minetest/src/particles.h

99 lines
2.4 KiB
C++

/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef PARTICLES_HEADER
#define PARTICLES_HEADER
#define DIGGING_PARTICLES_AMOUNT 10
#include <iostream>
#include "irrlichttypes_extrabloated.h"
#include "tile.h"
#include "localplayer.h"
#include "environment.h"
class Particle : public scene::ISceneNode
{
public:
Particle(
IGameDef* gamedef,
scene::ISceneManager* mgr,
LocalPlayer *player,
s32 id,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
AtlasPointer texture
);
~Particle();
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return m_box;
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return m_material;
}
virtual void OnRegisterSceneNode();
virtual void render();
void step(float dtime, ClientEnvironment &env);
bool get_expired ()
{ return m_expiration < m_time; }
private:
float m_time;
float m_expiration;
IGameDef *m_gamedef;
core::aabbox3d<f32> m_box;
core::aabbox3d<f32> m_collisionbox;
video::SMaterial m_material;
v3f m_pos;
v3f m_velocity;
v3f m_acceleration;
float tex_x0;
float tex_x1;
float tex_y0;
float tex_y1;
LocalPlayer *m_player;
float m_size;
AtlasPointer m_ap;
u8 m_light;
};
void allparticles_step (float dtime, ClientEnvironment &env);
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
#endif