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minetest/src/client/shadows/shadowsScreenQuad.h
x2048 442e48b84f Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00

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1.7 KiB
C++

/*
Minetest
Copyright (C) 2021 Liso <anlismon@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <IMaterialRendererServices.h>
#include <IShaderConstantSetCallBack.h>
#include "client/shader.h"
class shadowScreenQuad
{
public:
shadowScreenQuad();
void render(video::IVideoDriver *driver);
video::SMaterial &getMaterial() { return Material; }
private:
video::S3DVertex Vertices[6];
video::SMaterial Material;
};
class shadowScreenQuadCB : public video::IShaderConstantSetCallBack
{
public:
shadowScreenQuadCB() :
m_sm_client_map_setting("ShadowMapClientMap"),
m_sm_client_map_trans_setting("ShadowMapClientMapTraslucent"),
m_sm_dynamic_sampler_setting("ShadowMapSamplerdynamic")
{}
virtual void OnSetConstants(video::IMaterialRendererServices *services,
s32 userData);
private:
CachedPixelShaderSetting<s32> m_sm_client_map_setting;
CachedPixelShaderSetting<s32> m_sm_client_map_trans_setting;
CachedPixelShaderSetting<s32> m_sm_dynamic_sampler_setting;
};