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mirror of https://github.com/minetest/minetest.git synced 2024-11-12 13:30:32 +01:00
minetest/src/client
2022-10-31 14:17:50 +01:00
..
meshgen Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
render Use legacy call when rendering to a single texture 2022-10-04 21:02:42 +02:00
shadows Shadow list improvements (#12898) 2022-10-26 22:26:09 +02:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
camera.h Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
client.cpp Implement vector and node conversion in Lua (#12609) 2022-10-18 18:01:44 -04:00
client.h Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
clientenvironment.cpp Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
clientenvironment.h Pause shader animation timer in singleplayer pause menu (#12766) 2022-09-27 16:23:07 -04:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Fix incorrect culling introduced by ##12710 (#12887) 2022-10-28 09:52:54 -07:00
clientmap.h Properly keep noclip state in Game and ClientMap 2022-06-03 21:48:52 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
CMakeLists.txt Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
content_cao.cpp Add comments explaining use of entity glow 2022-10-30 16:53:45 +01:00
content_cao.h Remove an unused method and header includes 2022-06-28 12:21:12 +02:00
content_cso.cpp Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Use the same light level for non-solid draw types as for solid 2022-10-30 16:53:45 +01:00
content_mapblock.h Avoid rendering invisible faces of simple nodeboxes (#12262) 2022-05-04 23:44:55 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
gameui.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
guiscalingfilter.cpp FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
hud.h Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
imagefilters.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
inputhandler.h Restore pass-through of direction keys (#11924) 2022-01-09 18:46:36 +01:00
joystick_controller.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
joystick_controller.h Joystick sensitivity for player movement (#11262) 2021-08-27 20:24:24 +02:00
keycode.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626) 2022-10-17 07:56:04 -04:00
localplayer.h Fix formula used for acceleration (#12353) 2022-09-20 10:55:51 +02:00
mapblock_mesh.cpp Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
mapblock_mesh.h Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
mesh_generator_thread.cpp Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
mesh_generator_thread.h Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
mesh.cpp Remove workaround for normals not matching winding order (#12460) 2022-07-17 14:45:42 +01:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
minimap.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
minimap.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
particles.cpp Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
particles.h Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
renderingengine.cpp Fix Android blank screen (#12604) 2022-07-31 15:18:04 +02:00
renderingengine.h Bloom (#12791) 2022-09-29 20:34:05 +02:00
shader.cpp Bloom (#12791) 2022-09-29 20:34:05 +02:00
shader.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
sky.cpp Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
sky.h Add documentation of sun/moon orientation/scale differences (#12145) 2022-09-06 11:21:55 +01:00
sound_openal.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Sounds: Various little improvements (#12486) 2022-07-09 22:32:24 +02:00
tile.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
tile.h Fix mapblock geometry optimisation not working 2022-05-08 19:11:44 +02:00
wieldmesh.cpp Shadow list improvements (#12898) 2022-10-26 22:26:09 +02:00
wieldmesh.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00