minetest/builtin
Auke Kok 41bc0efe71 Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client [CSM] Add callback on open inventory (#5793) 2017-10-02 22:09:49 +02:00
common Set placer to nil instead of a non-functional one in item_OnPlace (#6449) 2017-09-21 21:52:52 +02:00
fstk Use a settings object for the main settings 2017-05-06 15:33:19 -04:00
game Sounds: Add falling node sounds 2017-11-14 00:37:31 +00:00
mainmenu Improve Settings tab button alignments 2017-11-13 03:40:20 +00:00
profiler Profiler: Fix var args not being passed to callback register function 2017-10-14 18:28:56 +01:00
init.lua Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
settingtypes.txt Remove incorrect entry from settingtypes 2017-11-12 00:45:22 +00:00