mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-18 07:40:22 +01:00
148 lines
4.4 KiB
Lua
148 lines
4.4 KiB
Lua
|
|
||
|
--[[
|
||
|
|
||
|
Torch mod - formerly mod "Torches"
|
||
|
======================
|
||
|
|
||
|
(c) Copyright BlockMen (2013-2015)
|
||
|
(C) Copyright sofar <sofar@foo-projects.org> (2016)
|
||
|
|
||
|
This mod changes the default torch drawtype from "torchlike" to "mesh",
|
||
|
giving the torch a three dimensional appearance. The mesh contains the
|
||
|
proper pixel mapping to make the animation appear as a particle above
|
||
|
the torch, while in fact the animation is just the texture of the mesh.
|
||
|
|
||
|
|
||
|
License:
|
||
|
~~~~~~~~
|
||
|
(c) Copyright BlockMen (2013-2015)
|
||
|
|
||
|
Textures and Meshes/Models:
|
||
|
CC-BY 3.0 BlockMen
|
||
|
Note that the models were entirely done from scratch by sofar.
|
||
|
|
||
|
Code:
|
||
|
Licensed under the GNU LGPL version 2.1 or higher.
|
||
|
You can redistribute it and/or modify it under
|
||
|
the terms of the GNU Lesser General Public License
|
||
|
as published by the Free Software Foundation;
|
||
|
|
||
|
You should have received a copy of the GNU Lesser General Public
|
||
|
License along with this library; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
|
||
|
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||
|
|
||
|
--]]
|
||
|
|
||
|
minetest.register_node("default:torch", {
|
||
|
description = "Torch",
|
||
|
drawtype = "mesh",
|
||
|
mesh = "torch_floor.obj",
|
||
|
inventory_image = "default_torch_on_floor.png",
|
||
|
wield_image = "default_torch_on_floor.png",
|
||
|
tiles = {{
|
||
|
name = "default_torch_on_floor_animated.png",
|
||
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||
|
}},
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "wallmounted",
|
||
|
sunlight_propagates = true,
|
||
|
walkable = false,
|
||
|
liquids_pointable = false,
|
||
|
light_source = 13,
|
||
|
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
||
|
drop = "default:torch",
|
||
|
selection_box = {
|
||
|
type = "wallmounted",
|
||
|
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||
|
},
|
||
|
sounds = default.node_sound_wood_defaults(),
|
||
|
on_place = function(itemstack, placer, pointed_thing)
|
||
|
local under = pointed_thing.under
|
||
|
local node = minetest.get_node(under)
|
||
|
local def = minetest.registered_nodes[node.name]
|
||
|
if def and def.on_rightclick and
|
||
|
((not placer) or (placer and not placer:get_player_control().sneak)) then
|
||
|
return def.on_rightclick(under, node, placer, itemstack,
|
||
|
pointed_thing) or itemstack
|
||
|
end
|
||
|
|
||
|
local above = pointed_thing.above
|
||
|
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
||
|
local fakestack = itemstack
|
||
|
if wdir == 0 then
|
||
|
fakestack:set_name("default:torch_ceiling")
|
||
|
elseif wdir == 1 then
|
||
|
fakestack:set_name("default:torch")
|
||
|
else
|
||
|
fakestack:set_name("default:torch_wall")
|
||
|
end
|
||
|
|
||
|
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||
|
itemstack:set_name("default:torch")
|
||
|
|
||
|
return itemstack
|
||
|
end
|
||
|
})
|
||
|
|
||
|
minetest.register_node("default:torch_wall", {
|
||
|
drawtype = "mesh",
|
||
|
mesh = "torch_wall.obj",
|
||
|
tiles = {{
|
||
|
name = "default_torch_on_floor_animated.png",
|
||
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||
|
}},
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "wallmounted",
|
||
|
sunlight_propagates = true,
|
||
|
walkable = false,
|
||
|
light_source = 13,
|
||
|
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||
|
drop = "default:torch",
|
||
|
selection_box = {
|
||
|
type = "wallmounted",
|
||
|
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||
|
},
|
||
|
sounds = default.node_sound_wood_defaults(),
|
||
|
})
|
||
|
|
||
|
minetest.register_node("default:torch_ceiling", {
|
||
|
drawtype = "mesh",
|
||
|
mesh = "torch_ceiling.obj",
|
||
|
tiles = {{
|
||
|
name = "default_torch_on_floor_animated.png",
|
||
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||
|
}},
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "wallmounted",
|
||
|
sunlight_propagates = true,
|
||
|
walkable = false,
|
||
|
light_source = 13,
|
||
|
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||
|
drop = "default:torch",
|
||
|
selection_box = {
|
||
|
type = "wallmounted",
|
||
|
wall_top = {-0.1, -0.1, -0.25, 0.1, 0.5, 0.1},
|
||
|
},
|
||
|
sounds = default.node_sound_wood_defaults(),
|
||
|
})
|
||
|
|
||
|
minetest.register_lbm({
|
||
|
name = "default:3dtorch",
|
||
|
nodenames = {"default:torch", "torches:floor", "torches:wall"},
|
||
|
action = function(pos, node)
|
||
|
if node.param2 == 0 then
|
||
|
minetest.set_node(pos, {name = "default:torch_ceiling",
|
||
|
param2 = node.param2})
|
||
|
elseif node.param2 == 1 then
|
||
|
minetest.set_node(pos, {name = "default:torch",
|
||
|
param2 = node.param2})
|
||
|
else
|
||
|
minetest.set_node(pos, {name = "default:torch_wall",
|
||
|
param2 = node.param2})
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|