minetest/src/script/lua_api/l_client_sound.cpp

151 lines
4.0 KiB
C++

/*
Minetest
Copyright (C) 2023 DS
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "l_client_sound.h"
#include "l_internal.h"
#include "common/c_content.h"
#include "common/c_converter.h"
#include "client/client.h"
#include "client/sound.h"
/* ModApiClientSound */
// sound_play(spec, parameters)
int ModApiClientSound::l_sound_play(lua_State *L)
{
ISoundManager *sound_manager = getClient(L)->getSoundManager();
SoundSpec spec;
read_simplesoundspec(L, 1, spec);
SoundLocation type = SoundLocation::Local;
float gain = 1.0f;
v3f position;
if (lua_istable(L, 2)) {
getfloatfield(L, 2, "gain", gain);
getfloatfield(L, 2, "pitch", spec.pitch);
getboolfield(L, 2, "loop", spec.loop);
lua_getfield(L, 2, "pos");
if (!lua_isnil(L, -1)) {
position = read_v3f(L, -1);
type = SoundLocation::Position;
lua_pop(L, 1);
}
}
spec.gain *= gain;
sound_handle_t handle = sound_manager->allocateId(2);
if (type == SoundLocation::Local)
sound_manager->playSound(handle, spec);
else
sound_manager->playSoundAt(handle, spec, position, v3f(0.0f));
ClientSoundHandle::create(L, handle);
return 1;
}
void ModApiClientSound::Initialize(lua_State *L, int top)
{
API_FCT(sound_play);
}
/* ClientSoundHandle */
ClientSoundHandle *ClientSoundHandle::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(ClientSoundHandle**)ud; // unbox pointer
}
int ClientSoundHandle::gc_object(lua_State *L)
{
ClientSoundHandle *o = *(ClientSoundHandle **)(lua_touserdata(L, 1));
if (getClient(L) && getClient(L)->getSoundManager())
getClient(L)->getSoundManager()->freeId(o->m_handle);
delete o;
return 0;
}
// :stop()
int ClientSoundHandle::l_stop(lua_State *L)
{
ClientSoundHandle *o = checkobject(L, 1);
getClient(L)->getSoundManager()->stopSound(o->m_handle);
return 0;
}
// :fade(step, gain)
int ClientSoundHandle::l_fade(lua_State *L)
{
ClientSoundHandle *o = checkobject(L, 1);
float step = readParam<float>(L, 2);
float gain = readParam<float>(L, 3);
getClient(L)->getSoundManager()->fadeSound(o->m_handle, step, gain);
return 0;
}
void ClientSoundHandle::create(lua_State *L, sound_handle_t handle)
{
ClientSoundHandle *o = new ClientSoundHandle(handle);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void ClientSoundHandle::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
const char ClientSoundHandle::className[] = "ClientSoundHandle";
const luaL_Reg ClientSoundHandle::methods[] = {
luamethod(ClientSoundHandle, stop),
luamethod(ClientSoundHandle, fade),
{0,0}
};