minetest/src/client/render/factory.cpp

85 lines
2.9 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "factory.h"
#include "log.h"
#include "plain.h"
#include "anaglyph.h"
#include "interlaced.h"
#include "sidebyside.h"
#include "secondstage.h"
#include "client/shadows/dynamicshadowsrender.h"
struct CreatePipelineResult
{
v2f virtual_size_scale;
ShadowRenderer *shadow_renderer { nullptr };
RenderPipeline *pipeline { nullptr };
};
void createPipeline(const std::string &stereo_mode, IrrlichtDevice *device, Client *client, Hud *hud, CreatePipelineResult &result);
RenderingCore *createRenderingCore(const std::string &stereo_mode, IrrlichtDevice *device,
Client *client, Hud *hud)
{
CreatePipelineResult created_pipeline;
createPipeline(stereo_mode, device, client, hud, created_pipeline);
return new RenderingCore(device, client, hud,
created_pipeline.shadow_renderer, created_pipeline.pipeline, created_pipeline.virtual_size_scale);
}
void createPipeline(const std::string &stereo_mode, IrrlichtDevice *device, Client *client, Hud *hud, CreatePipelineResult &result)
{
result.shadow_renderer = createShadowRenderer(device, client);
result.virtual_size_scale = v2f(1.0f);
result.pipeline = new RenderPipeline();
if (result.shadow_renderer)
result.pipeline->addStep<RenderShadowMapStep>();
if (stereo_mode == "none") {
populatePlainPipeline(result.pipeline, client);
return;
}
if (stereo_mode == "anaglyph") {
populateAnaglyphPipeline(result.pipeline, client);
return;
}
if (stereo_mode == "interlaced") {
populateInterlacedPipeline(result.pipeline, client);
return;
}
if (stereo_mode == "sidebyside") {
populateSideBySidePipeline(result.pipeline, client, false, false, result.virtual_size_scale);
return;
}
if (stereo_mode == "topbottom") {
populateSideBySidePipeline(result.pipeline, client, true, false, result.virtual_size_scale);
return;
}
if (stereo_mode == "crossview") {
populateSideBySidePipeline(result.pipeline, client, false, true, result.virtual_size_scale);
return;
}
// fallback to plain renderer
errorstream << "Invalid rendering mode: " << stereo_mode << std::endl;
populatePlainPipeline(result.pipeline, client);
}