nodemetadata.cpp Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
nodemetadata.h Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
nodetimer.cpp Code modernization: src/n*, src/o* (#6280) 2017-08-19 11:30:46 +02:00
nodetimer.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
noise.cpp Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421) 2022-06-11 20:01:30 +02:00
noise.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
objdef.cpp Allow ObjDefManager instances to be cloned 2020-05-05 19:26:59 +02:00
objdef.h Fix remaining issues with mapgen scriptapi 2020-05-05 19:26:59 +02:00
object_properties.cpp Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
object_properties.h Validate staticdata and object property length limits (#11511) 2021-08-19 20:14:22 +02:00
particles.cpp Allow looped animation to be used safely with old clients 2022-09-10 12:21:29 +02:00
particles.h Explicitly initialize value of particle parameter. Fixes #12621. 2022-08-02 23:51:50 +02:00
pathfinder.cpp Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
pathfinder.h Reduce ServerEnvironment propagation (#9642) 2020-04-11 19:59:43 +02:00
player.cpp Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
player.h Physics overrides: Move values to a common struct (#12591) 2022-08-12 10:17:02 +01:00
porting.cpp Treat empty XDG_CACHE_HOME same as unset 2022-04-08 14:55:21 +01:00
porting.h Slap u64 on everything time-y (#10984) 2021-02-24 12:05:17 +01:00
porting_android.cpp Android: Add support for sharing debug.txt (#12370) 2022-06-05 17:42:09 +01:00
porting_android.h Android: Add support for sharing debug.txt (#12370) 2022-06-05 17:42:09 +01:00
profiler.cpp Minor profiler fixes. 2020-12-23 14:48:08 -08:00
profiler.h Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
raycast.cpp Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
raycast.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
reflowscan.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
reflowscan.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
remoteplayer.cpp Fix consistency of sky sun/moon texture behaviour 2022-01-22 11:18:34 -05:00
remoteplayer.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
rollback.cpp Fix possible unreliable behavior due to uninitialized variables 2022-05-10 22:36:25 +02:00
rollback.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
rollback_interface.cpp Fix some reference counters (memleak) (#8981) 2019-09-24 19:05:28 +02:00
rollback_interface.h Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) 2017-08-19 14:25:35 +02:00
serialization.cpp Fix zlib (de)compressor memory leaks 2022-06-16 23:53:23 +02:00
serialization.h Switch MapBlock compression to zstd (#10788) 2021-08-31 17:32:31 -07:00
server.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
server.h Sounds: Various little improvements (#12486) 2022-07-09 22:32:24 +02:00
serverenvironment.cpp Fix crash in commit a69b7abe00 2022-06-05 19:00:14 +02:00
serverenvironment.h Minor code improvements around active block keeping 2022-05-29 14:00:19 +02:00
serverlist.cpp Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
serverlist.h Use JSON for favorites, move server list code to Lua (#10085) 2021-01-22 15:08:57 +00:00
settings.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
settings.h Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
settings_translation_file.cpp Update minetest.conf.example 2022-07-20 21:36:03 +02:00
skyparams.h Allow to set maximum star opacity at daytime (#11663) 2022-07-02 19:57:48 +01:00
sound.h Sounds: Various little improvements (#12486) 2022-07-09 22:32:24 +02:00
staticobject.cpp Move f1000 sanitizing to the places that still use this type 2022-07-14 20:55:45 +02:00
staticobject.h Move f1000 sanitizing to the places that still use this type 2022-07-14 20:55:45 +02:00
terminal_chat_console.cpp Fix compiler warnings 2022-04-08 14:55:21 +01:00
terminal_chat_console.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
texture_override.cpp Textures: introduce world-align overrides (#12540) 2022-08-13 08:52:16 +02:00
texture_override.h Textures: introduce world-align overrides (#12540) 2022-08-13 08:52:16 +02:00
tileanimation.cpp Allow looped animation to be used safely with old clients 2022-09-10 12:21:29 +02:00
tileanimation.h Allow looped animation to be used safely with old clients 2022-09-10 12:21:29 +02:00
tool.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
tool.h Add helper functions to make tool usable n times (#12047) 2022-06-03 21:47:04 +02:00
translation.cpp Update my name 2022-06-16 21:38:32 +02:00
translation.h Update my name 2022-06-16 21:38:32 +02:00
version.cpp Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
version.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
voxel.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
voxel.h VoxelArea: add_{x,y,z,p} must be static 2018-03-09 23:27:26 +01:00
voxelalgorithms.cpp Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
voxelalgorithms.h Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00