minetest/client/shaders
Lars e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
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3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
bloom_downsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
bloom_upsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
blur_h Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
blur_v Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
default_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
extract_bloom Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00
fxaa Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
object_shader Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
second_stage Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00
selection_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00
update_exposure Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
volumetric_light Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00