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meshgen
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Client map: do frustum culling via planes (#12710)
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2022-09-18 15:28:53 +02:00 |
render
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Use legacy call when rendering to a single texture
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2022-10-04 21:02:42 +02:00 |
shadows
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Shadow list improvements (#12898)
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2022-10-26 22:26:09 +02:00 |
activeobjectmgr.cpp
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ContentCAO: Fix segfault on quit (attached)
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2019-10-09 20:03:31 +02:00 |
activeobjectmgr.h
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Add an activeobject manager to hold active objects (#7939)
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2018-12-13 20:18:54 +01:00 |
camera.cpp
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Client map: do frustum culling via planes (#12710)
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2022-09-18 15:28:53 +02:00 |
camera.h
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Client map: do frustum culling via planes (#12710)
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2022-09-18 15:28:53 +02:00 |
client.cpp
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Implement vector and node conversion in Lua (#12609)
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2022-10-18 18:01:44 -04:00 |
client.h
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Avoid duplication of mod metadata in memory (#12562)
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2022-09-26 17:03:43 -04:00 |
clientenvironment.cpp
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Allow rotating entity selectionboxes (#12379)
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2022-10-30 16:53:14 +01:00 |
clientenvironment.h
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Pause shader animation timer in singleplayer pause menu (#12766)
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2022-09-27 16:23:07 -04:00 |
clientevent.h
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No damage effects on hp_max change (#11846)
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2022-06-11 20:00:40 +02:00 |
clientlauncher.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
clientlauncher.h
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Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
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2021-06-16 17:41:34 +02:00 |
clientmap.cpp
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Fix incorrect culling introduced by ##12710 (#12887)
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2022-10-28 09:52:54 -07:00 |
clientmap.h
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Properly keep noclip state in Game and ClientMap
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2022-06-03 21:48:52 +02:00 |
clientmedia.cpp
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Dynamic_Add_Media v2 (#11550)
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2021-09-09 16:51:35 +02:00 |
clientmedia.h
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Print announce error response (#11878)
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2022-01-01 22:44:56 +01:00 |
clientobject.cpp
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientobject.h
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fix: some code tidy about includes & irr namespaces
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2021-05-03 19:49:19 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
clouds.h
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Allow resetting celestial vault elements by leaving its arguments empty (#11922)
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2022-01-22 12:42:49 +01:00 |
CMakeLists.txt
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Implement rendering pipeline and post-processing (#12465)
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2022-09-06 08:25:18 +02:00 |
content_cao.cpp
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Add comments explaining use of entity glow
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2022-10-30 16:53:45 +01:00 |
content_cao.h
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Remove an unused method and header includes
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2022-06-28 12:21:12 +02:00 |
content_cso.cpp
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Optimize lighting calculation (#12797)
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2022-10-09 10:50:26 -04:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Use the same light level for non-solid draw types as for solid
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2022-10-30 16:53:45 +01:00 |
content_mapblock.h
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Avoid rendering invisible faces of simple nodeboxes (#12262)
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2022-05-04 23:44:55 +02:00 |
event_manager.h
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
filecache.cpp
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
filecache.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
fontengine.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Send crosshair setting after the touch screen GUI has been initialized (#12910)
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2022-10-31 14:17:50 +01:00 |
game.h
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Rework drawtime and related timekeeping code to use microseconds
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2022-01-27 22:30:02 +01:00 |
gameui.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
gameui.h
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Rework drawtime and related timekeeping code to use microseconds
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2022-01-27 22:30:02 +01:00 |
guiscalingfilter.cpp
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FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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2022-07-03 08:52:26 -04:00 |
guiscalingfilter.h
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FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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2022-07-03 08:52:26 -04:00 |
hud.cpp
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Allow rotating entity selectionboxes (#12379)
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2022-10-30 16:53:14 +01:00 |
hud.h
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Allow rotating entity selectionboxes (#12379)
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2022-10-30 16:53:14 +01:00 |
imagefilters.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
imagefilters.h
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
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Fix movement in random_input mode (#11592)
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2021-09-05 19:58:50 +02:00 |
inputhandler.h
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Restore pass-through of direction keys (#11924)
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2022-01-09 18:46:36 +01:00 |
joystick_controller.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
joystick_controller.h
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Joystick sensitivity for player movement (#11262)
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2021-08-27 20:24:24 +02:00 |
keycode.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
keycode.h
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Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
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2020-11-12 19:16:02 +01:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)
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2022-10-17 07:56:04 -04:00 |
localplayer.h
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Fix formula used for acceleration (#12353)
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2022-09-20 10:55:51 +02:00 |
mapblock_mesh.cpp
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Always add increment when getting node interior light
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2022-10-30 16:53:45 +01:00 |
mapblock_mesh.h
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Client map: do frustum culling via planes (#12710)
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2022-09-18 15:28:53 +02:00 |
mesh_generator_thread.cpp
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Limit force shadow update to urgent blocks (#12692)
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2022-08-14 20:29:20 +02:00 |
mesh_generator_thread.h
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Limit force shadow update to urgent blocks (#12692)
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2022-08-14 20:29:20 +02:00 |
mesh.cpp
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Remove workaround for normals not matching winding order (#12460)
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2022-07-17 14:45:42 +01:00 |
mesh.h
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Remove a few unused functions reported by callcatcher (#11658)
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2021-10-12 20:12:20 +02:00 |
minimap.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
minimap.h
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
particles.cpp
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Optimize lighting calculation (#12797)
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2022-10-09 10:50:26 -04:00 |
particles.h
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Fix some warnings (#12615)
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2022-07-30 12:51:23 +01:00 |
renderingengine.cpp
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Fix Android blank screen (#12604)
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2022-07-31 15:18:04 +02:00 |
renderingengine.h
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Bloom (#12791)
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2022-09-29 20:34:05 +02:00 |
shader.cpp
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Bloom (#12791)
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2022-09-29 20:34:05 +02:00 |
shader.h
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Implement rendering pipeline and post-processing (#12465)
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2022-09-06 08:25:18 +02:00 |
sky.cpp
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Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)
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2022-10-30 16:54:06 +01:00 |
sky.h
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Add documentation of sun/moon orientation/scale differences (#12145)
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2022-09-06 11:21:55 +01:00 |
sound_openal.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
sound_openal.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.cpp
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.h
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Sounds: Various little improvements (#12486)
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2022-07-09 22:32:24 +02:00 |
tile.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
tile.h
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Fix mapblock geometry optimisation not working
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2022-05-08 19:11:44 +02:00 |
wieldmesh.cpp
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Shadow list improvements (#12898)
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2022-10-26 22:26:09 +02:00 |
wieldmesh.h
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Shadow mapping render pass (#11244)
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2021-06-06 18:51:21 +02:00 |