Place tree logs as decorations.

We can vary the landscape a bit more by placing "fallen logs"
around the various forests. These decorations are quite fast
and will provide some gameplay value but are still more rare
than the corresponding trees, so they don't provide free
materials.

I've manually put the schematic as lua tables since these log
schematics are only 8 blocks. We vary the log lengths between
1 and 3 blocks by making the end blocks have a lower chance
of appearing.

Amount is varied by fill_ratio, except for acacia trees where
we reduce the scale, so that acacia logs show up near places with
acacia trees consistently.

Mushrooms are placed optionally on each log. We can't place
two different mushrooms on a log, so instead we opt to place
brown mushrooms on oak/appletree logs, brown mushrooms on
jungletree logs, and red mushrooms on pine logs. No mushrooms
are placed on acacia logs, as they occur in a dry biome,
savannah, and this adds a bit of biome diversity.
This commit is contained in:
Auke Kok 2015-12-27 12:41:09 -08:00 committed by paramat
parent 9542d119f6
commit 57939c6c3f
1 changed files with 112 additions and 4 deletions

View File

@ -967,7 +967,7 @@ end
function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree
-- Apple tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -988,7 +988,33 @@ function default.register_decorations()
flags = "place_center_x, place_center_z",
})
-- Jungle tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.0015,
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:tree", param2 = 12, prob = 191 },
{ name = "default:tree", param2 = 12 },
{ name = "default:tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_brown", prob = 63 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Jungle tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -1003,7 +1029,33 @@ function default.register_decorations()
rotation = "random",
})
-- Taiga and temperate coniferous forest pine tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
fill_ratio = 0.01,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:jungletree", param2 = 12, prob = 191 },
{ name = "default:jungletree", param2 = 12 },
{ name = "default:jungletree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_brown", prob = 127 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Taiga and temperate coniferous forest pine tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -1024,7 +1076,33 @@ function default.register_decorations()
flags = "place_center_x, place_center_z",
})
-- Acacia tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.003,
biomes = {"taiga", "coniferous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:pine_tree", param2 = 12, prob = 191 },
{ name = "default:pine_tree", param2 = 12 },
{ name = "default:pine_tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_red", prob = 127 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Acacia tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -1046,6 +1124,36 @@ function default.register_decorations()
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 2, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:acacia_tree", param2 = 12, prob = 191 },
{ name = "default:acacia_tree", param2 = 12 },
{ name = "default:acacia_tree", param2 = 12, prob = 127 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Large cactus
minetest.register_decoration({