.. |
input
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Use SDL_GameController for gamepad input
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2024-03-27 21:50:28 +00:00 |
meshgen
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Delete clang-format files and comments (#14079)
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2023-12-15 10:23:44 +01:00 |
render
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Allow shaders with disabled post processing pipeline (#14338)
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2024-02-15 08:25:33 -08:00 |
shadows
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Remove Irrlicht versioning
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2024-03-27 20:55:48 +01:00 |
sound
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Sounds: Queue more than two buffers if pitch is high (#14515)
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2024-04-07 22:06:34 +02:00 |
CMakeLists.txt
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Merge 6ec32dee84 into d767ab0890
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2024-04-18 20:36:07 +02:00 |
activeobjectmgr.cpp
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Custom data structure for active objects to get performance *and* safety (#13880)
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2024-01-17 20:04:56 +01:00 |
activeobjectmgr.h
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
camera.cpp
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Fix more type promotion mistakes
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2024-02-26 22:07:40 +01:00 |
camera.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
client.cpp
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Print filenames in irrlicht png warnings (#14525)
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2024-04-07 22:06:13 +02:00 |
client.h
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Fix all cached media being loaded at once on the main thread
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2024-04-05 13:00:21 +02:00 |
clientenvironment.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clientenvironment.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
clientevent.h
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No damage effects on hp_max change (#11846)
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2022-06-11 20:00:40 +02:00 |
clientlauncher.cpp
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Merge 6ec32dee84 into d767ab0890
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2024-04-18 20:36:07 +02:00 |
clientlauncher.h
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Use SDL_GameController for gamepad input
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2024-03-27 21:50:28 +00:00 |
clientmap.cpp
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Fix clang-tidy type promotion errors
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2024-02-26 20:47:47 +01:00 |
clientmap.h
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General code refactoring/improvements in server, treegen and connection
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2024-03-20 16:37:32 +01:00 |
clientmedia.cpp
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Fix all cached media being loaded at once on the main thread
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2024-04-05 13:00:21 +02:00 |
clientmedia.h
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Bypass media transfer in single player
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2024-02-04 21:23:05 +01:00 |
clientobject.cpp
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
clientobject.h
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clouds.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
content_cao.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
content_cao.h
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Tool specific pointing and blocking pointable type (#13992)
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2024-01-22 18:27:08 +01:00 |
content_cso.cpp
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Remove excessive touchscreengui.h includes (#14466)
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2024-03-17 14:59:50 +01:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Fix 4dir nodebox sometimes not rendering face (#14533)
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2024-04-14 11:57:13 +02:00 |
content_mapblock.h
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Const correctness
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2024-02-22 15:45:17 +00:00 |
event_manager.h
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Fix some potential iterator invalidation issues
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2024-02-16 12:34:40 +01:00 |
filecache.cpp
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Introduce `std::string_view` into wider use (#14368)
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2024-02-17 15:35:33 +01:00 |
filecache.h
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Introduce `std::string_view` into wider use (#14368)
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2024-02-17 15:35:33 +01:00 |
fontengine.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Merge 6ec32dee84 into d767ab0890
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2024-04-18 20:36:07 +02:00 |
game.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
gameui.cpp
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Move hard coded minimap to builtin (#14071)
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2024-02-07 20:13:23 +01:00 |
gameui.h
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Move hard coded minimap to builtin (#14071)
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2024-02-07 20:13:23 +01:00 |
guiscalingfilter.cpp
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Formspec: prevent infinite loop caused by negative background9[] size (#13624)
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2023-07-07 21:42:10 +02:00 |
guiscalingfilter.h
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FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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2022-07-03 08:52:26 -04:00 |
hud.cpp
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Fix invisible crosshair with effective HUD scaling < 1
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2024-04-06 12:10:12 +02:00 |
hud.h
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Limit crosshair scaling to integer multiples to avoid distortion (#14501)
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2024-03-30 11:07:36 +01:00 |
imagefilters.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
imagefilters.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
imagesource.cpp
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Print filenames in irrlicht png warnings (#14525)
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2024-04-07 22:06:13 +02:00 |
imagesource.h
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Refactor texturepaths.cpp and SourceImageCache
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2024-03-30 11:06:44 +01:00 |
localplayer.cpp
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Move PlayerSettings class to client code
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2024-03-06 18:03:57 +01:00 |
localplayer.h
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Move PlayerSettings class to client code
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2024-03-06 18:03:57 +01:00 |
mapblock_mesh.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
mapblock_mesh.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
mesh.cpp
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Return texture filter settings to previous state
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2023-11-29 21:09:21 +01:00 |
mesh.h
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Clean up texture filtering settings (#13683)
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2023-08-24 10:50:47 +02:00 |
mesh_generator_thread.cpp
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Decouple MeshMakeData from Client
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2024-02-22 15:45:17 +00:00 |
mesh_generator_thread.h
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Decouple MeshMakeData from Client
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2024-02-22 15:45:17 +00:00 |
minimap.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
minimap.h
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Fix minimap textures overwrite (#14349)
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2024-02-15 21:52:41 +01:00 |
mtevent.h
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Move mtevent.h to src/client/
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2024-01-26 22:10:36 +01:00 |
particles.cpp
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Batched rendering of particles (#14489)
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2024-04-03 13:56:49 +02:00 |
particles.h
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Batched rendering of particles (#14489)
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2024-04-03 13:56:49 +02:00 |
renderingengine.cpp
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Merge 6ec32dee84 into d767ab0890
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2024-04-18 20:36:07 +02:00 |
renderingengine.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
shader.cpp
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Remove Irrlicht versioning
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2024-03-27 20:55:48 +01:00 |
shader.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
sky.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
sky.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
sound.cpp
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Add sound volume when unfocused setting (#14083)
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2023-12-10 19:11:39 +01:00 |
sound.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
texturepaths.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
texturepaths.h
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
texturesource.cpp
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Refactor texturepaths.cpp and SourceImageCache
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2024-03-30 11:06:44 +01:00 |
texturesource.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
tile.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
tile.h
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
wieldmesh.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
wieldmesh.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |