mirror of https://github.com/minetest/minetest.git
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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Minetest
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Copyright (C) 2022 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "server.h"
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#include "server/mods.h"
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#include "scripting_server.h"
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class MockServer : public Server
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{
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public:
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/* Set `path_world` to a real existing folder if you plan to initialize scripting! */
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MockServer(const std::string &path_world = "fakepath") :
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Server(path_world, SubgameSpec("fakespec", "fakespec"), true,
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Address(), true, nullptr
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)
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{}
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/*
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* Use this in unit tests to create scripting.
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* Note that you still need to call script->loadBuiltin() and don't forget
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* a try-catch for `ModError`.
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*/
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void createScripting() {
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m_script = std::make_unique<ServerScripting>(this);
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m_modmgr = std::make_unique<ServerModManager>(nullptr);
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}
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void start() = delete;
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void stop() = delete;
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private:
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void SendChatMessage(session_t peer_id, const ChatMessage &message) {}
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};
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