mirror of https://github.com/minetest/minetest.git
* showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag |
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.. | ||
common | ||
cpp_api | ||
lua_api | ||
CMakeLists.txt | ||
clientscripting.cpp | ||
clientscripting.h | ||
scripting_mainmenu.cpp | ||
scripting_mainmenu.h | ||
serverscripting.cpp | ||
serverscripting.h |