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鏡像自 https://github.com/minetest/minetest_game.git 已同步 2025-09-18 14:20:48 +02:00

TNT: Log explosions and player igniting tnt or gunpowder

此提交包含在:
Auke Kok
2017-01-17 15:21:13 -08:00
提交者 Auke Kok
父節點 6dcf541f6e
當前提交 1104d571b0

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@@ -372,6 +372,8 @@ function tnt.boom(pos, def)
eject_drops(drops, pos, radius)
end
add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end
minetest.register_node("tnt:boom", {
@@ -411,6 +413,9 @@ minetest.register_node("tnt:gunpowder", {
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
@@ -550,6 +555,9 @@ function tnt.register_tnt(def)
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)