minetest/src/script/cpp_api
sfan5 ce97210eb1 Refactor how script api reads current mod name
This is to prevent future mistakes and make it clearer whether
the mod name can be trusted depending on how it is retrieved.
2024-02-15 11:06:21 +01:00
..
CMakeLists.txt Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
s_async.cpp Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
s_async.h Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
s_base.cpp Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
s_base.h Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
s_client.cpp Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
s_client.h Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
s_entity.cpp Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
s_entity.h Add warning for initial properties directly inside definition (#9650) 2023-08-13 00:19:03 +01:00
s_env.cpp Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
s_env.h Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
s_internal.h Optimize headers (part 2) (#6272) 2017-08-18 19:25:07 +02:00
s_inventory.cpp Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
s_inventory.h Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
s_item.cpp Replace PP with direct printing 2023-06-26 22:51:32 +02:00
s_item.h Rename ModApiEnvMod and ModApiItemMod 2023-06-23 09:05:26 +02:00
s_mainmenu.cpp Address some clang-tidy warnings 2023-12-25 10:07:28 +01:00
s_mainmenu.h Address some clang-tidy warnings 2023-12-25 10:07:28 +01:00
s_mapgen.cpp Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
s_mapgen.h Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
s_modchannels.cpp Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
s_modchannels.h Reduce number of recursively included headers 2023-04-27 18:50:33 +02:00
s_node.cpp Implement vector and node conversion in Lua (#12609) 2022-10-18 18:01:44 -04:00
s_node.h Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
s_nodemeta.cpp Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
s_nodemeta.h Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
s_player.cpp Convert spaces to tabs (#13506) 2023-05-26 15:13:57 +02:00
s_player.h Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
s_security.cpp Refactor how script api reads current mod name 2024-02-15 11:06:21 +01:00
s_security.h Minor improvements to Lua sandbox 2022-01-15 17:45:08 +01:00
s_server.cpp Restructure devtest's unittests and run them in CI (#11859) 2021-12-18 20:36:43 +01:00
s_server.h Restructure devtest's unittests and run them in CI (#11859) 2021-12-18 20:36:43 +01:00