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3d_interlaced_merge
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Use vec4 for varTexCoord in interlaced shader (#11004)
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2021-03-01 13:37:32 +01:00 |
bloom_downsample
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Improve bloom effect (#12916)
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2022-11-02 09:09:48 +01:00 |
bloom_upsample
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Improve bloom effect (#12916)
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2022-11-02 09:09:48 +01:00 |
blur_h
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Support OpenGL 3 (#13321)
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2024-01-16 21:09:18 +01:00 |
blur_v
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Support OpenGL 3 (#13321)
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2024-01-16 21:09:18 +01:00 |
cloud_shader
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Fix GLES shader precision issues (#14516)
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2024-04-05 13:00:10 +02:00 |
default_shader
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Implement rendering pipeline and post-processing (#12465)
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2022-09-06 08:25:18 +02:00 |
extract_bloom
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Make volumetric light effect strength server controllable
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2023-12-21 16:21:01 -08:00 |
fxaa
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Add antialiasing filters (FXAA, SSAA) (#13253)
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2023-06-28 05:30:08 +02:00 |
minimap_shader
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Fix typo in minimap bumpmapping shader (#14280)
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2024-01-20 15:36:53 +01:00 |
nodes_shader
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Fix GLES shader precision issues (#14516)
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2024-04-05 13:00:10 +02:00 |
object_shader
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Fix GLES shader precision issues (#14516)
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2024-04-05 13:00:10 +02:00 |
second_stage
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Apply saturation even if tonemapping is disabled
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2024-01-03 21:55:53 +01:00 |
selection_shader
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Implement rendering pipeline and post-processing (#12465)
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2022-09-06 08:25:18 +02:00 |
shadow_shaders
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Implement shadow offsets for the new SM distortion function (#12191)
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2022-04-14 22:49:30 +02:00 |
stars_shader
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Fix GLES shader precision issues (#14516)
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2024-04-05 13:00:10 +02:00 |
update_exposure
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Add dynamic exposure correction (#12959)
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2023-01-06 22:33:25 +01:00 |
volumetric_light
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Make volumetric light effect strength server controllable
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2023-12-21 16:21:01 -08:00 |
Irrlicht
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Add symlink for Irrlicht shaders
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2024-04-03 13:56:27 +02:00 |