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minetest_game/mods/default/mapgen.lua

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--
-- Aliases for map generators
--
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow")
minetest.register_alias("mapgen_snowblock", "default:snowblock")
minetest.register_alias("mapgen_snow", "default:snow")
minetest.register_alias("mapgen_ice", "default:ice")
minetest.register_alias("mapgen_sandstone", "default:sandstone")
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-- Flora
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_jungletree", "default:jungletree")
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_pine_tree", "default:pine_tree")
minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
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-- Dungeons
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
minetest.register_alias("mapgen_stair_sandstone_block", "stairs:stair_sandstone_block")
--
-- Register ores
--
-- Mgv6
function default.register_mgv6_ores()
-- Blob ore
-- These first to avoid other ores in blobs
-- Clay
-- This first to avoid clay in sand blobs
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -15,
y_max = 0,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
-- Sand
minetest.register_ore({
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone", "default:desert_stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
y_max = 0,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.0
},
})
-- Dirt
minetest.register_ore({
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
},
})
-- Gravel
minetest.register_ore({
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.0
},
})
-- Scatter ores
-- Coal
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 9,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 8,
clust_size = 3,
y_min = -31000,
y_max = 64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = 0,
})
-- Iron
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 12,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 7 * 7 * 7,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = 0,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = -64,
})
-- Copper
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 12 * 12 * 12,
clust_num_ores = 4,
clust_size = 3,
y_min = -63,
y_max = -16,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -64,
})
-- Tin
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 4,
clust_size = 3,
y_min = -127,
y_max = -32,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -128,
})
-- Gold
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 3,
clust_size = 2,
y_min = -255,
y_max = -64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -256,
})
-- Mese crystal
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 18 * 18 * 18,
clust_num_ores = 3,
clust_size = 2,
y_min = -255,
y_max = -64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -256,
})
-- Diamond
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 17 * 17 * 17,
clust_num_ores = 4,
clust_size = 3,
y_min = -255,
y_max = -128,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = -256,
})
-- Mese block
minetest.register_ore({
ore_type = "scatter",
ore = "default:mese",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:mese",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = -1024,
})
end
-- All mapgens except mgv6
function default.register_ores()
-- Blob ore
-- These first to avoid other ores in blobs
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-- Clay
-- This first to avoid clay in sand blobs
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minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -15,
y_max = 0,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
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scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
-- Silver sand
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minetest.register_ore({
ore_type = "blob",
ore = "default:silver_sand",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
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scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
})
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-- Dirt
minetest.register_ore({
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
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scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
},
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
"rainforest", "rainforest_swamp", "floatland_coniferous_forest"}
})
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-- Gravel
minetest.register_ore({
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
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scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
})
-- Scatter ores
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-- Coal
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 9,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
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clust_scarcity = 8 * 8 * 8,
clust_num_ores = 8,
clust_size = 3,
y_min = -31000,
y_max = 64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
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clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = 0,
})
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-- Iron
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 12,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
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clust_scarcity = 7 * 7 * 7,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = 0,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
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clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = -64,
})
-- Tin
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minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 4,
clust_size = 3,
y_min = -127,
y_max = -64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -128,
})
-- Copper
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 12 * 12 * 12,
clust_num_ores = 4,
clust_size = 3,
y_min = -255,
y_max = -128,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -256,
})
-- Gold
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 3,
clust_size = 2,
y_min = -1023,
y_max = -256,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -1024,
})
-- Diamond
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minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 17 * 17 * 17,
clust_num_ores = 4,
clust_size = 3,
y_min = -1023,
y_max = -512,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = -1024,
})
-- Mese crystal
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minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 18 * 18 * 18,
clust_num_ores = 3,
clust_size = 2,
y_min = -1023,
y_max = -512,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -1024,
})
-- Mese block
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minetest.register_ore({
ore_type = "scatter",
ore = "default:mese",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:mese",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = -2047,
y_max = -1024,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:mese",
wherein = "default:stone",
clust_scarcity = 28 * 28 * 28,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -2048,
})
end
--
-- Register biomes
--
-- All mapgens except mgv6
function default.register_biomes(upper_limit)
-- Icesheet
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minetest.register_biome({
name = "icesheet",
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node_dust = "default:snowblock",
node_top = "default:snowblock",
depth_top = 1,
node_filler = "default:snowblock",
depth_filler = 3,
node_stone = "default:ice",
node_water_top = "default:ice",
depth_water_top = 10,
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--node_water = "",
node_river_water = "default:ice",
node_riverbed = "default:gravel",
depth_riverbed = 2,
y_min = -8,
y_max = upper_limit,
heat_point = 0,
humidity_point = 73,
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})
minetest.register_biome({
name = "icesheet_ocean",
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node_dust = "default:snowblock",
node_top = "default:sand",
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depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
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--node_stone = "",
node_water_top = "default:ice",
depth_water_top = 10,
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--node_water = "",
--node_river_water = "",
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y_min = -112,
y_max = -9,
heat_point = 0,
humidity_point = 73,
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})
-- Tundra
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minetest.register_biome({
name = "tundra",
node_dust = "default:snowblock",
--node_top = ,
--depth_top = ,
--node_filler = ,
--depth_filler = ,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:gravel",
depth_riverbed = 2,
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y_min = 2,
y_max = upper_limit,
heat_point = 0,
humidity_point = 40,
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})
minetest.register_biome({
name = "tundra_beach",
--node_dust = "",
node_top = "default:gravel",
depth_top = 1,
node_filler = "default:gravel",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:gravel",
depth_riverbed = 2,
y_min = -3,
y_max = 1,
heat_point = 0,
humidity_point = 40,
})
minetest.register_biome({
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name = "tundra_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:gravel",
depth_riverbed = 2,
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y_min = -112,
y_max = -4,
heat_point = 0,
humidity_point = 40,
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})
-- Taiga
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minetest.register_biome({
name = "taiga",
node_dust = "default:snow",
node_top = "default:dirt_with_snow",
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depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = 2,
y_max = upper_limit,
heat_point = 25,
humidity_point = 70,
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})
minetest.register_biome({
name = "taiga_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = 1,
heat_point = 25,
humidity_point = 70,
})
-- Snowy grassland
minetest.register_biome({
name = "snowy_grassland",
node_dust = "default:snow",
node_top = "default:dirt_with_snow",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = upper_limit,
heat_point = 20,
humidity_point = 35,
})
minetest.register_biome({
name = "snowy_grassland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = -112,
y_max = 4,
heat_point = 20,
humidity_point = 35,
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})
-- Grassland
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minetest.register_biome({
name = "grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 6,
y_max = upper_limit,
heat_point = 50,
humidity_point = 35,
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})
minetest.register_biome({
name = "grassland_dunes",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = 5,
heat_point = 50,
humidity_point = 35,
})
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minetest.register_biome({
name = "grassland_ocean",
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--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = 4,
heat_point = 50,
humidity_point = 35,
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})
-- Coniferous forest
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minetest.register_biome({
name = "coniferous_forest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 6,
y_max = upper_limit,
heat_point = 45,
humidity_point = 70,
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})
minetest.register_biome({
name = "coniferous_forest_dunes",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = 5,
heat_point = 45,
humidity_point = 70,
})
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minetest.register_biome({
name = "coniferous_forest_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = 4,
heat_point = 45,
humidity_point = 70,
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})
-- Deciduous forest
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minetest.register_biome({
name = "deciduous_forest",
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--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
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--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 1,
y_max = upper_limit,
heat_point = 60,
humidity_point = 68,
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})
minetest.register_biome({
name = "deciduous_forest_shore",
--node_dust = "",
node_top = "default:dirt",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = -1,
y_max = 0,
heat_point = 60,
humidity_point = 68,
})
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minetest.register_biome({
name = "deciduous_forest_ocean",
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--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
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--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = -2,
heat_point = 60,
humidity_point = 68,
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})
-- Desert
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minetest.register_biome({
name = "desert",
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--node_dust = "",
node_top = "default:desert_sand",
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depth_top = 1,
node_filler = "default:desert_sand",
depth_filler = 1,
node_stone = "default:desert_stone",
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--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = upper_limit,
heat_point = 92,
humidity_point = 16,
})
minetest.register_biome({
name = "desert_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_stone = "default:desert_stone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = -112,
y_max = 4,
heat_point = 92,
humidity_point = 16,
})
-- Sandstone desert
minetest.register_biome({
name = "sandstone_desert",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 1,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = upper_limit,
heat_point = 60,
humidity_point = 0,
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})
minetest.register_biome({
name = "sandstone_desert_ocean",
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--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_stone = "default:sandstone",
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--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = 4,
heat_point = 60,
humidity_point = 0,
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})
-- Cold desert
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minetest.register_biome({
name = "cold_desert",
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--node_dust = "",
node_top = "default:silver_sand",
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depth_top = 1,
node_filler = "default:silver_sand",
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depth_filler = 1,
--node_stone = "",
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--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = upper_limit,
heat_point = 40,
humidity_point = 0,
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})
minetest.register_biome({
name = "cold_desert_ocean",
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--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
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--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = 4,
heat_point = 40,
humidity_point = 0,
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})
-- Savanna
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minetest.register_biome({
name = "savanna",
--node_dust = "",
node_top = "default:dirt_with_dry_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 1,
y_max = upper_limit,
heat_point = 89,
humidity_point = 42,
})
minetest.register_biome({
name = "savanna_shore",
--node_dust = "",
node_top = "default:dirt",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = -1,
y_max = 0,
heat_point = 89,
humidity_point = 42,
})
minetest.register_biome({
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name = "savanna_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = -2,
heat_point = 89,
humidity_point = 42,
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})
-- Rainforest
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minetest.register_biome({
name = "rainforest",
--node_dust = "",
node_top = "default:dirt_with_rainforest_litter",
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depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = 1,
y_max = upper_limit,
heat_point = 86,
humidity_point = 65,
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})
minetest.register_biome({
name = "rainforest_swamp",
--node_dust = "",
node_top = "default:dirt",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = -1,
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y_max = 0,
heat_point = 86,
humidity_point = 65,
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})
minetest.register_biome({
name = "rainforest_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
node_riverbed = "default:sand",
depth_riverbed = 2,
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y_min = -112,
y_max = -2,
heat_point = 86,
humidity_point = 65,
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})
-- Underground
minetest.register_biome({
name = "underground",
--node_dust = "",
--node_top = "",
--depth_top = ,
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--node_filler = "",
--depth_filler = ,
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--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
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y_min = -31000,
y_max = -113,
heat_point = 50,
humidity_point = 50,
})
end
-- Biomes for floatlands
-- TODO Temporary simple biomes to be replaced by special floatland biomes later.
function default.register_floatland_biomes(floatland_level, shadow_limit)
minetest.register_biome({
name = "floatland_grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 4,
y_max = 31000,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "floatland_grassland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = shadow_limit,
y_max = floatland_level + 3,
heat_point = 50,
humidity_point = 50,
})
end
--
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-- Register decorations
--
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-- Mgv6
function default.register_mgv6_decorations()
-- Papyrus
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
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spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 3,
persist = 0.7
},
y_min = 1,
y_max = 1,
decoration = "default:papyrus",
height = 2,
height_max = 4,
spawn_by = "default:water_source",
num_spawn_by = 1,
})
-- Cacti
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = -0.012,
scale = 0.024,
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spread = {x = 100, y = 100, z = 100},
seed = 230,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:cactus",
height = 3,
height_max = 4,
})
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-- Long grasses
for length = 1, 5 do
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.007,
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spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:grass_"..length,
})
end
-- Dry shrubs
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand", "default:dirt_with_snow"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.035,
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spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:dry_shrub",
})
end
-- All mapgens except mgv6
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local function register_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:sand"},
sidelen = 16,
noise_params = {
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offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
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seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"grassland", "grassland_dunes", "deciduous_forest",
"coniferous_forest", "coniferous_forest_dunes",
"floatland_grassland"},
y_min = 1,
y_max = 31000,
decoration = "default:grass_" .. length,
})
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end
local function register_dry_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
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place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
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seed = 329,
octaves = 3,
persist = 0.6
},
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biomes = {"savanna"},
y_min = 1,
y_max = 31000,
decoration = "default:dry_grass_" .. length,
})
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end
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function default.register_decorations()
-- Apple tree and log
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minetest.register_decoration({
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deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.036,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
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seed = 2,
octaves = 3,
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persist = 0.66
},
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biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts",
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flags = "place_center_x, place_center_z",
rotation = "random",
})
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minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
Aspen trees. Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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sidelen = 16,
noise_params = {
offset = 0.0018,
scale = 0.0011,
Aspen trees. Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/apple_log.mts",
flags = "place_center_x",
rotation = "random",
})
-- Jungle tree and log
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minetest.register_decoration({
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deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 16,
fill_ratio = 0.1,
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biomes = {"rainforest", "rainforest_swamp"},
y_min = -1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts",
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flags = "place_center_x, place_center_z",
rotation = "random",
})
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minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 16,
fill_ratio = 0.005,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts",
flags = "place_center_x",
rotation = "random",
})
-- Taiga and temperate coniferous forest pine tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.036,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
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seed = 2,
octaves = 3,
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persist = 0.66
},
biomes = {"taiga", "coniferous_forest"},
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y_min = 2,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
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flags = "place_center_x, place_center_z",
})
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minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 80,
noise_params = {
offset = 0.0018,
scale = 0.0011,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
flags = "place_center_x",
rotation = "random",
})
-- Acacia tree and log
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minetest.register_decoration({
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deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = {x = 250, y = 250, z = 250},
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seed = 2,
octaves = 3,
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persist = 0.66
},
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biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/acacia_tree.mts",
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flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts",
flags = "place_center_x",
rotation = "random",
})
Aspen trees. Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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-- Aspen tree and log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
scale = -0.015,
Aspen trees. Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/aspen_tree.mts",
Aspen trees. Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
scale = -0.0008,
Aspen trees. Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/aspen_log.mts",
Aspen trees. Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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flags = "place_center_x",
rotation = "random",
})
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-- Large cactus
minetest.register_decoration({
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deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
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seed = 230,
octaves = 3,
persist = 0.6
},
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biomes = {"desert"},
y_min = 5,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/large_cactus.mts",
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flags = "place_center_x",
rotation = "random",
})
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-- Cactus
minetest.register_decoration({
deco_type = "simple",
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place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
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seed = 230,
octaves = 3,
persist = 0.6
},
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biomes = {"desert"},
y_min = 5,
y_max = 31000,
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decoration = "default:cactus",
height = 2,
height_max = 5,
})
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-- Papyrus
minetest.register_decoration({
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deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
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offset = -0.3,
scale = 0.7,
spread = {x = 200, y = 200, z = 200},
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seed = 354,
octaves = 3,
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persist = 0.7
},
biomes = {"savanna_shore"},
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y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("default") .. "/schematics/papyrus.mts",
})
-- Bush
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt_with_snow"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"snowy_grassland", "grassland", "deciduous_forest",
"floatland_grassland"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
flags = "place_center_x, place_center_z",
})
-- Acacia bush
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 90155,
octaves = 3,
persist = 0.7,
},
biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/acacia_bush.mts",
flags = "place_center_x, place_center_z",
})
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-- Grasses
register_grass_decoration(-0.03, 0.09, 5)
register_grass_decoration(-0.015, 0.075, 4)
register_grass_decoration(0, 0.06, 3)
register_grass_decoration(0.015, 0.045, 2)
register_grass_decoration(0.03, 0.03, 1)
-- Dry grasses
register_dry_grass_decoration(0.01, 0.05, 5)
register_dry_grass_decoration(0.03, 0.03, 4)
register_dry_grass_decoration(0.05, 0.01, 3)
register_dry_grass_decoration(0.07, -0.01, 2)
register_dry_grass_decoration(0.09, -0.03, 1)
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-- Junglegrass
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
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fill_ratio = 0.1,
biomes = {"rainforest"},
y_min = 1,
y_max = 31000,
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decoration = "default:junglegrass",
})
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-- Dry shrub
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand",
"default:sand", "default:silver_sand"},
sidelen = 16,
noise_params = {
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offset = 0,
scale = 0.02,
spread = {x = 200, y = 200, z = 200},
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seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"desert", "sandstone_desert", "cold_desert"},
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y_min = 2,
y_max = 31000,
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decoration = "default:dry_shrub",
})
-- Coral reef
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
noise_params = {
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offset = -0.15,
scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
seed = 7013,
octaves = 3,
persist = 1,
},
biomes = {
"desert_ocean",
"savanna_ocean",
"rainforest_ocean",
},
y_min = -8,
y_max = -2,
schematic = minetest.get_modpath("default") .. "/schematics/corals.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Kelp
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:sand"},
place_offset_y = -1,
sidelen = 16,
noise_params = {
offset = -0.04,
scale = 0.1,
spread = {x = 200, y = 200, z = 200},
seed = 87112,
octaves = 3,
persist = 0.7
},
biomes = {
"taiga_ocean",
"snowy_grassland_ocean",
"grassland_ocean",
"coniferous_forest_ocean",
"deciduous_forest_ocean",
"sandstone_desert_ocean",
"cold_desert_ocean"},
y_min = -10,
y_max = -5,
flags = "force_placement",
decoration = "default:sand_with_kelp",
param2 = 48,
param2_max = 96,
})
end
--
-- Detect mapgen, flags and parameters to select functions
--
-- Get setting or default
local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
"mountains, ridges, nofloatlands, caverns"
local captures_float = string.match(mgv7_spflags, "floatlands")
local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
-- Get setting or default
-- Make global for mods to use to register floatland biomes
default.mgv7_floatland_level =
minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
default.mgv7_shadow_limit =
minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
minetest.clear_registered_biomes()
minetest.clear_registered_ores()
minetest.clear_registered_decorations()
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
default.register_mgv6_ores()
default.register_mgv6_decorations()
-- Need to check for 'nofloatlands' because that contains
-- 'floatlands' which makes the second condition true.
elseif mg_name == "v7" and
captures_float == "floatlands" and
captures_nofloat ~= "nofloatlands" then
-- Mgv7 with floatlands and floatland biomes
default.register_biomes(default.mgv7_shadow_limit - 1)
default.register_floatland_biomes(
default.mgv7_floatland_level, default.mgv7_shadow_limit)
default.register_ores()
default.register_decorations()
else
default.register_biomes(31000)
default.register_ores()
default.register_decorations()
end