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mirror of https://github.com/minetest/minetest.git synced 2024-11-16 23:40:27 +01:00
minetest/builtin
Paramat 4d2ad7c2b2
World start time: Move to first full light (day night ratio = 1000) (#8410)
6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
2019-04-13 01:46:38 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client CSM: add requested CSM_RF_READ_PLAYERINFO (#8007) 2018-12-24 10:51:10 +01:00
common Optimize core.after in a simple way (#8351) 2019-03-27 21:05:50 +01:00
fstk Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
game Add sounds for falling and attached nodes (#7719) 2019-03-05 08:17:48 +01:00
mainmenu Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) 2019-03-27 00:18:43 +00:00
profiler Fix profiler crash by builtin since eea1fda (#8239) 2019-02-16 21:06:04 +01:00
init.lua Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
settingtypes.txt World start time: Move to first full light (day night ratio = 1000) (#8410) 2019-04-13 01:46:38 +01:00