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https://github.com/minetest/minetest_game.git
synced 2024-12-22 15:00:18 +01:00
Fix some undeclared global variables
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6fb072e5ff
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@ -309,7 +309,7 @@ minetest.register_abm({
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end
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if not do_preserve then
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-- Drop stuff other than the node itself
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itemstacks = minetest.get_node_drops(n0.name)
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in ipairs(itemstacks) do
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if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
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itemname ~= n0.name then
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@ -393,19 +393,19 @@ minetest.register_node("default:bookshelf", {
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.bookshelf_formspec)
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local inv = meta:get_inventory()
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inv:set_size("books", 8*2)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("books")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "books" then
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if stack:get_name() == "default:book" then
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@ -417,7 +417,7 @@ minetest.register_node("default:bookshelf", {
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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local to_stack = inv:get_stack(to_list, to_index)
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@ -380,18 +380,17 @@ local function punch(pos)
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local me = minetest.get_node(pos)
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local tmp_node
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local tmp_node2
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oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
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else
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state = 1
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
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end
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update_door(pos, tmp_node)
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meta:set_int("state", state)
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
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else
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state = 1
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
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end
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update_door(pos, tmp_node)
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meta:set_int("state", state)
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end
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minetest.register_node("doors:trapdoor", {
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@ -106,8 +106,8 @@ minetest.register_abm({
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return
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end
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-- check if there is water nearby
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local wet_lvl = minetest.get_item_group(node.name, "wet")
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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local wet_lvl = minetest.get_item_group(node.name, "wet")
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-- if it is dry soil and not base node, turn it into wet soil
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if wet_lvl == 0 then
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minetest.set_node(pos, {name = wet})
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@ -30,7 +30,7 @@ minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.env:get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if player == nil then
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-- just a check to prevent the server crashing
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return false
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@ -48,7 +48,7 @@ minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.env:get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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local pos = player:getpos()
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homepos[player:get_player_name()] = pos
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minetest.chat_send_player(name, "Home set!")
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