mirror of https://github.com/minetest/minetest.git
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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class ShadowRenderer;
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class Camera;
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class Client;
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class Hud;
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class Minimap;
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class RenderingCore
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{
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protected:
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v2u32 screensize;
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v2u32 virtual_size;
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video::SColor skycolor;
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bool show_hud;
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bool show_minimap;
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bool draw_wield_tool;
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bool draw_crosshair;
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IrrlichtDevice *device;
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video::IVideoDriver *driver;
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scene::ISceneManager *smgr;
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gui::IGUIEnvironment *guienv;
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Client *client;
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Camera *camera;
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Minimap *mapper;
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Hud *hud;
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ShadowRenderer *shadow_renderer;
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void updateScreenSize();
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virtual void initTextures() {}
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virtual void clearTextures() {}
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virtual void beforeDraw() {}
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virtual void drawAll() = 0;
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void draw3D();
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void drawHUD();
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void drawPostFx();
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public:
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RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud);
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RenderingCore(const RenderingCore &) = delete;
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RenderingCore(RenderingCore &&) = delete;
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virtual ~RenderingCore();
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RenderingCore &operator=(const RenderingCore &) = delete;
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RenderingCore &operator=(RenderingCore &&) = delete;
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void initialize();
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void draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
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bool _draw_wield_tool, bool _draw_crosshair);
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inline v2u32 getVirtualSize() const { return virtual_size; }
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ShadowRenderer *get_shadow_renderer() { return shadow_renderer; };
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};
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